Index: third_party/re2/re2/onepass.cc |
diff --git a/third_party/re2/re2/onepass.cc b/third_party/re2/re2/onepass.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1c4998828b500a86ad7eceac27a1cd94d3e90de4 |
--- /dev/null |
+++ b/third_party/re2/re2/onepass.cc |
@@ -0,0 +1,614 @@ |
+// Copyright 2008 The RE2 Authors. All Rights Reserved. |
+// Use of this source code is governed by a BSD-style |
+// license that can be found in the LICENSE file. |
+ |
+// Tested by search_test.cc. |
+// |
+// Prog::SearchOnePass is an efficient implementation of |
+// regular expression search with submatch tracking for |
+// what I call "one-pass regular expressions". (An alternate |
+// name might be "backtracking-free regular expressions".) |
+// |
+// One-pass regular expressions have the property that |
+// at each input byte during an anchored match, there may be |
+// multiple alternatives but only one can proceed for any |
+// given input byte. |
+// |
+// For example, the regexp /x*yx*/ is one-pass: you read |
+// x's until a y, then you read the y, then you keep reading x's. |
+// At no point do you have to guess what to do or back up |
+// and try a different guess. |
+// |
+// On the other hand, /x*x/ is not one-pass: when you're |
+// looking at an input "x", it's not clear whether you should |
+// use it to extend the x* or as the final x. |
+// |
+// More examples: /([^ ]*) (.*)/ is one-pass; /(.*) (.*)/ is not. |
+// /(\d+)-(\d+)/ is one-pass; /(\d+).(\d+)/ is not. |
+// |
+// A simple intuition for identifying one-pass regular expressions |
+// is that it's always immediately obvious when a repetition ends. |
+// It must also be immediately obvious which branch of an | to take: |
+// |
+// /x(y|z)/ is one-pass, but /(xy|xz)/ is not. |
+// |
+// The NFA-based search in nfa.cc does some bookkeeping to |
+// avoid the need for backtracking and its associated exponential blowup. |
+// But if we have a one-pass regular expression, there is no |
+// possibility of backtracking, so there is no need for the |
+// extra bookkeeping. Hence, this code. |
+// |
+// On a one-pass regular expression, the NFA code in nfa.cc |
+// runs at about 1/20 of the backtracking-based PCRE speed. |
+// In contrast, the code in this file runs at about the same |
+// speed as PCRE. |
+// |
+// One-pass regular expressions get used a lot when RE is |
+// used for parsing simple strings, so it pays off to |
+// notice them and handle them efficiently. |
+// |
+// See also Anne Brüggemann-Klein and Derick Wood, |
+// "One-unambiguous regular languages", Information and Computation 142(2). |
+ |
+#include <string.h> |
+#include <map> |
+#include "util/util.h" |
+#include "util/arena.h" |
+#include "util/sparse_set.h" |
+#include "re2/prog.h" |
+#include "re2/stringpiece.h" |
+ |
+namespace re2 { |
+ |
+static const int Debug = 0; |
+ |
+// The key insight behind this implementation is that the |
+// non-determinism in an NFA for a one-pass regular expression |
+// is contained. To explain what that means, first a |
+// refresher about what regular expression programs look like |
+// and how the usual NFA execution runs. |
+// |
+// In a regular expression program, only the kInstByteRange |
+// instruction processes an input byte c and moves on to the |
+// next byte in the string (it does so if c is in the given range). |
+// The kInstByteRange instructions correspond to literal characters |
+// and character classes in the regular expression. |
+// |
+// The kInstAlt instructions are used as wiring to connect the |
+// kInstByteRange instructions together in interesting ways when |
+// implementing | + and *. |
