| Index: gpu/command_buffer/service/program_manager.cc
|
| ===================================================================
|
| --- gpu/command_buffer/service/program_manager.cc (revision 147496)
|
| +++ gpu/command_buffer/service/program_manager.cc (working copy)
|
| @@ -4,9 +4,7 @@
|
|
|
| #include "gpu/command_buffer/service/program_manager.h"
|
|
|
| -#include <algorithm>
|
| #include <set>
|
| -#include <utility>
|
| #include <vector>
|
|
|
| #include "base/basictypes.h"
|
| @@ -16,10 +14,8 @@
|
| #include "base/string_number_conversions.h"
|
| #include "gpu/command_buffer/common/gles2_cmd_format.h"
|
| #include "gpu/command_buffer/common/gles2_cmd_utils.h"
|
| -#include "gpu/command_buffer/service/feature_info.h"
|
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
| #include "gpu/command_buffer/service/gpu_switches.h"
|
| -#include "gpu/command_buffer/service/program_cache.h"
|
|
|
| namespace gpu {
|
| namespace gles2 {
|
| @@ -38,21 +34,6 @@
|
| }
|
| }
|
|
|
| -ShaderTranslator* ShaderIndexToTranslator(
|
| - int index,
|
| - ShaderTranslator* vertex_translator,
|
| - ShaderTranslator* fragment_translator) {
|
| - switch (index) {
|
| - case 0:
|
| - return vertex_translator;
|
| - case 1:
|
| - return fragment_translator;
|
| - default:
|
| - NOTREACHED();
|
| - return NULL;
|
| - }
|
| -}
|
| -
|
| // Given a name like "foo.bar[123].moo[456]" sets new_name to "foo.bar[123].moo"
|
| // and sets element_index to 456. returns false if element expression was not a
|
| // whole decimal number. For example: "foo[1b2]"
|
| @@ -379,83 +360,7 @@
|
| }
|
| }
|
|
|
| -void ProgramManager::DoCompileShader(ShaderManager::ShaderInfo* info,
|
| - ShaderTranslator* translator,
|
| - FeatureInfo* feature_info) {
|
| - if (program_cache_ &&
|
| - program_cache_->GetShaderCompilationStatus(*info->source()) ==
|
| - ProgramCache::COMPILATION_SUCCEEDED) {
|
| - info->SetStatus(true, "", translator);
|
| - info->FlagSourceAsCompiled(false);
|
| - return;
|
| - }
|
| - ForceCompileShader(info->source(), info, translator, feature_info);
|
| -}
|
| -
|
| -void ProgramManager::ForceCompileShader(const std::string* source,
|
| - ShaderManager::ShaderInfo* info,
|
| - ShaderTranslator* translator,
|
| - FeatureInfo* feature_info) {
|
| - info->FlagSourceAsCompiled(true);
|
| -
|
| - // Translate GL ES 2.0 shader to Desktop GL shader and pass that to
|
| - // glShaderSource and then glCompileShader.
|
| - const char* shader_src = source ? source->c_str() : "";
|
| - if (translator) {
|
| - if (!translator->Translate(shader_src)) {
|
| - info->SetStatus(false, translator->info_log(), NULL);
|
| - return;
|
| - }
|
| - shader_src = translator->translated_shader();
|
| - if (!feature_info->feature_flags().angle_translated_shader_source)
|
| - info->UpdateTranslatedSource(shader_src);
|
| - }
|
| -
|
| - glShaderSource(info->service_id(), 1, &shader_src, NULL);
|
| - glCompileShader(info->service_id());
|
| - if (feature_info->feature_flags().angle_translated_shader_source) {
|
| - GLint max_len = 0;
|
| - glGetShaderiv(info->service_id(),
|
| - GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
|
| - &max_len);
|
| - scoped_array<char> temp(new char[max_len]);
|
| - GLint len = 0;
|
| - glGetTranslatedShaderSourceANGLE(
|
| - info->service_id(), max_len, &len, temp.get());
|
| - DCHECK(max_len == 0 || len < max_len);
|
| - DCHECK(len == 0 || temp[len] == '\0');
|
| - info->UpdateTranslatedSource(temp.get());
|
| - }
|
| -
|
| - GLint status = GL_FALSE;
|
| - glGetShaderiv(info->service_id(), GL_COMPILE_STATUS, &status);
|
| - if (status) {
|
| - info->SetStatus(true, "", translator);
|
| - if (program_cache_) {
|
| - const char* untranslated_source = source ? source->c_str() : "";
|
| - program_cache_->ShaderCompilationSucceeded(untranslated_source);
|
| - }
|
| - } else {
|
| - // We cannot reach here if we are using the shader translator.
|
| - // All invalid shaders must be rejected by the translator.
|
| - // All translated shaders must compile.
