Index: chrome/browser/extensions/requirements_checker.h |
diff --git a/chrome/browser/extensions/requirements_checker.h b/chrome/browser/extensions/requirements_checker.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ |
+#define CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ |
+ |
+#include <vecotr> |
Aaron Boodman
2012/07/30 12:15:11
opps
eaugusti
2012/07/30 20:03:17
Done.
|
+ |
+#include "base/callback.h" |
+#include "base/synchronization/lock.h" |
+#include "base/memory/ref_counted.h" |
+#include "chrome/browser/extensions/extension_service.h" |
+ |
+class GPUFeatureChecker; |
+ |
+namespace extensions { |
+class Extension; |
+ |
+// The caller is responsible for maintaining a reference to the |
+// RequirementsChecker while it is running. |
+class RequirementsChecker { |
+ public: |
+ RequirementsChecker(); |
+ ~RequirementsChecker(); |
+ |
+ // The vector passed to the callback are any localized errors describing |
+ // requirement violations. If this vector is non-empty, requirements checking |
+ // failed. This should only be called once from the UI thread. |callback| will |
+ // be invoked on |callback_thread|. |
+ void Check(scoped_refptr<const Extension> extension, |
+ base::Callback<void(std::vector<std::string>)> callback, |
+ content::BrowserThread::ID callback_thread); |
Aaron Boodman
2012/07/30 12:15:11
Is it possible to just assume that the callback th
eaugusti
2012/07/30 20:03:17
Because of GPUFeatureChecker (GPUDataManager), we
Aaron Boodman
2012/08/01 03:58:54
I think that we can require this class to also onl
|
+ |
+ private: |
+ friend class GPUFeatureChecker; |
+ |
+ // Callbacks for the GPUFeatureChecker. |
+ void IsWebGLAvailable(bool available); |
+ void IsCSS3dAvailable(bool available); |
Aaron Boodman
2012/07/30 12:15:11
CSS3D would be more consistent with the other uses
eaugusti
2012/07/30 20:03:17
Done.
|
+ |
+ void MaybeRunCallback(); |
+ void CallbackOnCorrectThread(); |
+ |
+ // These avoid the need for every instance to check with the GPU thread. |
+ static bool checked_for_webgl_; |
Aaron Boodman
2012/07/30 12:15:11
Is this cache necessary? I thought when I looked a
eaugusti
2012/07/30 20:03:17
You're right.
|
+ static bool webgl_supported_; |
+ static bool checked_for_css3d_; |
+ static bool css3d_supported_; |
+ |
+ std::vector<std::string> errors_; |
+ |
+ // Every requirments that needs to be resolved asynchroniously will add to |
+ // this counter. When the counter is depleted, the callback will be run. |
+ int async_requirement_checks_; |
+ base::Lock async_requirement_checks_lock_; |
Aaron Boodman
2012/07/30 12:15:11
You should not need this lock. The asynchronous ch
eaugusti
2012/07/30 20:03:17
Done.
|
+ |
+ scoped_refptr<GPUFeatureChecker> webgl_checker_; |
Aaron Boodman
2012/07/30 12:15:11
These should not need to be refcounted either. The
eaugusti
2012/07/30 20:03:17
GPUFeatureChecker is already RefCountedThreadSafe
|
+ scoped_refptr<GPUFeatureChecker> css3d_checker_; |
+ |
+ base::Callback<void(std::vector<std::string>)> callback_; |
+ content::BrowserThread::ID callback_thread_; |
+}; |
+ |
+} // namespace extensions |
+ |
+#endif // CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ |