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Unified Diff: third_party/re2/re2/onepass.cc

Issue 10575037: Include RE2 library (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Less intrusive fix for Android Created 8 years, 5 months ago
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Index: third_party/re2/re2/onepass.cc
diff --git a/third_party/re2/re2/onepass.cc b/third_party/re2/re2/onepass.cc
new file mode 100644
index 0000000000000000000000000000000000000000..1c4998828b500a86ad7eceac27a1cd94d3e90de4
--- /dev/null
+++ b/third_party/re2/re2/onepass.cc
@@ -0,0 +1,614 @@
+// Copyright 2008 The RE2 Authors. All Rights Reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Tested by search_test.cc.
+//
+// Prog::SearchOnePass is an efficient implementation of
+// regular expression search with submatch tracking for
+// what I call "one-pass regular expressions". (An alternate
+// name might be "backtracking-free regular expressions".)
+//
+// One-pass regular expressions have the property that
+// at each input byte during an anchored match, there may be
+// multiple alternatives but only one can proceed for any
+// given input byte.
+//
+// For example, the regexp /x*yx*/ is one-pass: you read
+// x's until a y, then you read the y, then you keep reading x's.
+// At no point do you have to guess what to do or back up
+// and try a different guess.
+//
+// On the other hand, /x*x/ is not one-pass: when you're
+// looking at an input "x", it's not clear whether you should
+// use it to extend the x* or as the final x.
+//
+// More examples: /([^ ]*) (.*)/ is one-pass; /(.*) (.*)/ is not.
+// /(\d+)-(\d+)/ is one-pass; /(\d+).(\d+)/ is not.
+//
+// A simple intuition for identifying one-pass regular expressions
+// is that it's always immediately obvious when a repetition ends.
+// It must also be immediately obvious which branch of an | to take:
+//
+// /x(y|z)/ is one-pass, but /(xy|xz)/ is not.
+//
+// The NFA-based search in nfa.cc does some bookkeeping to
+// avoid the need for backtracking and its associated exponential blowup.
+// But if we have a one-pass regular expression, there is no
+// possibility of backtracking, so there is no need for the
+// extra bookkeeping. Hence, this code.
+//
+// On a one-pass regular expression, the NFA code in nfa.cc
+// runs at about 1/20 of the backtracking-based PCRE speed.
+// In contrast, the code in this file runs at about the same
+// speed as PCRE.
+//
+// One-pass regular expressions get used a lot when RE is
+// used for parsing simple strings, so it pays off to
+// notice them and handle them efficiently.
+//
+// See also Anne Brüggemann-Klein and Derick Wood,
+// "One-unambiguous regular languages", Information and Computation 142(2).
+
+#include <string.h>
+#include <map>
+#include "util/util.h"
+#include "util/arena.h"
+#include "util/sparse_set.h"
+#include "re2/prog.h"
+#include "re2/stringpiece.h"
+
+namespace re2 {
+
+static const int Debug = 0;
+
+// The key insight behind this implementation is that the
+// non-determinism in an NFA for a one-pass regular expression
+// is contained. To explain what that means, first a
+// refresher about what regular expression programs look like
+// and how the usual NFA execution runs.
+//
+// In a regular expression program, only the kInstByteRange
+// instruction processes an input byte c and moves on to the
+// next byte in the string (it does so if c is in the given range).
+// The kInstByteRange instructions correspond to literal characters
+// and character classes in the regular expression.
+//
+// The kInstAlt instructions are used as wiring to connect the
+// kInstByteRange instructions together in interesting ways when
+// implementing | + and *.
+// The kInstAlt instruction forks execution, like a goto that
+// jumps to ip->out() and ip->out1() in parallel. Each of the
+// resulting computation paths is called a thread.
+//
+// The other instructions -- kInstEmptyWidth, kInstMatch, kInstCapture --
+// are interesting in their own right but like kInstAlt they don't
+// advance the input pointer. Only kInstByteRange does.
