Index: gpu/command_buffer/tests/gl_consistent_uniform_locations_unittest.cc |
diff --git a/gpu/command_buffer/tests/gl_consistent_uniform_locations_unittest.cc b/gpu/command_buffer/tests/gl_consistent_uniform_locations_unittest.cc |
deleted file mode 100644 |
index e5f7dc303106e051e596c68145f87a0f2266ae1a..0000000000000000000000000000000000000000 |
--- a/gpu/command_buffer/tests/gl_consistent_uniform_locations_unittest.cc |
+++ /dev/null |
@@ -1,103 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include <GLES2/gl2.h> |
-#include <GLES2/gl2ext.h> |
- |
-#include "gpu/command_buffer/tests/gl_manager.h" |
-#include "gpu/command_buffer/tests/gl_test_utils.h" |
-#include "testing/gmock/include/gmock/gmock.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-#define SHADER(Src) #Src |
- |
-namespace gpu { |
- |
-class ConsistenUniformLocationsTest : public testing::Test { |
- protected: |
- static const GLsizei kResolution = 4; |
- virtual void SetUp() { |
- gl_.Initialize(gfx::Size(kResolution, kResolution)); |
- } |
- |
- virtual void TearDown() { |
- gl_.Destroy(); |
- } |
- |
- GLManager gl_; |
-}; |
- |
-namespace { |
- |
-struct FormatType { |
- GLenum format; |
- GLenum type; |
-}; |
- |
-} // anonymous namespace |
- |
-TEST_F(ConsistenUniformLocationsTest, Basic) { |
- ASSERT_TRUE( |
- GLTestHelper::HasExtension("GL_CHROMIUM_consistent_uniform_locations")); |
- |
- static const char* v_shader_str = SHADER( |
- attribute vec4 a_position; |
- void main() |
- { |
- gl_Position = a_position; |
- } |
- ); |
- static const char* f_shader_str = SHADER( |
- precision mediump float; |
- uniform vec4 u_colorC; |
- uniform vec4 u_colorB[2]; |
- uniform vec4 u_colorA; |
- void main() |
- { |
- gl_FragColor = u_colorA + u_colorB[0] + u_colorB[1] + u_colorC; |
- } |
- ); |
- |
- static const GLUniformDefinitionCHROMIUM defs[] = { |
- { GL_FLOAT_VEC4, 1, "u_colorC", }, |
- { GL_FLOAT_VEC4, 2, "u_colorB", }, |
- { GL_FLOAT_VEC4, 1, "u_colorA", }, |
- }; |
- |
- GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
- |
- GLint locations[4]; |
- |
- glGetUniformLocationsCHROMIUM( |
- program, defs, arraysize(defs), arraysize(locations), locations); |
- |
- GLint u_colorCLocation = locations[0]; |
- GLint u_colorB0Location = locations[1]; |
- GLint u_colorB1Location = locations[2]; |
- GLint u_colorALocation = locations[3]; |
- |
- GLint position_loc = glGetAttribLocation(program, "a_position"); |
- |
- GLTestHelper::SetupUnitQuad(position_loc); |
- |
- glUseProgram(program); |
- |
- glUniform4f(u_colorALocation, 0.25f, 0.0f, 0.0f, 0.0f); |
- glUniform4f(u_colorB0Location, 0.0f, 0.50f, 0.0f, 0.0f); |
- glUniform4f(u_colorB1Location, 0.0f, 0.0f, 0.75f, 0.0f); |
- glUniform4f(u_colorCLocation, 0.0f, 0.0f, 0.0f, 1.0f); |
- |
- glDrawArrays(GL_TRIANGLES, 0, 6); |
- |
- static const uint8 expected[] = { 64, 128, 192, 255 }; |
- EXPECT_TRUE( |
- GLTestHelper::CheckPixels(0, 0, kResolution, kResolution, 1, expected)); |
- |
- GLTestHelper::CheckGLError("no errors", __LINE__); |
-} |
- |
-} // namespace gpu |
- |
- |
- |