Index: ash/wm/base_layout_manager.cc |
diff --git a/ash/wm/base_layout_manager.cc b/ash/wm/base_layout_manager.cc |
index bb08389d0ee1e422f5f4e05f50e03b5a36380106..33f984bdbd451457527ef3a853b4196ecfc59c31 100644 |
--- a/ash/wm/base_layout_manager.cc |
+++ b/ash/wm/base_layout_manager.cc |
@@ -34,7 +34,7 @@ gfx::Rect BoundsWithScreenEdgeVisible(aura::Window* window, |
// window would be when maximized, inset it. |
int grid_size = ash::Shell::GetInstance()->GetGridSize(); |
gfx::Rect max_bounds = |
- ash::ScreenAsh::GetMaximizedWindowParentBounds(window); |
+ ash::ScreenAsh::GetMaximizedWindowBoundsInParent(window); |
max_bounds.Inset(grid_size, grid_size); |
if (restore_bounds.Contains(max_bounds)) |
return max_bounds; |
@@ -104,9 +104,9 @@ void BaseLayoutManager::SetChildBounds(aura::Window* child, |
gfx::Rect child_bounds(requested_bounds); |
// Some windows rely on this to set their initial bounds. |
if (wm::IsWindowMaximized(child)) |
- child_bounds = ScreenAsh::GetMaximizedWindowParentBounds(child); |
+ child_bounds = ScreenAsh::GetMaximizedWindowBoundsInParent(child); |
else if (wm::IsWindowFullscreen(child)) |
- child_bounds = ScreenAsh::GetDisplayParentBounds(child); |
+ child_bounds = ScreenAsh::GetDisplayBoundsInParent(child); |
SetChildBoundsDirect(child, child_bounds); |
} |
@@ -194,7 +194,7 @@ void BaseLayoutManager::UpdateBoundsFromShowState(aura::Window* window, |
SetRestoreBoundsIfNotSet(window); |
MaybeAnimateToBounds(window, |
animate, |
- ScreenAsh::GetMaximizedWindowParentBounds(window)); |
+ ScreenAsh::GetMaximizedWindowBoundsInParent(window)); |
break; |
case ui::SHOW_STATE_FULLSCREEN: |
@@ -202,7 +202,7 @@ void BaseLayoutManager::UpdateBoundsFromShowState(aura::Window* window, |
// Don't animate the full-screen window transition. |
// TODO(jamescook): Use animation here. Be sure the lock screen works. |
SetChildBoundsDirect( |
- window, ScreenAsh::GetDisplayParentBounds(window)); |
+ window, ScreenAsh::GetDisplayBoundsInParent(window)); |
break; |
default: |
@@ -237,14 +237,14 @@ void BaseLayoutManager::AdjustWindowSizesForScreenChange() { |
aura::Window* window = *it; |
if (wm::IsWindowMaximized(window)) { |
SetChildBoundsDirect( |
- window, ScreenAsh::GetMaximizedWindowParentBounds(window)); |
+ window, ScreenAsh::GetMaximizedWindowBoundsInParent(window)); |
} else if (wm::IsWindowFullscreen(window)) { |
SetChildBoundsDirect( |
- window, ScreenAsh::GetDisplayParentBounds(window)); |
+ window, ScreenAsh::GetDisplayBoundsInParent(window)); |
} else { |
// The work area may be smaller than the full screen. |
gfx::Rect display_rect = |
- ScreenAsh::GetDisplayWorkAreaParentBounds(window); |
+ ScreenAsh::GetDisplayWorkAreaBoundsInParent(window); |
// Put as much of the window as possible within the display area. |
window->SetBounds(window->bounds().AdjustToFit(display_rect)); |
} |