+//
+// The automaton execution in nfa.cc runs all the possible
+// threads of execution in lock-step over the input. To process
+// a particular byte, each thread gets run until it either dies
+// or finds a kInstByteRange instruction matching the byte.
+// If the latter happens, the thread stops just past the
+// kInstByteRange instruction (at ip->out()) and waits for
+// the other threads to finish processing the input byte.
+// Then, once all the threads have processed that input byte,
+// the whole process repeats. The kInstAlt state instruction
+// might create new threads during input processing, but no
+// matter what, all the threads stop after a kInstByteRange
+// and wait for the other threads to "catch up".
+// Running in lock step like this ensures that the NFA reads
+// the input string only once.
+//
+// Each thread maintains its own set of capture registers
+// (the string positions at which it executed the kInstCapture
+// instructions corresponding to capturing parentheses in the
+// regular expression). Repeated copying of the capture registers
+// is the main performance bottleneck in the NFA implementation.
+//
+// A regular expression program is "one-pass" if, no matter what
+// the input string, there is only one thread that makes it
+// past a kInstByteRange instruction at each input byte. This means
+// that there is in some sense only one active thread throughout
+// the execution. Other threads might be created during the
+// processing of an input byte, but they are ephemeral: only one
+// thread is left to start processing the next input byte.
+// This is what I meant above when I said the non-determinism
+// was "contained".
+//
+// To execute a one-pass regular expression program, we can build
+// a DFA (no non-determinism) that has at most as many states as
+// the NFA (compare this to the possibly exponential number of states
+// in the general case). Each state records, for each possible
+// input byte, the next state along with the conditions required
+// before entering that state -- empty-width flags that must be true
+// and capture operations that must be performed. It also records
+// whether a set of conditions required to finish a match at that
+// point in the input rather than process the next byte.
+
+// A state in the one-pass NFA (aka DFA) - just an array of actions.
+struct OneState;
+
+// A state in the one-pass NFA - just an array of actions indexed
+// by the bytemap_[] of the next input byte. (The bytemap
+// maps next input bytes into equivalence classes, to reduce
+// the memory footprint.)
+struct OneState {
+ uint32 matchcond; // conditions to match right now.
+ uint32 action[1];
+};
+
+// The uint32 conditions in the action are a combination of
+// condition and capture bits and the next state. The bottom 16 bits
+// are the condition and capture bits, and the top 16 are the index of
+// the next state.
+//
+// Bits 0-5 are the empty-width flags from prog.h.
+// Bit 6 is kMatchWins, which means the match takes
+// priority over moving to next in a first-match search.
+// The remaining bits mark capture registers that should
+// be set to the current input position. The capture bits
+// start at index 2, since the search loop can take care of
+// cap[0], cap[1] (the overall match position).
+// That means we can handle up to 5 capturing parens: $1 through $4, plus $0.
+// No input position can satisfy both kEmptyWordBoundary
+// and kEmptyNonWordBoundary, so we can use that as a sentinel
+// instead of needing an extra bit.
+
+static const int kIndexShift = 16; // number of bits below index
+static const int kEmptyShift = 6; // number of empty flags in prog.h
+static const int kRealCapShift = kEmptyShift + 1;
+static const int kRealMaxCap = (kIndexShift - kRealCapShift) / 2 * 2;
+
+// Parameters used to skip over cap[0], cap[1].
+static const int kCapShift = kRealCapShift - 2;
+static const int kMaxCap = kRealMaxCap + 2;
+
+static const uint32 kMatchWins = 1 << kEmptyShift;
+static const uint32 kCapMask = ((1 << kRealMaxCap) - 1) << kRealCapShift;
+
+static const uint32 kImpossible = kEmptyWordBoundary | kEmptyNonWordBoundary;
+
+// Check, at compile time, that prog.h agrees with math above.
+// This function is never called.
+void OnePass_Checks() {
+ COMPILE_ASSERT((1<<kEmptyShift)-1 == kEmptyAllFlags,
+ kEmptyShift_disagrees_with_kEmptyAllFlags);
+ // kMaxCap counts pointers, kMaxOnePassCapture counts pairs.
