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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/button/menu_button.h" | 5 #include "ui/views/controls/button/menu_button.h" |
6 | 6 |
7 #include "base/utf_string_conversions.h" | 7 #include "base/utf_string_conversions.h" |
8 #include "grit/ui_resources.h" | 8 #include "grit/ui_resources.h" |
9 #include "grit/ui_strings.h" | 9 #include "grit/ui_strings.h" |
10 #include "ui/base/accessibility/accessible_view_state.h" | 10 #include "ui/base/accessibility/accessible_view_state.h" |
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215 // to BS_NORMAL instead of keeping the state BM_PUSHED. This, in turn, will | 215 // to BS_NORMAL instead of keeping the state BM_PUSHED. This, in turn, will |
216 // cause the button to appear depressed while the menu is displayed. | 216 // cause the button to appear depressed while the menu is displayed. |
217 void MenuButton::OnMouseExited(const MouseEvent& event) { | 217 void MenuButton::OnMouseExited(const MouseEvent& event) { |
218 if ((state_ != BS_DISABLED) && (!menu_visible_) && (!InDrag())) { | 218 if ((state_ != BS_DISABLED) && (!menu_visible_) && (!InDrag())) { |
219 SetState(BS_NORMAL); | 219 SetState(BS_NORMAL); |
220 } | 220 } |
221 } | 221 } |
222 | 222 |
223 ui::GestureStatus MenuButton::OnGestureEvent(const GestureEvent& event) { | 223 ui::GestureStatus MenuButton::OnGestureEvent(const GestureEvent& event) { |
224 if (state() != BS_DISABLED && event.type() == ui::ET_GESTURE_TAP) { | 224 if (state() != BS_DISABLED && event.type() == ui::ET_GESTURE_TAP) { |
225 if (Activate()) | 225 ignore_result(Activate()); |
sky
2012/07/25 00:48:42
You don't need ignore_result here. Are you sure th
flackr
2012/07/25 01:31:59
Yes, Activate blocks until the menu completion, af
| |
226 return ui::GESTURE_STATUS_CONSUMED; | 226 return ui::GESTURE_STATUS_CONSUMED; |
227 } | 227 } |
228 return TextButton::OnGestureEvent(event); | 228 return TextButton::OnGestureEvent(event); |
229 } | 229 } |
230 | 230 |
231 bool MenuButton::OnKeyPressed(const KeyEvent& event) { | 231 bool MenuButton::OnKeyPressed(const KeyEvent& event) { |
232 switch (event.key_code()) { | 232 switch (event.key_code()) { |
233 case ui::VKEY_SPACE: | 233 case ui::VKEY_SPACE: |
234 // Alt-space on windows should show the window menu. | 234 // Alt-space on windows should show the window menu. |
235 if (event.IsAltDown()) | 235 if (event.IsAltDown()) |
236 break; | 236 break; |
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264 if (!GetWidget()) { | 264 if (!GetWidget()) { |
265 NOTREACHED(); | 265 NOTREACHED(); |
266 return 0; | 266 return 0; |
267 } | 267 } |
268 | 268 |
269 gfx::Rect monitor_bounds = GetWidget()->GetWorkAreaBoundsInScreen(); | 269 gfx::Rect monitor_bounds = GetWidget()->GetWorkAreaBoundsInScreen(); |
270 return monitor_bounds.right() - 1; | 270 return monitor_bounds.right() - 1; |
271 } | 271 } |
272 | 272 |
273 } // namespace views | 273 } // namespace views |
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