+// The kInstAlt instruction forks execution, like a goto that |
+// jumps to ip->out() and ip->out1() in parallel. Each of the |
+// resulting computation paths is called a thread. |
+// |
+// The other instructions -- kInstEmptyWidth, kInstMatch, kInstCapture -- |
+// are interesting in their own right but like kInstAlt they don't |
+// advance the input pointer. Only kInstByteRange does. |
+// |
+// The automaton execution in nfa.cc runs all the possible |
+// threads of execution in lock-step over the input. To process |
+// a particular byte, each thread gets run until it either dies |
+// or finds a kInstByteRange instruction matching the byte. |
+// If the latter happens, the thread stops just past the |
+// kInstByteRange instruction (at ip->out()) and waits for |
+// the other threads to finish processing the input byte. |
+// Then, once all the threads have processed that input byte, |
+// the whole process repeats. The kInstAlt state instruction |
+// might create new threads during input processing, but no |
+// matter what, all the threads stop after a kInstByteRange |
+// and wait for the other threads to "catch up". |
+// Running in lock step like this ensures that the NFA reads |
+// the input string only once. |
+// |
+// Each thread maintains its own set of capture registers |
+// (the string positions at which it executed the kInstCapture |
+// instructions corresponding to capturing parentheses in the |
+// regular expression). Repeated copying of the capture registers |
+// is the main performance bottleneck in the NFA implementation. |
+// |
+// A regular expression program is "one-pass" if, no matter what |
+// the input string, there is only one thread that makes it |
+// past a kInstByteRange instruction at each input byte. This means |
+// that there is in some sense only one active thread throughout |
+// the execution. Other threads might be created during the |
+// processing of an input byte, but they are ephemeral: only one |
+// thread is left to start processing the next input byte. |
+// This is what I meant above when I said the non-determinism |
+// was "contained". |
+// |
+// To execute a one-pass regular expression program, we can build |
+// a DFA (no non-determinism) that has at most as many states as |
+// the NFA (compare this to the possibly exponential number of states |
+// in the general case). Each state records, for each possible |
+// input byte, the next state along with the conditions required |
+// before entering that state -- empty-width flags that must be true |
+// and capture operations that must be performed. It also records |
+// whether a set of conditions required to finish a match at that |
+// point in the input rather than process the next byte. |
+ |
+// A state in the one-pass NFA (aka DFA) - just an array of actions. |
+struct OneState; |
+ |
+// A state in the one-pass NFA - just an array of actions indexed |
+// by the bytemap_[] of the next input byte. (The bytemap |
+// maps next input bytes into equivalence classes, to reduce |
+// the memory footprint.) |
+struct OneState { |
+ uint32 matchcond; // conditions to match right now. |
+ uint32 action[1]; |
+}; |
+ |
+// The uint32 conditions in the action are a combination of |
+// condition and capture bits and the next state. The bottom 16 bits |
+// are the condition and capture bits, and the top 16 are the index of |
+// the next state. |
+// |
+// Bits 0-5 are the empty-width flags from prog.h. |
+// Bit 6 is kMatchWins, which means the match takes |
+// priority over moving to next in a first-match search. |
+// The remaining bits mark capture registers that should |