+ COMPILE_ASSERT(kMaxCap == Prog::kMaxOnePassCapture*2,
+ kMaxCap_disagrees_with_kMaxOnePassCapture);
+}
+
+static bool Satisfy(uint32 cond, const StringPiece& context, const char* p) {
+ uint32 satisfied = Prog::EmptyFlags(context, p);
+ if (cond & kEmptyAllFlags & ~satisfied)
+ return false;
+ return true;
+}
+
+// Apply the capture bits in cond, saving p to the appropriate
+// locations in cap[].
+static void ApplyCaptures(uint32 cond, const char* p,
+ const char** cap, int ncap) {
+ for (int i = 2; i < ncap; i++)
+ if (cond & (1 << kCapShift << i))
+ cap[i] = p;
+}
+
+// Compute a node pointer.
+// Basically (OneState*)(nodes + statesize*nodeindex)
+// but the version with the C++ casts overflows 80 characters (and is ugly).
+static inline OneState* IndexToNode(volatile uint8* nodes, int statesize,
+ int nodeindex) {
+ return reinterpret_cast<OneState*>(
+ const_cast<uint8*>(nodes + statesize*nodeindex));
+}
+
+bool Prog::SearchOnePass(const StringPiece& text,
+ const StringPiece& const_context,
+ Anchor anchor, MatchKind kind,
+ StringPiece* match, int nmatch) {
+ if (anchor != kAnchored && kind != kFullMatch) {
+ LOG(DFATAL) << "Cannot use SearchOnePass for unanchored matches.";
+ return false;
+ }
+
+ // Make sure we have at least cap[1],
+ // because we use it to tell if we matched.
+ int ncap = 2*nmatch;
+ if (ncap < 2)
+ ncap = 2;
+
+ const char* cap[kMaxCap];
+ for (int i = 0; i < ncap; i++)
+ cap[i] = NULL;
+
+ const char* matchcap[kMaxCap];
+ for (int i = 0; i < ncap; i++)
+ matchcap[i] = NULL;
+
+ StringPiece context = const_context;
+ if (context.begin() == NULL)
+ context = text;
+ if (anchor_start() && context.begin() != text.begin())
+ return false;
+ if (anchor_end() && context.end() != text.end())
+ return false;
+ if (anchor_end())
+ kind = kFullMatch;
+
+ // State and act are marked volatile to
+ // keep the compiler from re-ordering the
+ // memory accesses walking over the NFA.
+ // This is worth about 5%.
+ volatile OneState* state = onepass_start_;
+ volatile uint8* nodes = onepass_nodes_;
+ volatile uint32 statesize = onepass_statesize_;
+ uint8* bytemap = bytemap_;
+ const char* bp = text.begin();
+ const char* ep = text.end();
+ const char* p;
+ bool matched = false;
+ matchcap[0] = bp;
+ cap[0] = bp;
+ uint32 nextmatchcond = state->matchcond;
+ for (p = bp; p < ep; p++) {
+ int c = bytemap[*p & 0xFF];
+ uint32 matchcond = nextmatchcond;
+ uint32 cond = state->action[c];
+
+ // Determine whether we can reach act->next.
+ // If so, advance state and nextmatchcond.
+ if ((cond & kEmptyAllFlags) == 0 || Satisfy(cond, context, p)) {
+ uint32 nextindex = cond >> kIndexShift;
+ state = IndexToNode(nodes, statesize, nextindex);
+ nextmatchcond = state->matchcond;
+ } else {
+ state = NULL;
+ nextmatchcond = kImpossible;
+ }
+
+ // This code section is carefully tuned.
+ // The goto sequence is about 10% faster than the
+ // obvious rewrite as a large if statement in the
+ // ASCIIMatchRE2 and DotMatchRE2 benchmarks.
+
+ // Saving the match capture registers is expensive.
+ // Is this intermediate match worth thinking about?
+
+ // Not if we want a full match.
+ if (kind == kFullMatch)
+ goto skipmatch;
+
+ // Not if it's impossible.
