Index: ui/views/controls/button/menu_button.cc |
diff --git a/ui/views/controls/button/menu_button.cc b/ui/views/controls/button/menu_button.cc |
index 23607f4eb56b4279bd1c44c6c31b9077279c5eed..0c4be83837c5615a493d096183b9adc6d40223fd 100644 |
--- a/ui/views/controls/button/menu_button.cc |
+++ b/ui/views/controls/button/menu_button.cc |
@@ -222,8 +222,8 @@ void MenuButton::OnMouseExited(const MouseEvent& event) { |
ui::GestureStatus MenuButton::OnGestureEvent(const GestureEvent& event) { |
if (state() != BS_DISABLED && event.type() == ui::ET_GESTURE_TAP) { |
- if (Activate()) |
- return ui::GESTURE_STATUS_CONSUMED; |
+ ignore_result(Activate()); |
sky
2012/07/25 00:48:42
You don't need ignore_result here. Are you sure th
flackr
2012/07/25 01:31:59
Yes, Activate blocks until the menu completion, af
|
+ return ui::GESTURE_STATUS_CONSUMED; |
} |
return TextButton::OnGestureEvent(event); |
} |