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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ProgramBinding_h | 5 #ifndef ProgramBinding_h |
| 6 #define ProgramBinding_h | 6 #define ProgramBinding_h |
| 7 | 7 |
| 8 #if USE(ACCELERATED_COMPOSITING) | 8 #if USE(ACCELERATED_COMPOSITING) |
| 9 | 9 |
| 10 #include <wtf/text/WTFString.h> | 10 #include <string> |
| 11 | 11 |
| 12 namespace WebKit { | 12 namespace WebKit { |
| 13 class WebGraphicsContext3D; | 13 class WebGraphicsContext3D; |
| 14 } | 14 } |
| 15 | 15 |
| 16 namespace WebCore { | 16 namespace WebCore { |
| 17 | 17 |
| 18 class ProgramBindingBase { | 18 class ProgramBindingBase { |
| 19 public: | 19 public: |
| 20 ProgramBindingBase(); | 20 ProgramBindingBase(); |
| 21 ~ProgramBindingBase(); | 21 ~ProgramBindingBase(); |
| 22 | 22 |
| 23 void init(WebKit::WebGraphicsContext3D*, const String& vertexShader, const S
tring& fragmentShader); | 23 void init(WebKit::WebGraphicsContext3D*, const std::string& vertexShader, co
nst std::string& fragmentShader); |
| 24 void link(WebKit::WebGraphicsContext3D*); | 24 void link(WebKit::WebGraphicsContext3D*); |
| 25 void cleanup(WebKit::WebGraphicsContext3D*); | 25 void cleanup(WebKit::WebGraphicsContext3D*); |
| 26 | 26 |
| 27 unsigned program() const { ASSERT(m_initialized); return m_program; } | 27 unsigned program() const { ASSERT(m_initialized); return m_program; } |
| 28 bool initialized() const { return m_initialized; } | 28 bool initialized() const { return m_initialized; } |
| 29 | 29 |
| 30 protected: | 30 protected: |
| 31 | 31 |
| 32 unsigned loadShader(WebKit::WebGraphicsContext3D*, unsigned type, const Stri
ng& shaderSource); | 32 unsigned loadShader(WebKit::WebGraphicsContext3D*, unsigned type, const std:
:string& shaderSource); |
| 33 unsigned createShaderProgram(WebKit::WebGraphicsContext3D*, unsigned vertexS
hader, unsigned fragmentShader); | 33 unsigned createShaderProgram(WebKit::WebGraphicsContext3D*, unsigned vertexS
hader, unsigned fragmentShader); |
| 34 void cleanupShaders(WebKit::WebGraphicsContext3D*); | 34 void cleanupShaders(WebKit::WebGraphicsContext3D*); |
| 35 | 35 |
| 36 unsigned m_program; | 36 unsigned m_program; |
| 37 unsigned m_vertexShaderId; | 37 unsigned m_vertexShaderId; |
| 38 unsigned m_fragmentShaderId; | 38 unsigned m_fragmentShaderId; |
| 39 bool m_initialized; | 39 bool m_initialized; |
| 40 }; | 40 }; |
| 41 | 41 |
| 42 template<class VertexShader, class FragmentShader> | 42 template<class VertexShader, class FragmentShader> |
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| 75 | 75 |
| 76 VertexShader m_vertexShader; | 76 VertexShader m_vertexShader; |
| 77 FragmentShader m_fragmentShader; | 77 FragmentShader m_fragmentShader; |
| 78 }; | 78 }; |
| 79 | 79 |
| 80 } // namespace WebCore | 80 } // namespace WebCore |
| 81 | 81 |
| 82 #endif // USE(ACCELERATED_COMPOSITING) | 82 #endif // USE(ACCELERATED_COMPOSITING) |
| 83 | 83 |
| 84 #endif | 84 #endif |
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