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| 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * |
| 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions |
| 6 * are met: |
| 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright |
| 11 * notice, this list of conditions and the following disclaimer in the |
| 12 * documentation and/or other materials provided with the distribution. |
| 13 * |
| 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ |
| 25 |
| 26 #include "config.h" |
| 27 |
| 28 #if USE(ACCELERATED_COMPOSITING) |
| 29 |
| 30 #include "ProgramBinding.h" |
| 31 |
| 32 #include "GeometryBinding.h" |
| 33 #include "GraphicsContext3D.h" |
| 34 #include "LayerRendererChromium.h" |
| 35 #include "TraceEvent.h" |
| 36 #include <public/WebGraphicsContext3D.h> |
| 37 #include <wtf/text/CString.h> |
| 38 |
| 39 using WebKit::WebGraphicsContext3D; |
| 40 |
| 41 namespace WebCore { |
| 42 |
| 43 ProgramBindingBase::ProgramBindingBase() |
| 44 : m_program(0) |
| 45 , m_initialized(false) |
| 46 { |
| 47 } |
| 48 |
| 49 ProgramBindingBase::~ProgramBindingBase() |
| 50 { |
| 51 // If you hit these asserts, you initialized but forgot to call cleanup(). |
| 52 ASSERT(!m_program); |
| 53 ASSERT(!m_initialized); |
| 54 } |
| 55 |
| 56 static bool contextLost(WebGraphicsContext3D* context) |
| 57 { |
| 58 return (context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
| 59 } |
| 60 |
| 61 |
| 62 void ProgramBindingBase::init(WebGraphicsContext3D* context, const String& verte
xShader, const String& fragmentShader) |
| 63 { |
| 64 m_program = createShaderProgram(context, vertexShader, fragmentShader); |
| 65 ASSERT(m_program || contextLost(context)); |
| 66 } |
| 67 |
| 68 void ProgramBindingBase::cleanup(WebGraphicsContext3D* context) |
| 69 { |
| 70 m_initialized = false; |
| 71 if (!m_program) |
| 72 return; |
| 73 |
| 74 ASSERT(context); |
| 75 GLC(context, context->deleteProgram(m_program)); |
| 76 m_program = 0; |
| 77 } |
| 78 |
| 79 unsigned ProgramBindingBase::loadShader(WebGraphicsContext3D* context, unsigned
type, const String& shaderSource) |
| 80 { |
| 81 unsigned shader = context->createShader(type); |
| 82 if (!shader) |
| 83 return 0; |
| 84 String sourceString(shaderSource); |
| 85 GLC(context, context->shaderSource(shader, sourceString.utf8().data())); |
| 86 GLC(context, context->compileShader(shader)); |
| 87 #ifndef NDEBUG |
| 88 int compiled = 0; |
| 89 GLC(context, context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled)); |
| 90 if (!compiled) { |
| 91 GLC(context, context->deleteShader(shader)); |
| 92 return 0; |
| 93 } |
| 94 #endif |
| 95 return shader; |
| 96 } |
| 97 |
| 98 unsigned ProgramBindingBase::createShaderProgram(WebGraphicsContext3D* context,
const String& vertexShaderSource, const String& fragmentShaderSource) |
| 99 { |
| 100 TRACE_EVENT0("cc", "ProgramBindingBase::createShaderProgram"); |
| 101 unsigned vertexShader = loadShader(context, GL_VERTEX_SHADER, vertexShaderSo
urce); |
| 102 if (!vertexShader) { |
| 103 if (!contextLost(context)) |
| 104 LOG_ERROR("Failed to create vertex shader"); |
| 105 return 0; |
| 106 } |
| 107 |
| 108 unsigned fragmentShader = loadShader(context, GL_FRAGMENT_SHADER, fragmentSh
aderSource); |
| 109 if (!fragmentShader) { |
| 110 GLC(context, context->deleteShader(vertexShader)); |
| 111 if (!contextLost(context)) |
| 112 LOG_ERROR("Failed to create fragment shader"); |
| 113 return 0; |
| 114 } |
| 115 |
| 116 unsigned programObject = context->createProgram(); |
| 117 if (!programObject) { |
| 118 if (!contextLost(context)) |
| 119 LOG_ERROR("Failed to create shader program"); |
| 120 return 0; |
| 121 } |
| 122 |
| 123 GLC(context, context->attachShader(programObject, vertexShader)); |
| 124 GLC(context, context->attachShader(programObject, fragmentShader)); |
| 125 |
| 126 // Bind the common attrib locations. |
| 127 GLC(context, context->bindAttribLocation(programObject, GeometryBinding::pos
itionAttribLocation(), "a_position")); |
| 128 GLC(context, context->bindAttribLocation(programObject, GeometryBinding::tex
CoordAttribLocation(), "a_texCoord")); |
| 129 |
| 130 GLC(context, context->linkProgram(programObject)); |
| 131 #ifndef NDEBUG |
| 132 int linked = 0; |
| 133 GLC(context, context->getProgramiv(programObject, GL_LINK_STATUS, &linked)); |
| 134 if (!linked) { |
| 135 if (!contextLost(context)) |
| 136 LOG_ERROR("Failed to link shader program"); |
| 137 GLC(context, context->deleteProgram(programObject)); |
| 138 return 0; |
| 139 } |
| 140 #endif |
| 141 |
| 142 GLC(context, context->deleteShader(vertexShader)); |
| 143 GLC(context, context->deleteShader(fragmentShader)); |
| 144 return programObject; |
| 145 } |
| 146 |
| 147 } // namespace WebCore |
| 148 |
| 149 #endif // USE(ACCELERATED_COMPOSITING) |
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