Index: content/browser/gamepad/platform_data_fetcher_win.h |
diff --git a/content/browser/gamepad/platform_data_fetcher_win.h b/content/browser/gamepad/platform_data_fetcher_win.h |
index c93e62a87989b2421c17d97c135277c1b02c84c0..9cae9cc438b2973389d7d79ab5adccef654f530e 100644 |
--- a/content/browser/gamepad/platform_data_fetcher_win.h |
+++ b/content/browser/gamepad/platform_data_fetcher_win.h |
@@ -15,6 +15,7 @@ |
#include "base/basictypes.h" |
#include "base/compiler_specific.h" |
+#include "base/scoped_native_library.h" |
#include "content/browser/gamepad/data_fetcher.h" |
namespace content { |
@@ -22,11 +23,32 @@ namespace content { |
class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
public: |
GamepadPlatformDataFetcherWin(); |
+ virtual ~GamepadPlatformDataFetcherWin(); |
virtual void GetGamepadData(WebKit::WebGamepads* pads, |
bool devices_changed_hint) OVERRIDE; |
private: |
+ // The three function types we use from xinput1_3.dll. |
+ typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
+ typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( |
+ DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); |
+ typedef DWORD (WINAPI *XInputGetStateFunc)( |
+ DWORD dwUserIndex, XINPUT_STATE* pState); |
+ |
+ // Get functions from dynamically loaded xinput1_3.dll. We don't use |
+ // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which |
+ // isn't redistributable. Returns true if loading was successful. We include |
+ // xinput1_3.dll with Chrome. |
+ bool GetXinputDllFunctions(); |
+ |
+ base::ScopedNativeLibrary xinput_dll_; |
bool xinput_available_; |
+ // Function pointers to XInput functionality, retrieved in |
+ // |GetXinputDllFunctions|. |
+ XInputEnableFunc xinput_enable_; |
+ XInputGetCapabilitiesFunc xinput_get_capabilities_; |
+ XInputGetStateFunc xinput_get_state_; |
+ |
DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
}; |