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Unified Diff: ui/cc/cc/CCOcclusionTracker.h

Issue 10701016: Initial import attempt, just to play with. Many things disabled/removed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 6 months ago
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Index: ui/cc/cc/CCOcclusionTracker.h
diff --git a/ui/cc/cc/CCOcclusionTracker.h b/ui/cc/cc/CCOcclusionTracker.h
new file mode 100644
index 0000000000000000000000000000000000000000..027fab71db7ab504fbed7f51e50d7ef56ab54f6e
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+++ b/ui/cc/cc/CCOcclusionTracker.h
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+/*
+ * Copyright (C) 2012 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef CCOcclusionTracker_h
+#define CCOcclusionTracker_h
+
+#include "FloatQuad.h"
+#include "Region.h"
+#include "cc/CCLayerIterator.h"
+
+namespace WebCore {
+class CCOverdrawMetrics;
+class CCLayerImpl;
+class CCRenderSurface;
+class LayerChromium;
+class RenderSurfaceChromium;
+
+// This class is used to track occlusion of layers while traversing them in a front-to-back order. As each layer is visited, one of the
+// methods in this class is called to notify it about the current target surface.
+// Then, occlusion in the content space of the current layer may be queried, via methods such as occluded() and unoccludedContentRect().
+// If the current layer owns a RenderSurface, then occlusion on that RenderSurface may also be queried via surfaceOccluded() and surfaceUnoccludedContentRect().
+// Finally, once finished with the layer, occlusion behind the layer should be marked by calling markOccludedBehindLayer().
+template<typename LayerType, typename RenderSurfaceType>
+class CCOcclusionTrackerBase {
+ WTF_MAKE_NONCOPYABLE(CCOcclusionTrackerBase);
+public:
+ CCOcclusionTrackerBase(IntRect scissorRectInScreenSpace, bool recordMetricsForFrame);
+
+ // Called at the beginning of each step in the CCLayerIterator's front-to-back traversal.
+ void enterLayer(const CCLayerIteratorPosition<LayerType>&);
+ // Called at the end of each step in the CCLayerIterator's front-to-back traversal.
+ void leaveLayer(const CCLayerIteratorPosition<LayerType>&);
+
+ // Returns true if the given rect in content space for the layer is fully occluded in either screen space or the layer's target surface.
+ bool occluded(const LayerType*, const IntRect& contentRect) const;
+ // Gives an unoccluded sub-rect of |contentRect| in the content space of the layer. Used when considering occlusion for a layer that paints/draws something.
+ IntRect unoccludedContentRect(const LayerType*, const IntRect& contentRect) const;
+
+ // Gives an unoccluded sub-rect of |contentRect| in the content space of the surface. Used when considering occlusion for a contributing surface
+ // that is rendering into another target surface.
+ IntRect unoccludedContributingSurfaceContentRect(const RenderSurfaceType*, bool forReplica, const IntRect& contentRect) const;
+
+ // Report operations for recording overdraw metrics.
+ CCOverdrawMetrics& overdrawMetrics() const { return *m_overdrawMetrics.get(); }
+
+ // Gives the region of the screen that is not occluded by something opaque.
+ Region computeVisibleRegionInScreen() const { return subtract(Region(m_scissorRectInScreenSpace), m_stack.last().occlusionInScreen); }
+
+ void setMinimumTrackingSize(const IntSize& size) { m_minimumTrackingSize = size; }
+
+ static IntSize preferredMinimumTrackingSize() { return IntSize(160, 160); }
+
+ // The following is used for visualization purposes.
+ void setOccludingScreenSpaceRectsContainer(Vector<IntRect>* rects) { m_occludingScreenSpaceRects = rects; }
+
+protected:
+ struct StackObject {
+ StackObject() : surface(0) { }
+ StackObject(const RenderSurfaceType* surface) : surface(surface) { }
+ const RenderSurfaceType* surface;
+ Region occlusionInScreen;
+ Region occlusionInTarget;
+ };
+
+ // The stack holds occluded regions for subtrees in the RenderSurface-Layer tree, so that when we leave a subtree we may
+ // apply a mask to it, but not to the parts outside the subtree.
+ // - The first time we see a new subtree under a target, we add that target to the top of the stack. This can happen as a layer representing itself, or as a target surface.
+ // - When we visit a target surface, we apply its mask to its subtree, which is at the top of the stack.
+ // - When we visit a layer representing itself, we add its occlusion to the current subtree, which is at the top of the stack.
+ // - When we visit a layer representing a contributing surface, the current target will never be the top of the stack since we just came from the contributing surface.
+ // We merge the occlusion at the top of the stack with the new current subtree. This new target is pushed onto the stack if not already there.
+ Vector<StackObject, 1> m_stack;
+
+ // Allow tests to override this.
+ virtual IntRect layerScissorRectInTargetSurface(const LayerType*) const;
+
+private:
+ // Called when visiting a layer representing itself. If the target was not already current, then this indicates we have entered a new surface subtree.
+ void enterTargetRenderSurface(const RenderSurfaceType* newTarget);
+
+ // Called when visiting a layer representing a target surface. This indicates we have visited all the layers within the surface, and we may
+ // perform any surface-wide operations.
+ void finishedTargetRenderSurface(const LayerType*, const RenderSurfaceType* finishedTarget);
+
+ // Called when visiting a layer representing a contributing surface. This indicates that we are leaving our current surface, and
+ // entering the new one. We then perform any operations required for merging results from the child subtree into its parent.
+ void leaveToTargetRenderSurface(const RenderSurfaceType* newTarget);
+
+ // Add the layer's occlusion to the tracked state.
+ void markOccludedBehindLayer(const LayerType*);
+
+ IntRect m_scissorRectInScreenSpace;
+ OwnPtr<CCOverdrawMetrics> m_overdrawMetrics;
+ IntSize m_minimumTrackingSize;
+
+ // This is used for visualizing the occlusion tracking process.
+ Vector<IntRect>* m_occludingScreenSpaceRects;
+};
+
+typedef CCOcclusionTrackerBase<LayerChromium, RenderSurfaceChromium> CCOcclusionTracker;
+typedef CCOcclusionTrackerBase<CCLayerImpl, CCRenderSurface> CCOcclusionTrackerImpl;
+
+}
+#endif // CCOcclusionTracker_h
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