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Side by Side Diff: content/browser/gamepad/gamepad_standard_mappings_mac.mm

Issue 10827264: Add gamepad mapping for XFXforce XGEAR PS2 Controller on OS X (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" 5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
6 6
7 #include "content/common/gamepad_hardware_buffer.h" 7 #include "content/common/gamepad_hardware_buffer.h"
8 8
9 namespace content { 9 namespace content {
10 10
11 namespace { 11 namespace {
12 12
13 float AxisToButton(float input) { 13 float AxisToButton(float input) {
14 return (input + 1.f) / 2.f; 14 return (input + 1.f) / 2.f;
15 } 15 }
16 16
17 void DpadFromAxis(WebKit::WebGamepad* mapped, float dir) {
18 // Dpad is mapped as a direction on one axis, where -1 is up and it
19 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
20 // number when nothing is depressed, except on start up, sometimes it's 0.0
21 // for no data, rather than the large number.
22 if (dir == 0.0f) {
23 mapped->buttons[kButtonDpadUp] = 0.f;
24 mapped->buttons[kButtonDpadDown] = 0.f;
25 mapped->buttons[kButtonDpadLeft] = 0.f;
26 mapped->buttons[kButtonDpadRight] = 0.f;
27 } else {
28 mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) ||
29 (dir >= .95f && dir <= 1.f);
30 mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f;
31 mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f;
32 mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f;
33 }
34 }
35
17 void MapperXbox360Gamepad( 36 void MapperXbox360Gamepad(
18 const WebKit::WebGamepad& input, 37 const WebKit::WebGamepad& input,
19 WebKit::WebGamepad* mapped) { 38 WebKit::WebGamepad* mapped) {
20 *mapped = input; 39 *mapped = input;
21 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); 40 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
22 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); 41 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
23 mapped->buttons[kButtonBackSelect] = input.buttons[9]; 42 mapped->buttons[kButtonBackSelect] = input.buttons[9];
24 mapped->buttons[kButtonStart] = input.buttons[8]; 43 mapped->buttons[kButtonStart] = input.buttons[8];
25 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; 44 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6];
26 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; 45 mapped->buttons[kButtonRightThumbstick] = input.buttons[7];
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
63 } 82 }
64 83
65 void MapperDirectInputStyle( 84 void MapperDirectInputStyle(
66 const WebKit::WebGamepad& input, 85 const WebKit::WebGamepad& input,
67 WebKit::WebGamepad* mapped) { 86 WebKit::WebGamepad* mapped) {
68 *mapped = input; 87 *mapped = input;
69 mapped->buttons[kButtonPrimary] = input.buttons[1]; 88 mapped->buttons[kButtonPrimary] = input.buttons[1];
70 mapped->buttons[kButtonSecondary] = input.buttons[2]; 89 mapped->buttons[kButtonSecondary] = input.buttons[2];
71 mapped->buttons[kButtonTertiary] = input.buttons[0]; 90 mapped->buttons[kButtonTertiary] = input.buttons[0];
72 mapped->axes[kAxisRightStickY] = input.axes[5]; 91 mapped->axes[kAxisRightStickY] = input.axes[5];
73 92 DpadFromAxis(mapped, input.axes[9]);
74 // Dpad is mapped as a direction on one axis, where -1 is up and it
75 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
76 // number when nothing is depressed, except on start up, sometimes it's 0.0
77 // for no data, rather than the large number.
