Index: ui/cc/cc/CCScheduler.cpp |
diff --git a/ui/cc/cc/CCScheduler.cpp b/ui/cc/cc/CCScheduler.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d8355bd36ea1d10df2285c4c2ab82ccfe8ec3680 |
--- /dev/null |
+++ b/ui/cc/cc/CCScheduler.cpp |
@@ -0,0 +1,209 @@ |
+/* |
+ * Copyright (C) 2011 Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+ |
+#include "cc/CCScheduler.h" |
+#include "TraceEvent.h" |
+ |
+namespace WebCore { |
+ |
+CCScheduler::CCScheduler(CCSchedulerClient* client, PassOwnPtr<CCFrameRateController> frameRateController) |
+ : m_client(client) |
+ , m_frameRateController(frameRateController) |
+ , m_updateMoreResourcesPending(false) |
+{ |
+ ASSERT(m_client); |
+ m_frameRateController->setClient(this); |
+ m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
+} |
+ |
+CCScheduler::~CCScheduler() |
+{ |
+ m_frameRateController->setActive(false); |
+} |
+ |
+void CCScheduler::setCanBeginFrame(bool can) |
+{ |
+ m_stateMachine.setCanBeginFrame(can); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::setVisible(bool visible) |
+{ |
+ m_stateMachine.setVisible(visible); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::setNeedsCommit() |
+{ |
+ m_stateMachine.setNeedsCommit(); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::setNeedsForcedCommit() |
+{ |
+ m_stateMachine.setNeedsForcedCommit(); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::setNeedsRedraw() |
+{ |
+ m_stateMachine.setNeedsRedraw(); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::setNeedsForcedRedraw() |
+{ |
+ m_stateMachine.setNeedsForcedRedraw(); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::setMainThreadNeedsLayerTextures() |
+{ |
+ m_stateMachine.setMainThreadNeedsLayerTextures(); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::beginFrameComplete() |
+{ |
+ TRACE_EVENT0("cc", "CCScheduler::beginFrameComplete"); |
+ m_stateMachine.beginFrameComplete(); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::beginFrameAborted() |
+{ |
+ TRACE_EVENT0("cc", "CCScheduler::beginFrameAborted"); |
+ m_stateMachine.beginFrameAborted(); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::setMaxFramesPending(int maxFramesPending) |
+{ |
+ m_frameRateController->setMaxFramesPending(maxFramesPending); |
+} |
+ |
+void CCScheduler::didSwapBuffersComplete() |
+{ |
+ TRACE_EVENT0("cc", "CCScheduler::didSwapBuffersComplete"); |
+ m_frameRateController->didFinishFrame(); |
+} |
+ |
+void CCScheduler::didLoseContext() |
+{ |
+ TRACE_EVENT0("cc", "CCScheduler::didLoseContext"); |
+ m_frameRateController->didAbortAllPendingFrames(); |
+ m_stateMachine.didLoseContext(); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::didRecreateContext() |
+{ |
+ TRACE_EVENT0("cc", "CCScheduler::didRecreateContext"); |
+ m_stateMachine.didRecreateContext(); |
+ processScheduledActions(); |
+} |
+ |
+void CCScheduler::vsyncTick() |
+{ |
+ if (m_updateMoreResourcesPending) { |
+ m_updateMoreResourcesPending = false; |
+ m_stateMachine.beginUpdateMoreResourcesComplete(m_client->hasMoreResourceUpdates()); |
+ } |
+ TRACE_EVENT0("cc", "CCScheduler::vsyncTick"); |
+ |
+ m_stateMachine.didEnterVSync(); |
+ processScheduledActions(); |
+ m_stateMachine.didLeaveVSync(); |
+} |
+ |
+CCSchedulerStateMachine::Action CCScheduler::nextAction() |
+{ |
+ m_stateMachine.setCanDraw(m_client->canDraw()); |
+ return m_stateMachine.nextAction(); |
+} |
+ |
+void CCScheduler::processScheduledActions() |
+{ |
+ // Early out so we don't spam TRACE_EVENTS with useless processScheduledActions. |
+ if (nextAction() == CCSchedulerStateMachine::ACTION_NONE) { |
+ m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
+ return; |
+ } |
+ |
+ // This function can re-enter itself. For example, draw may call |
+ // setNeedsCommit. Proceeed with caution. |
+ CCSchedulerStateMachine::Action action; |
+ do { |
+ action = nextAction(); |
+ m_stateMachine.updateState(action); |
+ |
+ switch (action) { |
+ case CCSchedulerStateMachine::ACTION_NONE: |
+ break; |
+ case CCSchedulerStateMachine::ACTION_BEGIN_FRAME: |
+ m_client->scheduledActionBeginFrame(); |
+ break; |
+ case CCSchedulerStateMachine::ACTION_BEGIN_UPDATE_MORE_RESOURCES: |
+ m_client->scheduledActionUpdateMoreResources(); |
+ if (!m_client->hasMoreResourceUpdates()) { |
+ // If we were just told to update resources, but there are no |
+ // more pending, then tell the state machine that the |
+ // beginUpdateMoreResources completed. If more are pending, |
+ // then we will ack the update at the next draw. |
+ m_updateMoreResourcesPending = false; |
+ m_stateMachine.beginUpdateMoreResourcesComplete(false); |
+ } else |
+ m_updateMoreResourcesPending = true; |
+ break; |
+ case CCSchedulerStateMachine::ACTION_COMMIT: |
+ m_client->scheduledActionCommit(); |
+ break; |
+ case CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { |
+ CCScheduledActionDrawAndSwapResult result = m_client->scheduledActionDrawAndSwapIfPossible(); |
+ m_stateMachine.didDrawIfPossibleCompleted(result.didDraw); |
+ if (result.didSwap) |
+ m_frameRateController->didBeginFrame(); |
+ break; |
+ } |
+ case CCSchedulerStateMachine::ACTION_DRAW_FORCED: { |
+ CCScheduledActionDrawAndSwapResult result = m_client->scheduledActionDrawAndSwapForced(); |
+ if (result.didSwap) |
+ m_frameRateController->didBeginFrame(); |
+ break; |
+ } case CCSchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION: |
+ m_client->scheduledActionBeginContextRecreation(); |
+ break; |
+ case CCSchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
+ m_client->scheduledActionAcquireLayerTexturesForMainThread(); |
+ break; |
+ } |
+ } while (action != CCSchedulerStateMachine::ACTION_NONE); |
+ |
+ // Activate or deactivate the frame rate controller. |
+ m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
+} |
+ |
+} |