+ if (matchcond == kImpossible)
+ goto skipmatch;
+
+ // Not if the possible match is beaten by the certain
+ // match at the next byte. When this test is useless
+ // (e.g., HTTPPartialMatchRE2) it slows the loop by
+ // about 10%, but when it avoids work (e.g., DotMatchRE2),
+ // it cuts the loop execution by about 45%.
+ if ((cond & kMatchWins) == 0 && (nextmatchcond & kEmptyAllFlags) == 0)
+ goto skipmatch;
+
+ // Finally, the match conditions must be satisfied.
+ if ((matchcond & kEmptyAllFlags) == 0 || Satisfy(matchcond, context, p)) {
+ for (int i = 2; i < 2*nmatch; i++)
+ matchcap[i] = cap[i];
+ if (nmatch > 1 && (matchcond & kCapMask))
+ ApplyCaptures(matchcond, p, matchcap, ncap);
+ matchcap[1] = p;
+ matched = true;
+
+ // If we're in longest match mode, we have to keep
+ // going and see if we find a longer match.
+ // In first match mode, we can stop if the match
+ // takes priority over the next state for this input byte.
+ // That bit is per-input byte and thus in cond, not matchcond.
+ if (kind == kFirstMatch && (cond & kMatchWins))
+ goto done;
+ }
+
+ skipmatch:
+ if (state == NULL)
+ goto done;
+ if ((cond & kCapMask) && nmatch > 1)
+ ApplyCaptures(cond, p, cap, ncap);
+ }
+
+ // Look for match at end of input.
+ {
+ uint32 matchcond = state->matchcond;
+ if (matchcond != kImpossible &&
+ ((matchcond & kEmptyAllFlags) == 0 || Satisfy(matchcond, context, p))) {
+ if (nmatch > 1 && (matchcond & kCapMask))
+ ApplyCaptures(matchcond, p, cap, ncap);
+ for (int i = 2; i < ncap; i++)
+ matchcap[i] = cap[i];
+ matchcap[1] = p;
+ matched = true;
+ }
+ }
+
+done:
+ if (!matched)
+ return false;
+ for (int i = 0; i < nmatch; i++)
+ match[i].set(matchcap[2*i], matchcap[2*i+1] - matchcap[2*i]);
+ return true;
+}
+
+
+// Analysis to determine whether a given regexp program is one-pass.
+
+// If ip is not on workq, adds ip to work queue and returns true.
+// If ip is already on work queue, does nothing and returns false.
+// If ip is NULL, does nothing and returns true (pretends to add it).
+typedef SparseSet Instq;
+static bool AddQ(Instq *q, int id) {
+ if (id == 0)
+ return true;
+ if (q->contains(id))
+ return false;
+ q->insert(id);
+ return true;
+}
+
+struct InstCond {
+ int id;
+ uint32 cond;
+};
+
+// Returns whether this is a one-pass program; that is,
+// returns whether it is safe to use SearchOnePass on this program.
+// These conditions must be true for any instruction ip:
+//
+// (1) for any other Inst nip, there is at most one input-free
+// path from ip to nip.
+// (2) there is at most one kInstByte instruction reachable from
+// ip that matches any particular byte c.
+// (3) there is at most one input-free path from ip to a kInstMatch
+// instruction.
+//
+// This is actually just a conservative approximation: it might
+// return false when the answer is true, when kInstEmptyWidth
+// instructions are involved.
+// Constructs and saves corresponding one-pass NFA on success.
+bool Prog::IsOnePass() {
+ if (did_onepass_)
+ return onepass_start_ != NULL;
+ did_onepass_ = true;
+
+ if (start() == 0) // no match
+ return false;
+
+ // Steal memory for the one-pass NFA from the overall DFA budget.
+ // Willing to use at most 1/4 of the DFA budget (heuristic).
+ // Limit max node count to 65000 as a conservative estimate to
+ // avoid overflowing 16-bit node index in encoding.
+ int maxnodes = 2 + byte_inst_count_;
+ int statesize = sizeof(OneState) + (bytemap_range_-1)*sizeof(uint32);
+ if (maxnodes >= 65000 || dfa_mem_ / 4 / statesize < maxnodes)
+ return false;
+
+ // Flood the graph starting at the start state, and check
+ // that in each reachable state, each possible byte leads
+ // to a unique next state.
+ int size = this->size();
+ InstCond *stack = new InstCond[size];
+
+ int* nodebyid = new int[size]; // indexed by ip
+ memset(nodebyid, 0xFF, size*sizeof nodebyid[0]);
+
+ uint8* nodes = new uint8[maxnodes*statesize];
+ uint8* nodep = nodes;
+
+ Instq tovisit(size), workq(size);
+ AddQ(&tovisit, start());
+ nodebyid[start()] = 0;
+ nodep += statesize;
+ int nalloc = 1;
+ for (Instq::iterator it = tovisit.begin(); it != tovisit.end(); ++it) {
+ int id = *it;
+ int nodeindex = nodebyid[id];
+ OneState* node = IndexToNode(nodes, statesize, nodeindex);
+
+ // Flood graph using manual stack, filling in actions as found.
+ // Default is none.
+ for (int b = 0; b < bytemap_range_; b++)
+ node->action[b] = kImpossible;
+ node->matchcond = kImpossible;
+
+ workq.clear();
+ bool matched = false;
+ int nstack = 0;
+ stack[nstack].id = id;
+ stack[nstack++].cond = 0;
+ while (nstack > 0) {
+ int id = stack[--nstack].id;
+ Prog::Inst* ip = inst(id);
+ uint32 cond = stack[nstack].cond;
+ switch (ip->opcode()) {
+ case kInstAltMatch:
+ // TODO(rsc): Ignoring kInstAltMatch optimization.
+ // Should implement it in this engine, but it's subtle.
+ // Fall through.
+ case kInstAlt:
+ // If already on work queue, (1) is violated: bail out.
+ if (!AddQ(&workq, ip->out()) || !AddQ(&workq, ip->out1()))
+ goto fail;
+ stack[nstack].id = ip->out1();
+ stack[nstack++].cond = cond;
+ stack[nstack].id = ip->out();
+ stack[nstack++].cond = cond;
+ break;
+
+ case kInstByteRange: {
+ int nextindex = nodebyid[ip->out()];
+ if (nextindex == -1) {
+ if (nalloc >= maxnodes) {
+ if (Debug)
+ LOG(ERROR)
+ << StringPrintf("Not OnePass: hit node limit %d > %d",
+ nalloc, maxnodes);
+ goto fail;
+ }
+ nextindex = nalloc;
+ nodep += statesize;
+ nodebyid[ip->out()] = nextindex;
+ nalloc++;
+ AddQ(&tovisit, ip->out());
+ }
+ if (matched)
+ cond |= kMatchWins;
+ for (int c = ip->lo(); c <= ip->hi(); c++) {
+ int b = bytemap_[c];
+ c = unbytemap_[b]; // last c in byte class
+ uint32 act = node->action[b];
+ uint32 newact = (nextindex << kIndexShift) | cond;
+ if ((act & kImpossible) == kImpossible) {
+ node->action[b] = newact;
+ } else if (act != newact) {
+ if (Debug) {
+ LOG(ERROR)
+ << StringPrintf("Not OnePass: conflict on byte "
+ "%#x at state %d",
+ c, *it);
+ }
+ goto fail;
+ }
+ }
+ if (ip->foldcase()) {
+ Rune lo = max<Rune>(ip->lo(), 'a') + 'A' - 'a';
+ Rune hi = min<Rune>(ip->hi(), 'z') + 'A' - 'a';
+ for (int c = lo; c <= hi; c++) {
+ int b = bytemap_[c];
+ c = unbytemap_[b]; // last c in class
+ uint32 act = node->action[b];
+ uint32 newact = (nextindex << kIndexShift) | cond;
+ if ((act & kImpossible) == kImpossible) {
+ node->action[b] = newact;
+ } else if (act != newact) {
+ if (Debug) {
+ LOG(ERROR)
+ << StringPrintf("Not OnePass: conflict on byte "
+ "%#x at state %d",
+ c, *it);
+ }
+ goto fail;
+ }
+ }
+ }
+ break;
+ }
+
+ case kInstCapture:
+ if (ip->cap() < kMaxCap)
+ cond |= (1 << kCapShift) << ip->cap();
+ goto QueueEmpty;
+
+ case kInstEmptyWidth:
+ cond |= ip->empty();
+ goto QueueEmpty;
+
+ case kInstNop:
+ QueueEmpty:
+ // kInstCapture and kInstNop always proceed to ip->out().
