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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #ifndef WIN32_LEAN_AND_MEAN | 10 #ifndef WIN32_LEAN_AND_MEAN |
11 #define WIN32_LEAN_AND_MEAN | 11 #define WIN32_LEAN_AND_MEAN |
12 #endif | 12 #endif |
13 #include <windows.h> | 13 #include <windows.h> |
14 #include <XInput.h> | 14 #include <XInput.h> |
15 | 15 |
16 #include "base/basictypes.h" | 16 #include "base/basictypes.h" |
17 #include "base/compiler_specific.h" | 17 #include "base/compiler_specific.h" |
| 18 #include "base/scoped_native_library.h" |
18 #include "content/browser/gamepad/data_fetcher.h" | 19 #include "content/browser/gamepad/data_fetcher.h" |
19 | 20 |
20 namespace content { | 21 namespace content { |
21 | 22 |
22 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | 23 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
23 public: | 24 public: |
24 GamepadPlatformDataFetcherWin(); | 25 GamepadPlatformDataFetcherWin(); |
| 26 virtual ~GamepadPlatformDataFetcherWin(); |
25 virtual void GetGamepadData(WebKit::WebGamepads* pads, | 27 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
26 bool devices_changed_hint) OVERRIDE; | 28 bool devices_changed_hint) OVERRIDE; |
27 private: | 29 private: |
| 30 // The three function types we use from xinput1_3.dll. |
| 31 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
| 32 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( |
| 33 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); |
| 34 typedef DWORD (WINAPI *XInputGetStateFunc)( |
| 35 DWORD dwUserIndex, XINPUT_STATE* pState); |
| 36 |
| 37 // Get functions from dynamically loaded xinput1_3.dll. We don't use |
| 38 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which |
| 39 // isn't redistributable. Returns true if loading was successful. We include |
| 40 // xinput1_3.dll with Chrome. |
| 41 bool GetXinputDllFunctions(); |
| 42 |
| 43 base::ScopedNativeLibrary xinput_dll_; |
28 bool xinput_available_; | 44 bool xinput_available_; |
29 | 45 |
| 46 // Function pointers to XInput functionality, retrieved in |
| 47 // |GetXinputDllFunctions|. |
| 48 XInputEnableFunc xinput_enable_; |
| 49 XInputGetCapabilitiesFunc xinput_get_capabilities_; |
| 50 XInputGetStateFunc xinput_get_state_; |
| 51 |
30 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); | 52 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
31 }; | 53 }; |
32 | 54 |
33 } // namespace content | 55 } // namespace content |
34 | 56 |
35 #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 57 #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
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