Index: ui/cc/ProgramBinding.cpp |
diff --git a/ui/cc/ProgramBinding.cpp b/ui/cc/ProgramBinding.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2fba4ce7477b56eb1950b64d974e8f173de60e09 |
--- /dev/null |
+++ b/ui/cc/ProgramBinding.cpp |
@@ -0,0 +1,149 @@ |
+/* |
+ * Copyright (C) 2011 Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+ |
+#if USE(ACCELERATED_COMPOSITING) |
+ |
+#include "ProgramBinding.h" |
+ |
+#include "GeometryBinding.h" |
+#include "GraphicsContext3D.h" |
+#include "LayerRendererChromium.h" |
+#include "TraceEvent.h" |
+#include <public/WebGraphicsContext3D.h> |
+#include <wtf/text/CString.h> |
+ |
+using WebKit::WebGraphicsContext3D; |
+ |
+namespace WebCore { |
+ |
+ProgramBindingBase::ProgramBindingBase() |
+ : m_program(0) |
+ , m_initialized(false) |
+{ |
+} |
+ |
+ProgramBindingBase::~ProgramBindingBase() |
+{ |
+ // If you hit these asserts, you initialized but forgot to call cleanup(). |
+ ASSERT(!m_program); |
+ ASSERT(!m_initialized); |
+} |
+ |
+static bool contextLost(WebGraphicsContext3D* context) |
+{ |
+ return (context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
+} |
+ |
+ |
+void ProgramBindingBase::init(WebGraphicsContext3D* context, const String& vertexShader, const String& fragmentShader) |
+{ |
+ m_program = createShaderProgram(context, vertexShader, fragmentShader); |
+ ASSERT(m_program || contextLost(context)); |
+} |
+ |
+void ProgramBindingBase::cleanup(WebGraphicsContext3D* context) |
+{ |
+ m_initialized = false; |
+ if (!m_program) |
+ return; |
+ |
+ ASSERT(context); |
+ GLC(context, context->deleteProgram(m_program)); |
+ m_program = 0; |
+} |
+ |
+unsigned ProgramBindingBase::loadShader(WebGraphicsContext3D* context, unsigned type, const String& shaderSource) |
+{ |
+ unsigned shader = context->createShader(type); |
+ if (!shader) |
+ return 0; |
+ String sourceString(shaderSource); |
+ GLC(context, context->shaderSource(shader, sourceString.utf8().data())); |
+ GLC(context, context->compileShader(shader)); |
+#ifndef NDEBUG |
+ int compiled = 0; |
+ GLC(context, context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled)); |
+ if (!compiled) { |
+ GLC(context, context->deleteShader(shader)); |
+ return 0; |
+ } |
+#endif |
+ return shader; |
+} |
+ |
+unsigned ProgramBindingBase::createShaderProgram(WebGraphicsContext3D* context, const String& vertexShaderSource, const String& fragmentShaderSource) |
+{ |
+ TRACE_EVENT0("cc", "ProgramBindingBase::createShaderProgram"); |
+ unsigned vertexShader = loadShader(context, GL_VERTEX_SHADER, vertexShaderSource); |
+ if (!vertexShader) { |
+ if (!contextLost(context)) |
+ LOG_ERROR("Failed to create vertex shader"); |
+ return 0; |
+ } |
+ |
+ unsigned fragmentShader = loadShader(context, GL_FRAGMENT_SHADER, fragmentShaderSource); |
+ if (!fragmentShader) { |
+ GLC(context, context->deleteShader(vertexShader)); |
+ if (!contextLost(context)) |
+ LOG_ERROR("Failed to create fragment shader"); |
+ return 0; |
+ } |
+ |
+ unsigned programObject = context->createProgram(); |
+ if (!programObject) { |
+ if (!contextLost(context)) |
+ LOG_ERROR("Failed to create shader program"); |
+ return 0; |
+ } |
+ |
+ GLC(context, context->attachShader(programObject, vertexShader)); |
+ GLC(context, context->attachShader(programObject, fragmentShader)); |
+ |
+ // Bind the common attrib locations. |
+ GLC(context, context->bindAttribLocation(programObject, GeometryBinding::positionAttribLocation(), "a_position")); |
+ GLC(context, context->bindAttribLocation(programObject, GeometryBinding::texCoordAttribLocation(), "a_texCoord")); |
+ |
+ GLC(context, context->linkProgram(programObject)); |
+#ifndef NDEBUG |
+ int linked = 0; |
+ GLC(context, context->getProgramiv(programObject, GL_LINK_STATUS, &linked)); |
+ if (!linked) { |
+ if (!contextLost(context)) |
+ LOG_ERROR("Failed to link shader program"); |
+ GLC(context, context->deleteProgram(programObject)); |
+ return 0; |
+ } |
+#endif |
+ |
+ GLC(context, context->deleteShader(vertexShader)); |
+ GLC(context, context->deleteShader(fragmentShader)); |
+ return programObject; |
+} |
+ |
+} // namespace WebCore |
+ |
+#endif // USE(ACCELERATED_COMPOSITING) |