Index: ui/cc/TextureCopier.cpp |
diff --git a/ui/cc/TextureCopier.cpp b/ui/cc/TextureCopier.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f2e2cb0c1e1e326e01294f540c7cd7caa8ee0178 |
--- /dev/null |
+++ b/ui/cc/TextureCopier.cpp |
@@ -0,0 +1,121 @@ |
+/* |
+ * Copyright (C) 2012, Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+ |
+#include "TextureCopier.h" |
+ |
+#include "GraphicsContext3D.h" |
+#include "LayerRendererChromium.h" // For the GLC() macro |
+#include "TraceEvent.h" |
+#include <public/WebGraphicsContext3D.h> |
+ |
+namespace WebCore { |
+ |
+#if USE(ACCELERATED_COMPOSITING) |
+AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context) |
+ : m_context(context) |
+{ |
+ ASSERT(m_context); |
+ GLC(m_context, m_fbo = m_context->createFramebuffer()); |
+ GLC(m_context, m_positionBuffer = m_context->createBuffer()); |
+ |
+ static const float kPositions[4][4] = { |
+ {-1, -1, 0, 1}, |
+ { 1, -1, 0, 1}, |
+ { 1, 1, 0, 1}, |
+ {-1, 1, 0, 1} |
+ }; |
+ |
+ GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_positionBuffer)); |
+ GLC(m_context, m_context->bufferData(GL_ARRAY_BUFFER, sizeof(kPositions), kPositions, GL_STATIC_DRAW)); |
+ GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, 0)); |
+ |
+ m_blitProgram = adoptPtr(new BlitProgram(m_context)); |
+} |
+ |
+AcceleratedTextureCopier::~AcceleratedTextureCopier() |
+{ |
+ if (m_blitProgram) |
+ m_blitProgram->cleanup(m_context); |
+ if (m_positionBuffer) |
+ GLC(m_context, m_context->deleteBuffer(m_positionBuffer)); |
+ if (m_fbo) |
+ GLC(m_context, m_context->deleteFramebuffer(m_fbo)); |
+} |
+ |
+void AcceleratedTextureCopier::copyTexture(CCGraphicsContext* ccContext, unsigned sourceTextureId, unsigned destTextureId, const IntSize& size) |
+{ |
+ TRACE_EVENT0("cc", "TextureCopier::copyTexture"); |
+ |
+ WebKit::WebGraphicsContext3D* context = ccContext->context3D(); |
+ if (!context) { |
+ // FIXME: Implement this path for software compositing. |
+ return; |
+ } |
+ |
+ // Note: this code does not restore the viewport, bound program, 2D texture, framebuffer, buffer or blend enable. |
+ GLC(context, context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo)); |
+ GLC(context, context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTextureId, 0)); |
+ |
+#if OS(ANDROID) |
+ // Clear destination to improve performance on tiling GPUs. |
+ // TODO: Use EXT_discard_framebuffer or skip clearing if it isn't available. |
+ GLC(context, context->clear(GL_COLOR_BUFFER_BIT)); |
+#endif |
+ |
+ GLC(context, context->bindTexture(GL_TEXTURE_2D, sourceTextureId)); |
+ GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
+ GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
+ |
+ if (!m_blitProgram->initialized()) |
+ m_blitProgram->initialize(context); |
+ |
+ // TODO: Use EXT_framebuffer_blit if available. |
+ GLC(context, context->useProgram(m_blitProgram->program())); |
+ |
+ const int kPositionAttribute = 0; |
+ GLC(context, context->bindBuffer(GL_ARRAY_BUFFER, m_positionBuffer)); |
+ GLC(context, context->vertexAttribPointer(kPositionAttribute, 4, GL_FLOAT, false, 0, 0)); |
+ GLC(context, context->enableVertexAttribArray(kPositionAttribute)); |
+ GLC(context, context->bindBuffer(GL_ARRAY_BUFFER, 0)); |
+ |
+ GLC(context, context->viewport(0, 0, size.width(), size.height())); |
+ GLC(context, context->disable(GL_BLEND)); |
+ GLC(context, context->drawArrays(GL_TRIANGLE_FAN, 0, 4)); |
+ |
+ GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
+ GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
+ GLC(context, context->disableVertexAttribArray(kPositionAttribute)); |
+ |
+ GLC(context, context->useProgram(0)); |
+ |
+ GLC(context, context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0)); |
+ GLC(context, context->bindFramebuffer(GL_FRAMEBUFFER, 0)); |
+ GLC(context, context->bindTexture(GL_TEXTURE_2D, 0)); |
+} |
+ |
+} |
+ |
+#endif // USE(ACCELERATED_COMPOSITING) |