+// be set to the current input position. The capture bits |
+// start at index 2, since the search loop can take care of |
+// cap[0], cap[1] (the overall match position). |
+// That means we can handle up to 5 capturing parens: $1 through $4, plus $0. |
+// No input position can satisfy both kEmptyWordBoundary |
+// and kEmptyNonWordBoundary, so we can use that as a sentinel |
+// instead of needing an extra bit. |
+ |
+static const int kIndexShift = 16; // number of bits below index |
+static const int kEmptyShift = 6; // number of empty flags in prog.h |
+static const int kRealCapShift = kEmptyShift + 1; |
+static const int kRealMaxCap = (kIndexShift - kRealCapShift) / 2 * 2; |
+ |
+// Parameters used to skip over cap[0], cap[1]. |
+static const int kCapShift = kRealCapShift - 2; |
+static const int kMaxCap = kRealMaxCap + 2; |
+ |
+static const uint32 kMatchWins = 1 << kEmptyShift; |
+static const uint32 kCapMask = ((1 << kRealMaxCap) - 1) << kRealCapShift; |
+ |
+static const uint32 kImpossible = kEmptyWordBoundary | kEmptyNonWordBoundary; |
+ |
+// Check, at compile time, that prog.h agrees with math above. |
+// This function is never called. |
+void OnePass_Checks() { |
+ COMPILE_ASSERT((1<<kEmptyShift)-1 == kEmptyAllFlags, |
+ kEmptyShift_disagrees_with_kEmptyAllFlags); |
+ // kMaxCap counts pointers, kMaxOnePassCapture counts pairs. |
+ COMPILE_ASSERT(kMaxCap == Prog::kMaxOnePassCapture*2, |
+ kMaxCap_disagrees_with_kMaxOnePassCapture); |
+} |
+ |
+static bool Satisfy(uint32 cond, const StringPiece& context, const char* p) { |
+ uint32 satisfied = Prog::EmptyFlags(context, p); |
+ if (cond & kEmptyAllFlags & ~satisfied) |
+ return false; |
+ return true; |
+} |
+ |
+// Apply the capture bits in cond, saving p to the appropriate |
+// locations in cap[]. |
+static void ApplyCaptures(uint32 cond, const char* p, |
+ const char** cap, int ncap) { |
+ for (int i = 2; i < ncap; i++) |
+ if (cond & (1 << kCapShift << i)) |
+ cap[i] = p; |
+} |
+ |
+// Compute a node pointer. |
+// Basically (OneState*)(nodes + statesize*nodeindex) |
+// but the version with the C++ casts overflows 80 characters (and is ugly). |
+static inline OneState* IndexToNode(volatile uint8* nodes, int statesize, |
+ int nodeindex) { |
+ return reinterpret_cast<OneState*>( |
+ const_cast<uint8*>(nodes + statesize*nodeindex)); |
+} |
+ |
+bool Prog::SearchOnePass(const StringPiece& text, |
+ const StringPiece& const_context, |
+ Anchor anchor, MatchKind kind, |
+ StringPiece* match, int nmatch) { |
+ if (anchor != kAnchored && kind != kFullMatch) { |
+ LOG(DFATAL) << "Cannot use SearchOnePass for unanchored matches."; |
+ return false; |
+ } |
+ |
+ // Make sure we have at least cap[1], |
+ // because we use it to tell if we matched. |
+ int ncap = 2*nmatch; |
+ if (ncap < 2) |
+ ncap = 2; |
+ |
+ const char* cap[kMaxCap]; |
+ for (int i = 0; i < ncap; i++) |
+ cap[i] = NULL; |
+ |
+ const char* matchcap[kMaxCap]; |
+ for (int i = 0; i < ncap; i++) |
+ matchcap[i] = NULL; |
+ |
+ StringPiece context = const_context; |
+ if (context.begin() == NULL) |
+ context = text; |
+ if (anchor_start() && context.begin() != text.begin()) |
+ return false; |
+ if (anchor_end() && context.end() != text.end()) |
+ return false; |
+ if (anchor_end()) |
+ kind = kFullMatch; |
+ |
+ // State and act are marked volatile to |
+ // keep the compiler from re-ordering the |
+ // memory accesses walking over the NFA. |
+ // This is worth about 5%. |
+ volatile OneState* state = onepass_start_; |
+ volatile uint8* nodes = onepass_nodes_; |
+ volatile uint32 statesize = onepass_statesize_; |
+ uint8* bytemap = bytemap_; |
+ const char* bp = text.begin(); |
