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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <GLES2/gl2.h> | |
6 #include <GLES2/gl2ext.h> | |
7 | |
8 #include "gpu/command_buffer/tests/gl_manager.h" | |
9 #include "gpu/command_buffer/tests/gl_test_utils.h" | |
10 #include "testing/gmock/include/gmock/gmock.h" | |
11 #include "testing/gtest/include/gtest/gtest.h" | |
12 | |
13 #define SHADER(Src) #Src | |
14 | |
15 namespace gpu { | |
16 | |
17 class ConsistenUniformLocationsTest : public testing::Test { | |
18 protected: | |
19 static const GLsizei kResolution = 4; | |
20 virtual void SetUp() { | |
21 gl_.Initialize(gfx::Size(kResolution, kResolution)); | |
22 } | |
23 | |
24 virtual void TearDown() { | |
25 gl_.Destroy(); | |
26 } | |
27 | |
28 GLManager gl_; | |
29 }; | |
30 | |
31 namespace { | |
32 | |
33 struct FormatType { | |
34 GLenum format; | |
35 GLenum type; | |
36 }; | |
37 | |
38 } // anonymous namespace | |
39 | |
40 TEST_F(ConsistenUniformLocationsTest, Basic) { | |
41 ASSERT_TRUE( | |
42 GLTestHelper::HasExtension("GL_CHROMIUM_consistent_uniform_locations")); | |
43 | |
44 static const char* v_shader_str = SHADER( | |
45 attribute vec4 a_position; | |
46 void main() | |
47 { | |
48 gl_Position = a_position; | |
49 } | |
50 ); | |
51 static const char* f_shader_str = SHADER( | |
52 precision mediump float; | |
53 uniform vec4 u_colorC; | |
54 uniform vec4 u_colorB[2]; | |
55 uniform vec4 u_colorA; | |
56 void main() | |
57 { | |
58 gl_FragColor = u_colorA + u_colorB[0] + u_colorB[1] + u_colorC; | |
59 } | |
60 ); | |
61 | |
62 static const GLUniformDefinitionCHROMIUM defs[] = { | |
63 { GL_FLOAT_VEC4, 1, "u_colorC", }, | |
64 { GL_FLOAT_VEC4, 2, "u_colorB", }, | |
65 { GL_FLOAT_VEC4, 1, "u_colorA", }, | |
66 }; | |
67 | |
68 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); | |
69 | |
70 GLint locations[4]; | |
71 | |
72 glGetUniformLocationsCHROMIUM( | |
73 program, defs, arraysize(defs), arraysize(locations), locations); | |
74 | |
75 GLint u_colorCLocation = locations[0]; | |
76 GLint u_colorB0Location = locations[1]; | |
77 GLint u_colorB1Location = locations[2]; | |
78 GLint u_colorALocation = locations[3]; | |
79 | |
80 GLint position_loc = glGetAttribLocation(program, "a_position"); | |
81 | |
82 GLTestHelper::SetupUnitQuad(position_loc); | |
83 | |
84 glUseProgram(program); | |
85 | |
86 glUniform4f(u_colorALocation, 0.25f, 0.0f, 0.0f, 0.0f); | |
87 glUniform4f(u_colorB0Location, 0.0f, 0.50f, 0.0f, 0.0f); | |
88 glUniform4f(u_colorB1Location, 0.0f, 0.0f, 0.75f, 0.0f); | |
89 glUniform4f(u_colorCLocation, 0.0f, 0.0f, 0.0f, 1.0f); | |
90 | |
91 glDrawArrays(GL_TRIANGLES, 0, 6); | |
92 | |
93 static const uint8 expected[] = { 64, 128, 192, 255 }; | |
94 EXPECT_TRUE( | |
95 GLTestHelper::CheckPixels(0, 0, kResolution, kResolution, 1, expected)); | |
96 | |
97 GLTestHelper::CheckGLError("no errors", __LINE__); | |
98 } | |
99 | |
100 } // namespace gpu | |
101 | |
102 | |
103 | |
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