|
| - LOG_IF(ERROR, translator)
|
| - << "Shader translator allowed/produced an invalid shader.";
|
| - GLint max_len = 0;
|
| - glGetShaderiv(info->service_id(), GL_INFO_LOG_LENGTH, &max_len);
|
| - scoped_array<char> temp(new char[max_len]);
|
| - GLint len = 0;
|
| - glGetShaderInfoLog(info->service_id(), max_len, &len, temp.get());
|
| - DCHECK(max_len == 0 || len < max_len);
|
| - DCHECK(len == 0 || temp[len] == '\0');
|
| - info->SetStatus(false, std::string(temp.get(), len).c_str(), NULL);
|
| - }
|
| -}
|
| -
|
| -bool ProgramManager::ProgramInfo::Link(ShaderManager* manager,
|
| - ShaderTranslator* vertex_translator,
|
| - ShaderTranslator* fragment_translator,
|
| - FeatureInfo* feature_info) {
|
| +bool ProgramManager::ProgramInfo::Link() {
|
| ClearLinkStatus();
|
| if (!CanLink()) {
|
| set_log_info("missing shaders");
|
| @@ -466,70 +371,11 @@
|
| return false;
|
| }
|
| ExecuteBindAttribLocationCalls();
|
| -
|
| - bool link = true;
|
| - ProgramCache* cache = manager_->program_cache_;
|
| - const std::string* shader_a =
|
| - attached_shaders_[0]->deferred_compilation_source();
|
| - const std::string* shader_b =
|
| - attached_shaders_[1]->deferred_compilation_source();
|
| - if (cache) {
|
| - ProgramCache::LinkedProgramStatus status = cache->GetLinkedProgramStatus(
|
| - *shader_a,
|
| - *shader_b,
|
| - &bind_attrib_location_map_);
|
| - switch (status) {
|
| - case ProgramCache::LINK_SUCCEEDED: {
|
| - ProgramCache::ProgramLoadResult success = cache->LoadLinkedProgram(
|
| - service_id(),
|
| - attached_shaders_[0],
|
| - attached_shaders_[1],
|
| - &bind_attrib_location_map_);
|
| - if (success == ProgramCache::PROGRAM_LOAD_SUCCESS) {
|
| - link = false;
|
| - break;
|
| - }
|
| - }
|
| - // no break
|
| - case ProgramCache::LINK_UNKNOWN: {
|
| - // compile our shaders + attach
|
| - const int kShaders = ProgramManager::ProgramInfo::kMaxAttachedShaders;
|
| - for (int i = 0; i < kShaders; ++i) {
|
| - ShaderManager::ShaderInfo* info = attached_shaders_[i].get();
|
| - if (!info->source_compiled()) {
|
| - ShaderTranslator* translator = ShaderIndexToTranslator(
|
| - i,
|
| - vertex_translator,
|
| - fragment_translator);
|
| - manager_->ForceCompileShader(info->deferred_compilation_source(),
|
| - attached_shaders_[i],
|
| - translator,
|
| - feature_info);
|
| - CHECK(info->IsValid());
|
| - }
|
| - }
|
| - link = true;
|
| - break;
|
| - }
|
| - default:
|
| - NOTREACHED();
|
| - }
|
| - }
|
| -
|
| - if (link) {
|
| - glLinkProgram(service_id());
|
| - }
|
| -
|
| + glLinkProgram(service_id());
|
| GLint success = 0;
|
| glGetProgramiv(service_id(), GL_LINK_STATUS, &success);
|
| if (success == GL_TRUE) {
|
| Update();
|
| - if (cache && link) {
|
| - cache->SaveLinkedProgram(service_id(),
|
| - attached_shaders_[0],
|
| - attached_shaders_[1],
|
| - &bind_attrib_location_map_);
|
| - }
|
| } else {
|
| UpdateLogInfo();
|
| }
|
| @@ -1002,14 +848,13 @@
|
| }
|
| }
|
|
|
| -
|
| -ProgramManager::ProgramManager(ProgramCache* program_cache)
|
| +ProgramManager::ProgramManager()
|
| : program_info_count_(0),
|
| have_context_(true),
|
| disable_workarounds_(
|
| CommandLine::ForCurrentProcess()->HasSwitch(
|
| - switches::kDisableGpuDriverBugWorkarounds)),
|
| - program_cache_(program_cache) { }
|
| + switches::kDisableGpuDriverBugWorkarounds)) {
|
| +}
|
|
|
| ProgramManager::~ProgramManager() {
|
| DCHECK(program_infos_.empty());
|
| @@ -1055,10 +900,6 @@
|
| return false;
|
| }
|
|
|
| -ProgramCache* ProgramManager::program_cache() const {
|
| - return program_cache_;
|
| -}
|
| -
|
| bool ProgramManager::IsOwned(ProgramManager::ProgramInfo* info) {
|
| for (ProgramInfoMap::iterator it = program_infos_.begin();
|
| it != program_infos_.end(); ++it) {
|
|
|