78 float dir = input.axes[9];
79 if (dir == 0.0f) {
80 mapped->buttons[kButtonDpadUp] = 0.f;
81 mapped->buttons[kButtonDpadDown] = 0.f;
82 mapped->buttons[kButtonDpadLeft] = 0.f;
83 mapped->buttons[kButtonDpadRight] = 0.f;
84 } else {
85 mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) ||
86 (dir >= .95f && dir <= 1.f);
87 mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f;
88 mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f;
89 mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f;
90 }
91
92 mapped->buttonsLength = kNumButtons - 1; /* no meta */ 93 mapped->buttonsLength = kNumButtons - 1; /* no meta */
93 mapped->axesLength = kNumAxes; 94 mapped->axesLength = kNumAxes;
94 } 95 }
95 96
96 void MapperMacallyIShock( 97 void MapperMacallyIShock(
97 const WebKit::WebGamepad& input, 98 const WebKit::WebGamepad& input,
98 WebKit::WebGamepad* mapped) { 99 WebKit::WebGamepad* mapped) {
99 enum IShockButtons { 100 enum IShockButtons {
100 kButtonC = kNumButtons, 101 kButtonC = kNumButtons,
101 kButtonD, 102 kButtonD,
(...skipping 24 matching lines...) Expand all
126 mapped->buttons[kButtonE] = input.buttons[19]; 127 mapped->buttons[kButtonE] = input.buttons[19];
127 mapped->axes[kAxisLeftStickX] = input.axes[0]; 128 mapped->axes[kAxisLeftStickX] = input.axes[0];
128 mapped->axes[kAxisLeftStickY] = input.axes[1]; 129 mapped->axes[kAxisLeftStickY] = input.axes[1];
129 mapped->axes[kAxisRightStickX] = -input.axes[5]; 130 mapped->axes[kAxisRightStickX] = -input.axes[5];
130 mapped->axes[kAxisRightStickY] = input.axes[6]; 131 mapped->axes[kAxisRightStickY] = input.axes[6];
131 132
132 mapped->buttonsLength = kNumIShockButtons; 133 mapped->buttonsLength = kNumIShockButtons;
133 mapped->axesLength = kNumAxes; 134 mapped->axesLength = kNumAxes;
134 } 135 }
135 136
137 void MapperXGEAR(
138 const WebKit::WebGamepad& input,
139 WebKit::WebGamepad* mapped) {
140 *mapped = input;
141 mapped->buttons[kButtonPrimary] = input.buttons[2];
142 mapped->buttons[kButtonTertiary] = input.buttons[3];
143 mapped->buttons[kButtonQuaternary] = input.buttons[0];
144 mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
145 mapped->buttons[kButtonRightShoulder] = input.buttons[7];
146 mapped->buttons[kButtonLeftTrigger] = input.buttons[4];
147 mapped->buttons[kButtonRightTrigger] = input.buttons[5];
148 DpadFromAxis(mapped, input.axes[9]);
149 mapped->axes[kAxisRightStickX] = input.axes[5];
150 mapped->axes[kAxisRightStickY] = input.axes[2];
151 mapped->buttonsLength = kNumButtons - 1; /* no meta */
152 mapped->axesLength = kNumAxes;
153 }
154
136 struct MappingData { 155 struct MappingData {
137 const char* const vendor_id; 156 const char* const vendor_id;
138 const char* const product_id; 157 const char* const product_id;
139 GamepadStandardMappingFunction function; 158 GamepadStandardMappingFunction function;
140 } AvailableMappings[] = { 159 } AvailableMappings[] = {
141 // http://www.linux-usb.org/usb.ids 160 // http://www.linux-usb.org/usb.ids
142 { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller 161 { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller
143 { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller 162 { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller
144 { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode 163 { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode
145 { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode 164 { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode
146 { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode 165 { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode
147 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS 166 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS
167 { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller
148 { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode 168 { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode
149 { "2222", "4010", MapperMacallyIShock }, // Macally iShock 169 { "2222", "4010", MapperMacallyIShock }, // Macally iShock
150 }; 170 };
151 171
152 } // namespace 172 } // namespace
153 173
154 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( 174 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
155 const base::StringPiece& vendor_id, 175 const base::StringPiece& vendor_id,
156 const base::StringPiece& product_id) { 176 const base::StringPiece& product_id) {
157 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { 177 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
158 MappingData& item = AvailableMappings[i]; 178 MappingData& item = AvailableMappings[i];
159 if (vendor_id == item.vendor_id && product_id == item.product_id) 179 if (vendor_id == item.vendor_id && product_id == item.product_id)
160 return item.function; 180 return item.function;
161 } 181 }
162 return NULL; 182 return NULL;
163 } 183 }
164 184
165 } // namespace content 185 } // namespace content
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