+ const char* ep = text.end(); |
+ const char* p; |
+ bool matched = false; |
+ matchcap[0] = bp; |
+ cap[0] = bp; |
+ uint32 nextmatchcond = state->matchcond; |
+ for (p = bp; p < ep; p++) { |
+ int c = bytemap[*p & 0xFF]; |
+ uint32 matchcond = nextmatchcond; |
+ uint32 cond = state->action[c]; |
+ |
+ // Determine whether we can reach act->next. |
+ // If so, advance state and nextmatchcond. |
+ if ((cond & kEmptyAllFlags) == 0 || Satisfy(cond, context, p)) { |
+ uint32 nextindex = cond >> kIndexShift; |
+ state = IndexToNode(nodes, statesize, nextindex); |
+ nextmatchcond = state->matchcond; |
+ } else { |
+ state = NULL; |
+ nextmatchcond = kImpossible; |
+ } |
+ |
+ // This code section is carefully tuned. |
+ // The goto sequence is about 10% faster than the |
+ // obvious rewrite as a large if statement in the |
+ // ASCIIMatchRE2 and DotMatchRE2 benchmarks. |
+ |
+ // Saving the match capture registers is expensive. |
+ // Is this intermediate match worth thinking about? |
+ |
+ // Not if we want a full match. |
+ if (kind == kFullMatch) |
+ goto skipmatch; |
+ |
+ // Not if it's impossible. |
+ if (matchcond == kImpossible) |
+ goto skipmatch; |
+ |
+ // Not if the possible match is beaten by the certain |
+ // match at the next byte. When this test is useless |
+ // (e.g., HTTPPartialMatchRE2) it slows the loop by |
+ // about 10%, but when it avoids work (e.g., DotMatchRE2), |
+ // it cuts the loop execution by about 45%. |
+ if ((cond & kMatchWins) == 0 && (nextmatchcond & kEmptyAllFlags) == 0) |
+ goto skipmatch; |
+ |
+ // Finally, the match conditions must be satisfied. |
+ if ((matchcond & kEmptyAllFlags) == 0 || Satisfy(matchcond, context, p)) { |
+ for (int i = 2; i < 2*nmatch; i++) |
+ matchcap[i] = cap[i]; |
+ if (nmatch > 1 && (matchcond & kCapMask)) |
+ ApplyCaptures(matchcond, p, matchcap, ncap); |
+ matchcap[1] = p; |
+ matched = true; |
+ |
+ // If we're in longest match mode, we have to keep |
+ // going and see if we find a longer match. |
+ // In first match mode, we can stop if the match |
+ // takes priority over the next state for this input byte. |
+ // That bit is per-input byte and thus in cond, not matchcond. |
+ if (kind == kFirstMatch && (cond & kMatchWins)) |
+ goto done; |
+ } |
+ |
+ skipmatch: |
+ if (state == NULL) |
+ goto done; |
+ if ((cond & kCapMask) && nmatch > 1) |
+ ApplyCaptures(cond, p, cap, ncap); |
+ } |
+ |
+ // Look for match at end of input. |
+ { |
+ uint32 matchcond = state->matchcond; |
+ if (matchcond != kImpossible && |
+ ((matchcond & kEmptyAllFlags) == 0 || Satisfy(matchcond, context, p))) { |
+ if (nmatch > 1 && (matchcond & kCapMask)) |
+ ApplyCaptures(matchcond, p, cap, ncap); |
+ for (int i = 2; i < ncap; i++) |
+ matchcap[i] = cap[i]; |
+ matchcap[1] = p; |
+ matched = true; |
+ } |
+ } |
+ |
+done: |
+ if (!matched) |
+ return false; |
+ for (int i = 0; i < nmatch; i++) |
+ match[i].set(matchcap[2*i], matchcap[2*i+1] - matchcap[2*i]); |
+ return true; |
+} |
+ |
+ |
+// Analysis to determine whether a given regexp program is one-pass. |
+ |
+// If ip is not on workq, adds ip to work queue and returns true. |
+// If ip is already on work queue, does nothing and returns false. |
+// If ip is NULL, does nothing and returns true (pretends to add it). |
+typedef SparseSet Instq; |
+static bool AddQ(Instq *q, int id) { |
+ if (id == 0) |
+ return true; |
+ if (q->contains(id)) |
+ return false; |
+ q->insert(id); |
+ return true; |
+} |
+ |
+struct InstCond { |
+ int id; |
+ uint32 cond; |
+}; |
+ |
+// Returns whether this is a one-pass program; that is, |
+// returns whether it is safe to use SearchOnePass on this program. |