+ // kInstEmptyWidth only sometimes proceeds to ip->out(),
+ // but as a conservative approximation we assume it always does.
+ // We could be a little more precise by looking at what c
+ // is, but that seems like overkill.
+
+ // If already on work queue, (1) is violated: bail out.
+ if (!AddQ(&workq, ip->out())) {
+ if (Debug) {
+ LOG(ERROR) << StringPrintf("Not OnePass: multiple paths"
+ " %d -> %d\n",
+ *it, ip->out());
+ }
+ goto fail;
+ }
+ stack[nstack].id = ip->out();
+ stack[nstack++].cond = cond;
+ break;
+
+ case kInstMatch:
+ if (matched) {
+ // (3) is violated
+ if (Debug) {
+ LOG(ERROR) << StringPrintf("Not OnePass: multiple matches"
+ " from %d\n", *it);
+ }
+ goto fail;
+ }
+ matched = true;
+ node->matchcond = cond;
+ break;
+
+ case kInstFail:
+ break;
+ }
+ }
+ }
+
+ if (Debug) { // For debugging, dump one-pass NFA to LOG(ERROR).
+ string dump = "prog dump:\n" + Dump() + "node dump\n";
+ map<int, int> idmap;
+ for (int i = 0; i < size; i++)
+ if (nodebyid[i] != -1)
+ idmap[nodebyid[i]] = i;
+
+ StringAppendF(&dump, "byte ranges:\n");
+ int i = 0;
+ for (int b = 0; b < bytemap_range_; b++) {
+ int lo = i;
+ while (bytemap_[i] == b)
+ i++;
+ StringAppendF(&dump, "\t%d: %#x-%#x\n", b, lo, i - 1);
+ }
+
+ for (Instq::iterator it = tovisit.begin(); it != tovisit.end(); ++it) {
+ int id = *it;
+ int nodeindex = nodebyid[id];
+ if (nodeindex == -1)
+ continue;
+ OneState* node = IndexToNode(nodes, statesize, nodeindex);
+ string s;
+ StringAppendF(&dump, "node %d id=%d: matchcond=%#x\n",
+ nodeindex, id, node->matchcond);
+ for (int i = 0; i < bytemap_range_; i++) {
+ if ((node->action[i] & kImpossible) == kImpossible)
+ continue;
+ StringAppendF(&dump, " %d cond %#x -> %d id=%d\n",
+ i, node->action[i] & 0xFFFF,
+ node->action[i] >> kIndexShift,
+ idmap[node->action[i] >> kIndexShift]);
+ }
+ }
+ LOG(ERROR) << dump;
+ }
+
+ // Overallocated earlier; cut down to actual size.
+ nodep = new uint8[nalloc*statesize];
+ memmove(nodep, nodes, nalloc*statesize);
+ delete[] nodes;
+ nodes = nodep;
+
+ onepass_start_ = IndexToNode(nodes, statesize, nodebyid[start()]);
+ onepass_nodes_ = nodes;
+ onepass_statesize_ = statesize;
+ dfa_mem_ -= nalloc*statesize;
+
+ delete[] stack;
+ delete[] nodebyid;
+ return true;
+
+fail:
+ delete[] stack;
+ delete[] nodebyid;
+ delete[] nodes;
+ return false;
+}
+
+} // namespace re2
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