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Unified Diff: ui/cc/cc/CCMathUtil.cpp

Issue 10701016: Initial import attempt, just to play with. Many things disabled/removed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 6 months ago
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Index: ui/cc/cc/CCMathUtil.cpp
diff --git a/ui/cc/cc/CCMathUtil.cpp b/ui/cc/cc/CCMathUtil.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..8471b3e6a1013678b031aa0f57595e689ff2c063
--- /dev/null
+++ b/ui/cc/cc/CCMathUtil.cpp
@@ -0,0 +1,318 @@
+/*
+ * Copyright (C) 2012 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#include "cc/CCMathUtil.h"
+
+#include "FloatPoint.h"
+#include "FloatQuad.h"
+#include "IntRect.h"
+#include <public/WebTransformationMatrix.h>
+
+using WebKit::WebTransformationMatrix;
+
+namespace WebCore {
+
+static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatrix& transform, const FloatPoint& p)
+{
+ // In this case, the layer we are trying to project onto is perpendicular to ray
+ // (point p and z-axis direction) that we are trying to project. This happens when the
+ // layer is rotated so that it is infinitesimally thin, or when it is co-planar with
+ // the camera origin -- i.e. when the layer is invisible anyway.
+ if (!transform.m33())
+ return HomogeneousCoordinate(0, 0, 0, 1);
+
+ double x = p.x();
+ double y = p.y();
+ double z = -(transform.m13() * x + transform.m23() * y + transform.m43()) / transform.m33();
+ // implicit definition of w = 1;
+
+ double outX = x * transform.m11() + y * transform.m21() + z * transform.m31() + transform.m41();
+ double outY = x * transform.m12() + y * transform.m22() + z * transform.m32() + transform.m42();
+ double outZ = x * transform.m13() + y * transform.m23() + z * transform.m33() + transform.m43();
+ double outW = x * transform.m14() + y * transform.m24() + z * transform.m34() + transform.m44();
+
+ return HomogeneousCoordinate(outX, outY, outZ, outW);
+}
+
+static HomogeneousCoordinate mapHomogeneousPoint(const WebTransformationMatrix& transform, const FloatPoint& p)
+{
+ double x = p.x();
+ double y = p.y();
+ // implicit definition of z = 0;
+ // implicit definition of w = 1;
+
+ double outX = x * transform.m11() + y * transform.m21() + transform.m41();
+ double outY = x * transform.m12() + y * transform.m22() + transform.m42();
+ double outZ = x * transform.m13() + y * transform.m23() + transform.m43();
+ double outW = x * transform.m14() + y * transform.m24() + transform.m44();
+
+ return HomogeneousCoordinate(outX, outY, outZ, outW);
+}
+
+static HomogeneousCoordinate computeClippedPointForEdge(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2)
+{
+ // Points h1 and h2 form a line in 4d, and any point on that line can be represented
+ // as an interpolation between h1 and h2:
+ // p = (1-t) h1 + (t) h2
+ //
+ // We want to compute point p such that p.w == epsilon, where epsilon is a small
+ // non-zero number. (but the smaller the number is, the higher the risk of overflow)
+ // To do this, we solve for t in the following equation:
+ // p.w = epsilon = (1-t) * h1.w + (t) * h2.w
+ //
+ // Once paramter t is known, the rest of p can be computed via p = (1-t) h1 + (t) h2.
+
+ // Technically this is a special case of the following assertion, but its a good idea to keep it an explicit sanity check here.
+ ASSERT(h2.w != h1.w);
+ // Exactly one of h1 or h2 (but not both) must be on the negative side of the w plane when this is called.
+ ASSERT(h1.shouldBeClipped() ^ h2.shouldBeClipped());
+
+ double w = 0.00001; // or any positive non-zero small epsilon
+
+ double t = (w - h1.w) / (h2.w - h1.w);
+
+ double x = (1-t) * h1.x + t * h2.x;
+ double y = (1-t) * h1.y + t * h2.y;
+ double z = (1-t) * h1.z + t * h2.z;
+
+ return HomogeneousCoordinate(x, y, z, w);
+}
+
+static inline void expandBoundsToIncludePoint(float& xmin, float& xmax, float& ymin, float& ymax, const FloatPoint& p)
+{
+ xmin = std::min(p.x(), xmin);
+ xmax = std::max(p.x(), xmax);
+ ymin = std::min(p.y(), ymin);
+ ymax = std::max(p.y(), ymax);
+}
+
+static inline void addVertexToClippedQuad(const FloatPoint& newVertex, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad)
+{
+ clippedQuad[numVerticesInClippedQuad] = newVertex;
+ numVerticesInClippedQuad++;
+}
+
+IntRect CCMathUtil::mapClippedRect(const WebTransformationMatrix& transform, const IntRect& srcRect)
+{
+ return enclosingIntRect(mapClippedRect(transform, FloatRect(srcRect)));
+}
+
+FloatRect CCMathUtil::mapClippedRect(const WebTransformationMatrix& transform, const FloatRect& srcRect)
+{
+ if (transform.isIdentityOrTranslation()) {
+ FloatRect mappedRect(srcRect);
+ mappedRect.move(static_cast<float>(transform.m41()), static_cast<float>(transform.m42()));
+ return mappedRect;
+ }
+
+ // Apply the transform, but retain the result in homogeneous coordinates.