+// These conditions must be true for any instruction ip: |
+// |
+// (1) for any other Inst nip, there is at most one input-free |
+// path from ip to nip. |
+// (2) there is at most one kInstByte instruction reachable from |
+// ip that matches any particular byte c. |
+// (3) there is at most one input-free path from ip to a kInstMatch |
+// instruction. |
+// |
+// This is actually just a conservative approximation: it might |
+// return false when the answer is true, when kInstEmptyWidth |
+// instructions are involved. |
+// Constructs and saves corresponding one-pass NFA on success. |
+bool Prog::IsOnePass() { |
+ if (did_onepass_) |
+ return onepass_start_ != NULL; |
+ did_onepass_ = true; |
+ |
+ if (start() == 0) // no match |
+ return false; |
+ |
+ // Steal memory for the one-pass NFA from the overall DFA budget. |
+ // Willing to use at most 1/4 of the DFA budget (heuristic). |
+ // Limit max node count to 65000 as a conservative estimate to |
+ // avoid overflowing 16-bit node index in encoding. |
+ int maxnodes = 2 + byte_inst_count_; |
+ int statesize = sizeof(OneState) + (bytemap_range_-1)*sizeof(uint32); |
+ if (maxnodes >= 65000 || dfa_mem_ / 4 / statesize < maxnodes) |
+ return false; |
+ |
+ // Flood the graph starting at the start state, and check |
+ // that in each reachable state, each possible byte leads |
+ // to a unique next state. |
+ int size = this->size(); |
+ InstCond *stack = new InstCond[size]; |
+ |
+ int* nodebyid = new int[size]; // indexed by ip |
+ memset(nodebyid, 0xFF, size*sizeof nodebyid[0]); |
+ |
+ uint8* nodes = new uint8[maxnodes*statesize]; |
+ uint8* nodep = nodes; |
+ |
+ Instq tovisit(size), workq(size); |
+ AddQ(&tovisit, start()); |
+ nodebyid[start()] = 0; |
+ nodep += statesize; |
+ int nalloc = 1; |
+ for (Instq::iterator it = tovisit.begin(); it != tovisit.end(); ++it) { |
+ int id = *it; |
+ int nodeindex = nodebyid[id]; |
+ OneState* node = IndexToNode(nodes, statesize, nodeindex); |
+ |
+ // Flood graph using manual stack, filling in actions as found. |
+ // Default is none. |
+ for (int b = 0; b < bytemap_range_; b++) |
+ node->action[b] = kImpossible; |
+ node->matchcond = kImpossible; |
+ |
+ workq.clear(); |
+ bool matched = false; |
+ int nstack = 0; |
+ stack[nstack].id = id; |
+ stack[nstack++].cond = 0; |
+ while (nstack > 0) { |
+ int id = stack[--nstack].id; |
+ Prog::Inst* ip = inst(id); |
+ uint32 cond = stack[nstack].cond; |
+ switch (ip->opcode()) { |
+ case kInstAltMatch: |
+ // TODO(rsc): Ignoring kInstAltMatch optimization. |
+ // Should implement it in this engine, but it's subtle. |
+ // Fall through. |
+ case kInstAlt: |
+ // If already on work queue, (1) is violated: bail out. |
+ if (!AddQ(&workq, ip->out()) || !AddQ(&workq, ip->out1())) |
+ goto fail; |
+ stack[nstack].id = ip->out1(); |
+ stack[nstack++].cond = cond; |
+ stack[nstack].id = ip->out(); |
+ stack[nstack++].cond = cond; |
+ break; |
+ |
+ case kInstByteRange: { |
+ int nextindex = nodebyid[ip->out()]; |
+ if (nextindex == -1) { |
+ if (nalloc >= maxnodes) { |
+ if (Debug) |
+ LOG(ERROR) |
+ << StringPrintf("Not OnePass: hit node limit %d > %d", |
+ nalloc, maxnodes); |
+ goto fail; |
+ } |
+ nextindex = nalloc; |
+ nodep += statesize; |
+ nodebyid[ip->out()] = nextindex; |
+ nalloc++; |
+ AddQ(&tovisit, ip->out()); |
+ } |
+ if (matched) |
+ cond |= kMatchWins; |
+ for (int c = ip->lo(); c <= ip->hi(); c++) { |
+ int b = bytemap_[c]; |
+ c = unbytemap_[b]; // last c in byte class |
+ uint32 act = node->action[b]; |
+ uint32 newact = (nextindex << kIndexShift) | cond; |
+ if ((act & kImpossible) == kImpossible) { |
+ node->action[b] = newact; |
