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Side by Side Diff: ui/cc/TextureCopier.cpp

Issue 10701016: Initial import attempt, just to play with. Many things disabled/removed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 5 months ago
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1 /*
2 * Copyright (C) 2012, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25 #include "config.h"
26
27 #include "TextureCopier.h"
28
29 #include "GraphicsContext3D.h"
30 #include "LayerRendererChromium.h" // For the GLC() macro
31 #include "TraceEvent.h"
32 #include <public/WebGraphicsContext3D.h>
33
34 namespace WebCore {
35
36 #if USE(ACCELERATED_COMPOSITING)
37 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context)
38 : m_context(context)
39 {
40 ASSERT(m_context);
41 GLC(m_context, m_fbo = m_context->createFramebuffer());
42 GLC(m_context, m_positionBuffer = m_context->createBuffer());
43
44 static const float kPositions[4][4] = {
45 {-1, -1, 0, 1},
46 { 1, -1, 0, 1},
47 { 1, 1, 0, 1},
48 {-1, 1, 0, 1}
49 };
50
51 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_positionBuffer));
52 GLC(m_context, m_context->bufferData(GL_ARRAY_BUFFER, sizeof(kPositions), kP ositions, GL_STATIC_DRAW));
53 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, 0));
54
55 m_blitProgram = adoptPtr(new BlitProgram(m_context));
56 }
57
58 AcceleratedTextureCopier::~AcceleratedTextureCopier()
59 {
60 if (m_blitProgram)
61 m_blitProgram->cleanup(m_context);
62 if (m_positionBuffer)
63 GLC(m_context, m_context->deleteBuffer(m_positionBuffer));
64 if (m_fbo)
65 GLC(m_context, m_context->deleteFramebuffer(m_fbo));
66 }
67
68 void AcceleratedTextureCopier::copyTexture(CCGraphicsContext* ccContext, unsigne d sourceTextureId, unsigned destTextureId, const IntSize& size)
69 {
70 TRACE_EVENT0("cc", "TextureCopier::copyTexture");
71
72 WebKit::WebGraphicsContext3D* context = ccContext->context3D();
73 if (!context) {
74 // FIXME: Implement this path for software compositing.
75 return;
76 }
77
78 // Note: this code does not restore the viewport, bound program, 2D texture, framebuffer, buffer or blend enable.
79 GLC(context, context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo));
80 GLC(context, context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHME NT0, GL_TEXTURE_2D, destTextureId, 0));
81
82 #if OS(ANDROID)
83 // Clear destination to improve performance on tiling GPUs.
84 // TODO: Use EXT_discard_framebuffer or skip clearing if it isn't available.
85 GLC(context, context->clear(GL_COLOR_BUFFER_BIT));
86 #endif
87
88 GLC(context, context->bindTexture(GL_TEXTURE_2D, sourceTextureId));
89 GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL _NEAREST));
90 GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL _NEAREST));
91
92 if (!m_blitProgram->initialized())
93 m_blitProgram->initialize(context);
94
95 // TODO: Use EXT_framebuffer_blit if available.
96 GLC(context, context->useProgram(m_blitProgram->program()));
97
98 const int kPositionAttribute = 0;
99 GLC(context, context->bindBuffer(GL_ARRAY_BUFFER, m_positionBuffer));
100 GLC(context, context->vertexAttribPointer(kPositionAttribute, 4, GL_FLOAT, f alse, 0, 0));
101 GLC(context, context->enableVertexAttribArray(kPositionAttribute));
102 GLC(context, context->bindBuffer(GL_ARRAY_BUFFER, 0));
103
104 GLC(context, context->viewport(0, 0, size.width(), size.height()));
105 GLC(context, context->disable(GL_BLEND));
106 GLC(context, context->drawArrays(GL_TRIANGLE_FAN, 0, 4));
107
108 GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL _LINEAR));
109 GLC(context, context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL _LINEAR));
110 GLC(context, context->disableVertexAttribArray(kPositionAttribute));
111
112 GLC(context, context->useProgram(0));
113
114 GLC(context, context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHME NT0, GL_TEXTURE_2D, 0, 0));
115 GLC(context, context->bindFramebuffer(GL_FRAMEBUFFER, 0));
116 GLC(context, context->bindTexture(GL_TEXTURE_2D, 0));
117 }
118
119 }
120
121 #endif // USE(ACCELERATED_COMPOSITING)
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