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| 1 // Copyright 2009 The RE2 Authors. All Rights Reserved. | 1 // Copyright 2009 The RE2 Authors. All Rights Reserved. |
| 2 // Use of this source code is governed by a BSD-style | 2 // Use of this source code is governed by a BSD-style |
| 3 // license that can be found in the LICENSE file. | 3 // license that can be found in the LICENSE file. |
| 4 | 4 |
| 5 #include "util/util.h" | 5 #include "util/util.h" |
| 6 #include "util/valgrind.h" | 6 #include "util/valgrind.h" |
| 7 | 7 |
| 8 namespace re2 { | 8 namespace re2 { |
| 9 | 9 |
| 10 static bool checkValgrind() { | 10 int RunningOnValgrind() { |
| 11 #ifdef RUNNING_ON_VALGRIND | 11 #ifdef RUNNING_ON_VALGRIND |
| 12 return RUNNING_ON_VALGRIND; | 12 return RUNNING_ON_VALGRIND; |
| 13 #else | 13 #else |
| 14 » return false; | 14 » return 0; |
| 15 #endif | 15 #endif |
| 16 } | 16 } |
| 17 | 17 |
| 18 static const int valgrind = checkValgrind(); | |
| 19 | |
| 20 int RunningOnValgrind() { | |
| 21 return valgrind; | |
| 22 } | |
| 23 | |
| 24 } // namespace re2 | 18 } // namespace re2 |
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