+ } else if (act != newact) { |
+ if (Debug) { |
+ LOG(ERROR) |
+ << StringPrintf("Not OnePass: conflict on byte " |
+ "%#x at state %d", |
+ c, *it); |
+ } |
+ goto fail; |
+ } |
+ } |
+ if (ip->foldcase()) { |
+ Rune lo = max<Rune>(ip->lo(), 'a') + 'A' - 'a'; |
+ Rune hi = min<Rune>(ip->hi(), 'z') + 'A' - 'a'; |
+ for (int c = lo; c <= hi; c++) { |
+ int b = bytemap_[c]; |
+ c = unbytemap_[b]; // last c in class |
+ uint32 act = node->action[b]; |
+ uint32 newact = (nextindex << kIndexShift) | cond; |
+ if ((act & kImpossible) == kImpossible) { |
+ node->action[b] = newact; |
+ } else if (act != newact) { |
+ if (Debug) { |
+ LOG(ERROR) |
+ << StringPrintf("Not OnePass: conflict on byte " |
+ "%#x at state %d", |
+ c, *it); |
+ } |
+ goto fail; |
+ } |
+ } |
+ } |
+ break; |
+ } |
+ |
+ case kInstCapture: |
+ if (ip->cap() < kMaxCap) |
+ cond |= (1 << kCapShift) << ip->cap(); |
+ goto QueueEmpty; |
+ |
+ case kInstEmptyWidth: |
+ cond |= ip->empty(); |
+ goto QueueEmpty; |
+ |
+ case kInstNop: |
+ QueueEmpty: |
+ // kInstCapture and kInstNop always proceed to ip->out(). |
+ // kInstEmptyWidth only sometimes proceeds to ip->out(), |
+ // but as a conservative approximation we assume it always does. |
+ // We could be a little more precise by looking at what c |
+ // is, but that seems like overkill. |
+ |
+ // If already on work queue, (1) is violated: bail out. |
+ if (!AddQ(&workq, ip->out())) { |
+ if (Debug) { |
+ LOG(ERROR) << StringPrintf("Not OnePass: multiple paths" |
+ " %d -> %d\n", |
+ *it, ip->out()); |
+ } |
+ goto fail; |
+ } |
+ stack[nstack].id = ip->out(); |
+ stack[nstack++].cond = cond; |
+ break; |
+ |
+ case kInstMatch: |
+ if (matched) { |
+ // (3) is violated |
+ if (Debug) { |
+ LOG(ERROR) << StringPrintf("Not OnePass: multiple matches" |
+ " from %d\n", *it); |
+ } |
+ goto fail; |
+ } |
+ matched = true; |
+ node->matchcond = cond; |
+ break; |
+ |
+ case kInstFail: |
+ break; |
+ } |
+ } |
+ } |
+ |
+ if (Debug) { // For debugging, dump one-pass NFA to LOG(ERROR). |
+ string dump = "prog dump:\n" + Dump() + "node dump\n"; |
+ map<int, int> idmap; |
+ for (int i = 0; i < size; i++) |
+ if (nodebyid[i] != -1) |
+ idmap[nodebyid[i]] = i; |
+ |
+ StringAppendF(&dump, "byte ranges:\n"); |
+ int i = 0; |
+ for (int b = 0; b < bytemap_range_; b++) { |
+ int lo = i; |
+ while (bytemap_[i] == b) |
+ i++; |
+ StringAppendF(&dump, "\t%d: %#x-%#x\n", b, lo, i - 1); |
+ } |
+ |
+ for (Instq::iterator it = tovisit.begin(); it != tovisit.end(); ++it) { |
+ int id = *it; |
+ int nodeindex = nodebyid[id]; |
+ if (nodeindex == -1) |
+ continue; |
+ OneState* node = IndexToNode(nodes, statesize, nodeindex); |
+ string s; |
+ StringAppendF(&dump, "node %d id=%d: matchcond=%#x\n", |
+ nodeindex, id, node->matchcond); |
+ for (int i = 0; i < bytemap_range_; i++) { |
+ if ((node->action[i] & kImpossible) == kImpossible) |
+ continue; |
+ StringAppendF(&dump, " %d cond %#x -> %d id=%d\n", |
+ i, node->action[i] & 0xFFFF, |
+ node->action[i] >> kIndexShift, |
+ idmap[node->action[i] >> kIndexShift]); |
+ } |
+ } |
+ LOG(ERROR) << dump; |
+ } |
+ |
+ // Overallocated earlier; cut down to actual size. |
+ nodep = new uint8[nalloc*statesize]; |
+ memmove(nodep, nodes, nalloc*statesize); |
+ delete[] nodes; |
+ nodes = nodep; |
+ |
+ onepass_start_ = IndexToNode(nodes, statesize, nodebyid[start()]); |
+ onepass_nodes_ = nodes; |
+ onepass_statesize_ = statesize; |
+ dfa_mem_ -= nalloc*statesize; |
+ |
+ delete[] stack; |
+ delete[] nodebyid; |
+ return true; |
+ |
+fail: |
+ delete[] stack; |
+ delete[] nodebyid; |
+ delete[] nodes; |
+ return false; |
+} |
+ |
+} // namespace re2 |