OLD | NEW |
| (Empty) |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | |
6 #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | |
7 | |
8 #include "build/build_config.h" | |
9 | |
10 #ifndef WIN32_LEAN_AND_MEAN | |
11 #define WIN32_LEAN_AND_MEAN | |
12 #endif | |
13 #include <windows.h> | |
14 #include <XInput.h> | |
15 | |
16 #include "base/basictypes.h" | |
17 #include "base/compiler_specific.h" | |
18 #include "base/scoped_native_library.h" | |
19 #include "content/browser/gamepad/data_fetcher.h" | |
20 | |
21 namespace content { | |
22 | |
23 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | |
24 public: | |
25 GamepadPlatformDataFetcherWin(); | |
26 virtual ~GamepadPlatformDataFetcherWin(); | |
27 virtual void GetGamepadData(WebKit::WebGamepads* pads, | |
28 bool devices_changed_hint) OVERRIDE; | |
29 private: | |
30 // The three function types we use from xinput1_3.dll. | |
31 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); | |
32 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( | |
33 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); | |
34 typedef DWORD (WINAPI *XInputGetStateFunc)( | |
35 DWORD dwUserIndex, XINPUT_STATE* pState); | |
36 | |
37 // Get functions from dynamically loaded xinput1_3.dll. We don't use | |
38 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which | |
39 // isn't redistributable. Returns true if loading was successful. We include | |
40 // xinput1_3.dll with Chrome. | |
41 bool GetXinputDllFunctions(); | |
42 | |
43 base::ScopedNativeLibrary xinput_dll_; | |
44 bool xinput_available_; | |
45 | |
46 // Function pointers to XInput functionality, retrieved in | |
47 // |GetXinputDllFunctions|. | |
48 XInputEnableFunc xinput_enable_; | |
49 XInputGetCapabilitiesFunc xinput_get_capabilities_; | |
50 XInputGetStateFunc xinput_get_state_; | |
51 | |
52 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); | |
53 }; | |
54 | |
55 } // namespace content | |
56 | |
57 #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | |
OLD | NEW |