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Unified Diff: cc/ShaderChromium.h

Issue 10900021: Use std::string instead of WTF::String / TextStream (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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Index: cc/ShaderChromium.h
diff --git a/cc/ShaderChromium.h b/cc/ShaderChromium.h
index ffb6767b92ca7337c999f100d31349c899f8386d..503ae470f07bd7296300f1d4b9f04bfa3cadeeff 100644
--- a/cc/ShaderChromium.h
+++ b/cc/ShaderChromium.h
@@ -8,7 +8,7 @@
#if USE(ACCELERATED_COMPOSITING)
#include "SkColorPriv.h"
-#include <wtf/text/WTFString.h>
+#include <string>
namespace WebKit {
class WebGraphicsContext3D;
@@ -21,7 +21,7 @@ public:
VertexShaderPosTex();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- String getShaderString() const;
+ std::string getShaderString() const;
int matrixLocation() const { return m_matrixLocation; }
@@ -34,7 +34,7 @@ public:
VertexShaderPosTexYUVStretch();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- String getShaderString() const;
+ std::string getShaderString() const;
int matrixLocation() const { return m_matrixLocation; }
int yWidthScaleFactorLocation() const { return m_yWidthScaleFactorLocation; }
@@ -51,7 +51,7 @@ public:
VertexShaderPos();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- String getShaderString() const;
+ std::string getShaderString() const;
int matrixLocation() const { return m_matrixLocation; }
@@ -62,7 +62,7 @@ private:
class VertexShaderPosTexIdentity {
public:
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex) { }
- String getShaderString() const;
+ std::string getShaderString() const;
};
class VertexShaderPosTexTransform {
@@ -70,7 +70,7 @@ public:
VertexShaderPosTexTransform();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- String getShaderString() const;
+ std::string getShaderString() const;
int matrixLocation() const { return m_matrixLocation; }
int texTransformLocation() const { return m_texTransformLocation; }
@@ -85,7 +85,7 @@ public:
VertexShaderQuad();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- String getShaderString() const;
+ std::string getShaderString() const;
int matrixLocation() const { return m_matrixLocation; }
int pointLocation() const { return m_pointLocation; }
@@ -100,7 +100,7 @@ public:
VertexShaderTile();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- String getShaderString() const;
+ std::string getShaderString() const;
int matrixLocation() const { return m_matrixLocation; }
int pointLocation() const { return m_pointLocation; }
@@ -117,7 +117,7 @@ public:
VertexShaderVideoTransform();
bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- String getShaderString() const;
+ std::string getShaderString() const;
int matrixLocation() const { return m_matrixLocation; }
int texMatrixLocation() const { return m_texMatrixLocation; }
@@ -158,50 +158,50 @@ private:
class FragmentShaderRGBATexFlipAlpha : public FragmentTexAlphaBinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
class FragmentShaderRGBATexRectFlipAlpha : public FragmentTexAlphaBinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
class FragmentShaderRGBATexRectAlpha : public FragmentTexAlphaBinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
class FragmentShaderRGBATex : public FragmentTexOpaqueBinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
// Swizzles the red and blue component of sampled texel with alpha.
class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
// Swizzles the red and blue component of sampled texel without alpha.
class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
// Fragment shader for external textures.
class FragmentShaderOESImageExternal : public FragmentTexAlphaBinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
private:
int m_samplerLocation;
@@ -212,7 +212,7 @@ public:
FragmentShaderRGBATexAlphaAA();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- String getShaderString() const;
+ std::string getShaderString() const;
int alphaLocation() const { return m_alphaLocation; }
int samplerLocation() const { return m_samplerLocation; }
@@ -243,19 +243,19 @@ private:
class FragmentShaderRGBATexClampAlphaAA : public FragmentTexClampAlphaAABinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
// Swizzles the red and blue component of sampled texel.
class FragmentShaderRGBATexClampSwizzleAlphaAA : public FragmentTexClampAlphaAABinding {
public:
- String getShaderString() const;
+ std::string getShaderString() const;
};
class FragmentShaderRGBATexAlphaMask {
public:
FragmentShaderRGBATexAlphaMask();
- String getShaderString() const;
+ std::string getShaderString() const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
int alphaLocation() const { return m_alphaLocation; }
@@ -275,7 +275,7 @@ private:
class FragmentShaderRGBATexAlphaMaskAA {
public:
FragmentShaderRGBATexAlphaMaskAA();
- String getShaderString() const;
+ std::string getShaderString() const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
int alphaLocation() const { return m_alphaLocation; }
@@ -297,7 +297,7 @@ private:
class FragmentShaderYUVVideo {
public:
FragmentShaderYUVVideo();
- String getShaderString() const;
+ std::string getShaderString() const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
@@ -320,7 +320,7 @@ private:
class FragmentShaderColor {
public:
FragmentShaderColor();
- String getShaderString() const;
+ std::string getShaderString() const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
int colorLocation() const { return m_colorLocation; }
@@ -332,7 +332,7 @@ private:
class FragmentShaderCheckerboard {
public:
FragmentShaderCheckerboard();
- String getShaderString() const;
+ std::string getShaderString() const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
int alphaLocation() const { return m_alphaLocation; }
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