+ FloatQuad q = FloatQuad(FloatRect(srcRect));
+ HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, q.p1());
+ HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, q.p2());
+ HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, q.p3());
+ HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, q.p4());
+
+ return computeEnclosingClippedRect(h1, h2, h3, h4);
+}
+
+FloatRect CCMathUtil::projectClippedRect(const WebTransformationMatrix& transform, const FloatRect& srcRect)
+{
+ // Perform the projection, but retain the result in homogeneous coordinates.
+ FloatQuad q = FloatQuad(FloatRect(srcRect));
+ HomogeneousCoordinate h1 = projectHomogeneousPoint(transform, q.p1());
+ HomogeneousCoordinate h2 = projectHomogeneousPoint(transform, q.p2());
+ HomogeneousCoordinate h3 = projectHomogeneousPoint(transform, q.p3());
+ HomogeneousCoordinate h4 = projectHomogeneousPoint(transform, q.p4());
+
+ return computeEnclosingClippedRect(h1, h2, h3, h4);
+}
+
+void CCMathUtil::mapClippedQuad(const WebTransformationMatrix& transform, const FloatQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad)
+{
+ HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, srcQuad.p1());
+ HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, srcQuad.p2());
+ HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, srcQuad.p3());
+ HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, srcQuad.p4());
+
+ // The order of adding the vertices to the array is chosen so that clockwise / counter-clockwise orientation is retained.
+
+ numVerticesInClippedQuad = 0;
+
+ if (!h1.shouldBeClipped())
+ addVertexToClippedQuad(h1.cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
+
+ if (h1.shouldBeClipped() ^ h2.shouldBeClipped())
+ addVertexToClippedQuad(computeClippedPointForEdge(h1, h2).cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
+
+ if (!h2.shouldBeClipped())
+ addVertexToClippedQuad(h2.cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
+
+ if (h2.shouldBeClipped() ^ h3.shouldBeClipped())
+ addVertexToClippedQuad(computeClippedPointForEdge(h2, h3).cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
+
+ if (!h3.shouldBeClipped())
+ addVertexToClippedQuad(h3.cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
+
+ if (h3.shouldBeClipped() ^ h4.shouldBeClipped())
+ addVertexToClippedQuad(computeClippedPointForEdge(h3, h4).cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
+
+ if (!h4.shouldBeClipped())
+ addVertexToClippedQuad(h4.cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
+
+ if (h4.shouldBeClipped() ^ h1.shouldBeClipped())
+ addVertexToClippedQuad(computeClippedPointForEdge(h4, h1).cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
+
+ ASSERT(numVerticesInClippedQuad <= 8);
+}
+
+FloatRect CCMathUtil::computeEnclosingRectOfVertices(FloatPoint vertices[], int numVertices)
+{
+ if (numVertices < 2)
+ return FloatRect();
+
+ float xmin = std::numeric_limits<float>::max();
+ float xmax = -std::numeric_limits<float>::max();
+ float ymin = std::numeric_limits<float>::max();
+ float ymax = -std::numeric_limits<float>::max();
+
+ for (int i = 0; i < numVertices; ++i)
+ expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, vertices[i]);
+
+ return FloatRect(FloatPoint(xmin, ymin), FloatSize(xmax - xmin, ymax - ymin));
+}
+
+FloatRect CCMathUtil::computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4)
+{
+ // This function performs clipping as necessary and computes the enclosing 2d
+ // FloatRect of the vertices. Doing these two steps simultaneously allows us to avoid
+ // the overhead of storing an unknown number of clipped vertices.
+
+ // If no vertices on the quad are clipped, then we can simply return the enclosing rect directly.
