Index: ui/cc/ManagedTexture.cpp |
diff --git a/ui/cc/ManagedTexture.cpp b/ui/cc/ManagedTexture.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..10843f6c64284893cfe037c17c943b5186316f67 |
--- /dev/null |
+++ b/ui/cc/ManagedTexture.cpp |
@@ -0,0 +1,151 @@ |
+/* |
+ * Copyright (C) 2010, Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+ |
+#if USE(ACCELERATED_COMPOSITING) |
+ |
+#include "ManagedTexture.h" |
+ |
+#include "GraphicsContext3D.h" |
+#include "cc/CCGraphicsContext.h" |
+#include <public/WebGraphicsContext3D.h> |
+ |
+using WebKit::WebGraphicsContext3D; |
+ |
+namespace WebCore { |
+ |
+ManagedTexture::ManagedTexture(TextureManager* manager) |
+ : m_textureManager(manager) |
+ , m_token(0) |
+ , m_format(0) |
+ , m_textureId(0) |
+{ |
+ m_textureManager->registerTexture(this); |
+} |
+ |
+ManagedTexture::ManagedTexture(TextureManager* manager, TextureToken token, IntSize size, unsigned format, unsigned textureId) |
+ : m_textureManager(manager) |
+ , m_token(token) |
+ , m_size(size) |
+ , m_format(format) |
+ , m_textureId(textureId) |
+{ |
+ m_textureManager->registerTexture(this); |
+} |
+ |
+ManagedTexture::~ManagedTexture() |
+{ |
+ if (!m_textureManager) |
+ return; |
+ m_textureManager->unregisterTexture(this); |
+ if (m_token) |
+ m_textureManager->releaseToken(m_token); |
+} |
+ |
+void ManagedTexture::setTextureManager(TextureManager* manager) |
+{ |
+ if (manager == m_textureManager) |
+ return; |
+ |
+ if (m_textureManager) |
+ m_textureManager->unregisterTexture(this); |
+ m_textureManager = manager; |
+ clear(); |
+ if (m_textureManager) |
+ m_textureManager->registerTexture(this); |
+} |
+ |
+bool ManagedTexture::isValid(const IntSize& size, unsigned format) |
+{ |
+ return m_token && size == m_size && format == m_format && m_textureManager && m_textureManager->hasTexture(m_token); |
+} |
+ |
+bool ManagedTexture::reserve(const IntSize& size, unsigned format) |
+{ |
+ if (!m_textureManager) |
+ return false; |
+ |
+ if (!m_token) |
+ m_token = m_textureManager->getToken(); |
+ |
+ bool reserved = true; |
+ if (size == m_size && format == m_format && m_textureManager->hasTexture(m_token)) |
+ m_textureManager->protectTexture(m_token); |
+ else { |
+ m_textureId = 0; |
+ reserved = m_textureManager->requestTexture(m_token, size, format); |
+ if (reserved) { |
+ m_size = size; |
+ m_format = format; |
+ } |
+ } |
+ |
+ return reserved; |
+} |
+ |
+void ManagedTexture::unreserve() |
+{ |
+ if (!m_token || !m_textureManager) |
+ return; |
+ |
+ m_textureManager->unprotectTexture(m_token); |
+} |
+ |
+void ManagedTexture::allocate(TextureAllocator* allocator) |
+{ |
+ ASSERT(m_textureManager->hasTexture(m_token)); |
+ if (!m_textureId) |
+ m_textureId = m_textureManager->allocateTexture(allocator, m_token); |
+} |
+ |
+void ManagedTexture::bindTexture(CCGraphicsContext* context, TextureAllocator* allocator) |
+{ |
+ allocate(allocator); |
+ WebGraphicsContext3D* context3d = context->context3D(); |
+ if (!context3d) { |
+ // FIXME: Implement this path for software compositing. |
+ return; |
+ } |
+ context3d->bindTexture(GL_TEXTURE_2D, m_textureId); |
+} |
+ |
+PassOwnPtr<ManagedTexture> ManagedTexture::steal() |
+{ |
+ OwnPtr<ManagedTexture> texture = adoptPtr(new ManagedTexture(m_textureManager, m_token, m_size, m_format, m_textureId)); |
+ clear(); |
+ return texture.release(); |
+} |
+ |
+void ManagedTexture::clear() |
+{ |
+ m_token = 0; |
+ m_size = IntSize(); |
+ m_format = 0; |
+ m_textureId = 0; |
+} |
+ |
+} |
+ |
+#endif // USE(ACCELERATED_COMPOSITING) |