Index: content/browser/gamepad/platform_data_fetcher_win.h |
diff --git a/content/browser/gamepad/platform_data_fetcher_win.h b/content/browser/gamepad/platform_data_fetcher_win.h |
deleted file mode 100644 |
index 9cae9cc438b2973389d7d79ab5adccef654f530e..0000000000000000000000000000000000000000 |
--- a/content/browser/gamepad/platform_data_fetcher_win.h |
+++ /dev/null |
@@ -1,57 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
-#define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
- |
-#include "build/build_config.h" |
- |
-#ifndef WIN32_LEAN_AND_MEAN |
-#define WIN32_LEAN_AND_MEAN |
-#endif |
-#include <windows.h> |
-#include <XInput.h> |
- |
-#include "base/basictypes.h" |
-#include "base/compiler_specific.h" |
-#include "base/scoped_native_library.h" |
-#include "content/browser/gamepad/data_fetcher.h" |
- |
-namespace content { |
- |
-class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
- public: |
- GamepadPlatformDataFetcherWin(); |
- virtual ~GamepadPlatformDataFetcherWin(); |
- virtual void GetGamepadData(WebKit::WebGamepads* pads, |
- bool devices_changed_hint) OVERRIDE; |
- private: |
- // The three function types we use from xinput1_3.dll. |
- typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
- typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( |
- DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); |
- typedef DWORD (WINAPI *XInputGetStateFunc)( |
- DWORD dwUserIndex, XINPUT_STATE* pState); |
- |
- // Get functions from dynamically loaded xinput1_3.dll. We don't use |
- // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which |
- // isn't redistributable. Returns true if loading was successful. We include |
- // xinput1_3.dll with Chrome. |
- bool GetXinputDllFunctions(); |
- |
- base::ScopedNativeLibrary xinput_dll_; |
- bool xinput_available_; |
- |
- // Function pointers to XInput functionality, retrieved in |
- // |GetXinputDllFunctions|. |
- XInputEnableFunc xinput_enable_; |
- XInputGetCapabilitiesFunc xinput_get_capabilities_; |
- XInputGetStateFunc xinput_get_state_; |
- |
- DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |