| Index: media/audio/async_socket_io_handler.h
|
| diff --git a/media/audio/async_socket_io_handler.h b/media/audio/async_socket_io_handler.h
|
| index 0bbb5c17fd905eb00461077cb5112d58d9219c7d..d17e3d3d72f1d3c558cd4f4240365a8a0a5a9dfb 100644
|
| --- a/media/audio/async_socket_io_handler.h
|
| +++ b/media/audio/async_socket_io_handler.h
|
| @@ -30,18 +30,21 @@ typedef MessageLoopForIO::Watcher MessageLoopIOHandler;
|
| // public:
|
| // SocketReader(base::CancelableSyncSocket* socket)
|
| // : socket_(socket), buffer_() {
|
| -// io_handler.Initialize(socket_->handle());
|
| +// io_handler.Initialize(socket_->handle(),
|
| +// base::Bind(&SocketReader::OnDataAvailable,
|
| +// base::Unretained(this));
|
| // }
|
| //
|
| // void AsyncRead() {
|
| -// CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_),
|
| -// base::Bind(&SocketReader::OnDataAvailable,
|
| -// base::Unretained(this)));
|
| +// CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_)));
|
| // }
|
| //
|
| // private:
|
| // void OnDataAvailable(int bytes_read) {
|
| -// ProcessData(&buffer_[0], bytes_read);
|
| +// if (ProcessData(&buffer_[0], bytes_read)) {
|
| +// // Issue another read.
|
| +// CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_)));
|
| +// }
|
| // }
|
| //
|
| // media::AsyncSocketIoHandler io_handler;
|
| @@ -56,21 +59,22 @@ class MEDIA_EXPORT AsyncSocketIoHandler
|
| AsyncSocketIoHandler();
|
| virtual ~AsyncSocketIoHandler();
|
|
|
| - // Initializes the AsyncSocketIoHandler by hooking it up to the current
|
| - // thread's message loop (must be TYPE_IO), to do async reads from the socket
|
| - // on the current thread.
|
| - bool Initialize(base::SyncSocket::Handle socket);
|
| -
|
| // Type definition for the callback. The parameter tells how many
|
| // bytes were read and is 0 if an error occurred.
|
| typedef base::Callback<void(int)> ReadCompleteCallback;
|
|
|
| + // Initializes the AsyncSocketIoHandler by hooking it up to the current
|
| + // thread's message loop (must be TYPE_IO), to do async reads from the socket
|
| + // on the current thread. The |callback| will be invoked whenever a Read()
|
| + // has completed.
|
| + bool Initialize(base::SyncSocket::Handle socket,
|
| + const ReadCompleteCallback& callback);
|
| +
|
| // Attempts to read from the socket. The return value will be |false|
|
| // if an error occurred and |true| if data was read or a pending read
|
| - // was issued. Regardless of async or sync operation, the callback will
|
| - // be called when data is available.
|
| - bool Read(char* buffer, int buffer_len,
|
| - const ReadCompleteCallback& callback);
|
| + // was issued. Regardless of async or sync operation, the
|
| + // ReadCompleteCallback (see above) will be called when data is available.
|
| + bool Read(char* buffer, int buffer_len);
|
|
|
| private:
|
| #if defined(OS_WIN)
|
| @@ -89,6 +93,7 @@ class MEDIA_EXPORT AsyncSocketIoHandler
|
| base::SyncSocket::Handle socket_;
|
| #if defined(OS_WIN)
|
| MessageLoopForIO::IOContext* context_;
|
| + bool is_pending_;
|
| #elif defined(OS_POSIX)
|
| MessageLoopForIO::FileDescriptorWatcher socket_watcher_;
|
| // |pending_buffer_| and |pending_buffer_len_| are valid only between
|
|
|