| Index: ui/aura/window.cc
|
| diff --git a/ui/aura/window.cc b/ui/aura/window.cc
|
| index f652c636a4b5b5ede9c786d020691328213fc5a6..b49dc52a16e57f1e0f0daa4dc95c5f77ba9025a6 100644
|
| --- a/ui/aura/window.cc
|
| +++ b/ui/aura/window.cc
|
| @@ -239,7 +239,7 @@ bool Window::IsVisible() const {
|
| return visible_ && layer_ && layer_->IsDrawn();
|
| }
|
|
|
| -gfx::Rect Window::GetRootWindowBounds() const {
|
| +gfx::Rect Window::GetBoundsInRootWindow() const {
|
| // TODO(beng): There may be a better way to handle this, and the existing code
|
| // is likely wrong anyway in a multi-display world, but this will
|
| // do for now.
|
| @@ -250,8 +250,8 @@ gfx::Rect Window::GetRootWindowBounds() const {
|
| return gfx::Rect(origin, bounds().size());
|
| }
|
|
|
| -gfx::Rect Window::GetScreenBounds() const {
|
| - gfx::Rect bounds(GetRootWindowBounds());
|
| +gfx::Rect Window::GetBoundsInScreen() const {
|
| + gfx::Rect bounds(GetBoundsInRootWindow());
|
| const RootWindow* root = GetRootWindow();
|
| if (root) {
|
| aura::client::ScreenPositionClient* screen_position_client =
|
| @@ -295,7 +295,7 @@ void Window::SetBounds(const gfx::Rect& new_bounds) {
|
| SetBoundsInternal(new_bounds);
|
| }
|
|
|
| -void Window::SetScreenBounds(const gfx::Rect& new_bounds_in_screen) {
|
| +void Window::SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen) {
|
| RootWindow* root = GetRootWindow();
|
| if (root) {
|
| gfx::Point origin = new_bounds_in_screen.origin();
|
|
|