+ bool somethingClipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.shouldBeClipped() || h4.shouldBeClipped();
+ if (!somethingClipped) {
+ FloatQuad mappedQuad = FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoint2d(), h3.cartesianPoint2d(), h4.cartesianPoint2d());
+ return mappedQuad.boundingBox();
+ }
+
+ bool everythingClipped = h1.shouldBeClipped() && h2.shouldBeClipped() && h3.shouldBeClipped() && h4.shouldBeClipped();
+ if (everythingClipped)
+ return FloatRect();
+
+
+ float xmin = std::numeric_limits<float>::max();
+ float xmax = -std::numeric_limits<float>::max();
+ float ymin = std::numeric_limits<float>::max();
+ float ymax = -std::numeric_limits<float>::max();
+
+ if (!h1.shouldBeClipped())
+ expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h1.cartesianPoint2d());
+
+ if (h1.shouldBeClipped() ^ h2.shouldBeClipped())
+ expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointForEdge(h1, h2).cartesianPoint2d());
+
+ if (!h2.shouldBeClipped())
+ expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h2.cartesianPoint2d());
+
+ if (h2.shouldBeClipped() ^ h3.shouldBeClipped())
+ expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointForEdge(h2, h3).cartesianPoint2d());
+
+ if (!h3.shouldBeClipped())
+ expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h3.cartesianPoint2d());
+
+ if (h3.shouldBeClipped() ^ h4.shouldBeClipped())
+ expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointForEdge(h3, h4).cartesianPoint2d());
+
+ if (!h4.shouldBeClipped())
+ expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h4.cartesianPoint2d());
+
+ if (h4.shouldBeClipped() ^ h1.shouldBeClipped())
+ expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointForEdge(h4, h1).cartesianPoint2d());
+
+ return FloatRect(FloatPoint(xmin, ymin), FloatSize(xmax - xmin, ymax - ymin));
+}
+
+FloatQuad CCMathUtil::mapQuad(const WebTransformationMatrix& transform, const FloatQuad& q, bool& clipped)
+{
+ if (transform.isIdentityOrTranslation()) {
+ FloatQuad mappedQuad(q);
+ mappedQuad.move(static_cast<float>(transform.m41()), static_cast<float>(transform.m42()));
+ clipped = false;
+ return mappedQuad;
+ }
+
+ HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, q.p1());
+ HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, q.p2());
+ HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, q.p3());
+ HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, q.p4());
+
+ clipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.shouldBeClipped() || h4.shouldBeClipped();
+
+ // Result will be invalid if clipped == true. But, compute it anyway just in case, to emulate existing behavior.
+ return FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoint2d(), h3.cartesianPoint2d(), h4.cartesianPoint2d());
+}
+
+FloatQuad CCMathUtil::projectQuad(const WebTransformationMatrix& transform, const FloatQuad& q, bool& clipped)
+{
+ FloatQuad projectedQuad;
+ bool clippedPoint;
+ projectedQuad.setP1(transform.projectPoint(q.p1(), &clippedPoint));
+ clipped = clippedPoint;
+ projectedQuad.setP2(transform.projectPoint(q.p2(), &clippedPoint));
+ clipped |= clippedPoint;
+ projectedQuad.setP3(transform.projectPoint(q.p3(), &clippedPoint));
+ clipped |= clippedPoint;
+ projectedQuad.setP4(transform.projectPoint(q.p4(), &clippedPoint));
+ clipped |= clippedPoint;
+
+ return projectedQuad;
+}
+
+FloatPoint CCMathUtil::projectPoint(const WebTransformationMatrix& transform, const FloatPoint& p, bool& clipped)
+{
+ HomogeneousCoordinate h = projectHomogeneousPoint(transform, p);
+
+ if (h.w > 0) {
+ // The cartesian coordinates will be valid in this case.
+ clipped = false;
+ return h.cartesianPoint2d();
+ }
+
+ // The cartesian coordinates will be invalid after dividing by w.
+ clipped = true;
+
+ // Avoid dividing by w if w == 0.
+ if (!h.w)
+ return FloatPoint();
+
+ // This return value will be invalid because clipped == true, but (1) users of this
+ // code should be ignoring the return value when clipped == true anyway, and (2) this
+ // behavior is more consistent with existing behavior of WebKit transforms if the user
+ // really does not ignore the return value.
+ return h.cartesianPoint2d();
+}
+
+
+} // namespace WebCore
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