Index: frog/await/samples/dartcombat/setup.dart |
diff --git a/frog/await/samples/dartcombat/setup.dart b/frog/await/samples/dartcombat/setup.dart |
deleted file mode 100644 |
index 1143b03551ee6c436ce4c17bfc91ab3136a25ef6..0000000000000000000000000000000000000000 |
--- a/frog/await/samples/dartcombat/setup.dart |
+++ /dev/null |
@@ -1,95 +0,0 @@ |
-// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
-/** Entrypoint to set up the dartcombat sample. */ |
-void setUpGame() { |
- setupUI(); |
- createPlayers(); |
-} |
- |
-/** Sets up the UI creating the board for each player. */ |
-void setupUI() { |
- // Note: we set up the UI programatically to make testing easier. |
- var div = new Element.tag("div"); |
- div.innerHTML = """ |
- <div class='hbox'> |
- <div class='vbox'> |
- Player 1 board: |
- <div class='own' id='p1own'></div> |
- Known of enemy's board: |
- <div class='enemy' id='p1enemy'></div> |
- </div> |
- <div style='width:20%'></div> |
- <div class='vbox'> |
- Player 2 board: |
- <div class='own' id='p2own'></div> |
- Known of enemy's board: |
- <div class='enemy' id='p2enemy'></div> |
- </div> |
- </div> |
- """; |
- document.body.nodes.add(div); |
-} |
- |
-/** Create and connect players. */ |
-void createPlayers() { |
- Player player1 = new Player(); |
- player1.setup(window, 1); |
- |
- Player player2 = new Player(); |
- player2.setup(window, 2); |
- |
- final port2 = await player2.portToPlayer; |
- player1.enemy = new FlakyProxy(port2).sendPort; |
- final port1 = await player1.portToPlayer; |
- player2.enemy = new FlakyProxy(port1).sendPort; |
-} |
- |
-/** |
- * Create and connect players, providing a port for communicating progress to |
- * the test. |
- */ |
-void createPlayersForTest(SendPort testPort) { |
- Player player1 = new Player(); |
- Player player2 = new Player(); |
- |
- player1._portForTest = testPort; |
- player2._portForTest = testPort; |
- |
- player1.setup(window, 1); |
- player2.setup(window, 2); |
- |
- player1.enemy = await player2.portToPlayer; |
- player2.enemy = await player1.portToPlayer; |
-} |
- |
-/** |
- * A proxy between ports that randomly drops messages to simulate isolates |
- * across the network. |
- */ |
-class FlakyProxy { |
- ReceivePort proxy; |
- |
- SendPort _target; |
- |
- SendPort get sendPort() => proxy.toSendPort(); |
- |
- FlakyProxy(this._target) { |
- proxy = new ReceivePort(); |
- |
- proxy.receive((message, SendPort reply) { |
- window.setTimeout(() { |
- if (randomlyFail()) { |
- reply.send(const [false, "There was an error"], null); |
- } else { |
- _target.send(message, reply); |
- } |
- }, 200); |
- }); |
- } |
- |
- // TODO(sigmund): introduce UI to control flakiness, then do: |
- // => Math.random() > 0.9; |
- bool randomlyFail() => false; |
-} |