Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(459)

Unified Diff: content/browser/gamepad/gamepad_standard_mappings_mac.mm

Issue 10827264: Add gamepad mapping for XFXforce XGEAR PS2 Controller on OS X (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « no previous file | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: content/browser/gamepad/gamepad_standard_mappings_mac.mm
diff --git a/content/browser/gamepad/gamepad_standard_mappings_mac.mm b/content/browser/gamepad/gamepad_standard_mappings_mac.mm
index 2c471a248f1f42eb6c880034d4b2d0e86004a2d2..6ca2d5b470cdd613439445e5273a6a59a9cfe339 100644
--- a/content/browser/gamepad/gamepad_standard_mappings_mac.mm
+++ b/content/browser/gamepad/gamepad_standard_mappings_mac.mm
@@ -14,6 +14,25 @@ float AxisToButton(float input) {
return (input + 1.f) / 2.f;
}
+void DpadFromAxis(WebKit::WebGamepad* mapped, float dir) {
+ // Dpad is mapped as a direction on one axis, where -1 is up and it
+ // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
+ // number when nothing is depressed, except on start up, sometimes it's 0.0
+ // for no data, rather than the large number.
+ if (dir == 0.0f) {
+ mapped->buttons[kButtonDpadUp] = 0.f;
+ mapped->buttons[kButtonDpadDown] = 0.f;
+ mapped->buttons[kButtonDpadLeft] = 0.f;
+ mapped->buttons[kButtonDpadRight] = 0.f;
+ } else {
+ mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) ||
+ (dir >= .95f && dir <= 1.f);
+ mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f;
+ mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f;
+ mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f;
+ }
+}
+
void MapperXbox360Gamepad(
const WebKit::WebGamepad& input,
WebKit::WebGamepad* mapped) {
@@ -70,25 +89,7 @@ void MapperDirectInputStyle(
mapped->buttons[kButtonSecondary] = input.buttons[2];
mapped->buttons[kButtonTertiary] = input.buttons[0];
mapped->axes[kAxisRightStickY] = input.axes[5];
-
- // Dpad is mapped as a direction on one axis, where -1 is up and it
- // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
- // number when nothing is depressed, except on start up, sometimes it's 0.0
- // for no data, rather than the large number.
- float dir = input.axes[9];
- if (dir == 0.0f) {
- mapped->buttons[kButtonDpadUp] = 0.f;
- mapped->buttons[kButtonDpadDown] = 0.f;
- mapped->buttons[kButtonDpadLeft] = 0.f;
- mapped->buttons[kButtonDpadRight] = 0.f;
- } else {
- mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) ||
- (dir >= .95f && dir <= 1.f);
- mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f;
- mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f;
- mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f;
- }
-
+ DpadFromAxis(mapped, input.axes[9]);
mapped->buttonsLength = kNumButtons - 1; /* no meta */
mapped->axesLength = kNumAxes;
}
@@ -133,6 +134,24 @@ void MapperMacallyIShock(
mapped->axesLength = kNumAxes;
}
+void MapperXGEAR(
+ const WebKit::WebGamepad& input,
+ WebKit::WebGamepad* mapped) {
+ *mapped = input;
+ mapped->buttons[kButtonPrimary] = input.buttons[2];
+ mapped->buttons[kButtonTertiary] = input.buttons[3];
+ mapped->buttons[kButtonQuaternary] = input.buttons[0];
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
+ mapped->buttons[kButtonRightShoulder] = input.buttons[7];
+ mapped->buttons[kButtonLeftTrigger] = input.buttons[4];
+ mapped->buttons[kButtonRightTrigger] = input.buttons[5];
+ DpadFromAxis(mapped, input.axes[9]);
+ mapped->axes[kAxisRightStickX] = input.axes[5];
+ mapped->axes[kAxisRightStickY] = input.axes[2];
+ mapped->buttonsLength = kNumButtons - 1; /* no meta */
+ mapped->axesLength = kNumAxes;
+}
+
struct MappingData {
const char* const vendor_id;
const char* const product_id;
@@ -145,6 +164,7 @@ struct MappingData {
{ "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode
{ "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode
{ "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS
+ { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller
{ "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode
{ "2222", "4010", MapperMacallyIShock }, // Macally iShock
};
« no previous file with comments | « no previous file | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698