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Side by Side Diff: frog/await/samples/dartcombat/setup.dart

Issue 10548047: Remove frog from the repository. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Move test and update apidoc.gyp. Created 8 years, 6 months ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file.
4
5 /** Entrypoint to set up the dartcombat sample. */
6 void setUpGame() {
7 setupUI();
8 createPlayers();
9 }
10
11 /** Sets up the UI creating the board for each player. */
12 void setupUI() {
13 // Note: we set up the UI programatically to make testing easier.
14 var div = new Element.tag("div");
15 div.innerHTML = """
16 <div class='hbox'>
17 <div class='vbox'>
18 Player 1 board:
19 <div class='own' id='p1own'></div>
20 Known of enemy's board:
21 <div class='enemy' id='p1enemy'></div>
22 </div>
23 <div style='width:20%'></div>
24 <div class='vbox'>
25 Player 2 board:
26 <div class='own' id='p2own'></div>
27 Known of enemy's board:
28 <div class='enemy' id='p2enemy'></div>
29 </div>
30 </div>
31 """;
32 document.body.nodes.add(div);
33 }
34
35 /** Create and connect players. */
36 void createPlayers() {
37 Player player1 = new Player();
38 player1.setup(window, 1);
39
40 Player player2 = new Player();
41 player2.setup(window, 2);
42
43 final port2 = await player2.portToPlayer;
44 player1.enemy = new FlakyProxy(port2).sendPort;
45 final port1 = await player1.portToPlayer;
46 player2.enemy = new FlakyProxy(port1).sendPort;
47 }
48
49 /**
50 * Create and connect players, providing a port for communicating progress to
51 * the test.
52 */
53 void createPlayersForTest(SendPort testPort) {
54 Player player1 = new Player();
55 Player player2 = new Player();
56
57 player1._portForTest = testPort;
58 player2._portForTest = testPort;
59
60 player1.setup(window, 1);
61 player2.setup(window, 2);
62
63 player1.enemy = await player2.portToPlayer;
64 player2.enemy = await player1.portToPlayer;
65 }
66
67 /**
68 * A proxy between ports that randomly drops messages to simulate isolates
69 * across the network.
70 */
71 class FlakyProxy {
72 ReceivePort proxy;
73
74 SendPort _target;
75
76 SendPort get sendPort() => proxy.toSendPort();
77
78 FlakyProxy(this._target) {
79 proxy = new ReceivePort();
80
81 proxy.receive((message, SendPort reply) {
82 window.setTimeout(() {
83 if (randomlyFail()) {
84 reply.send(const [false, "There was an error"], null);
85 } else {
86 _target.send(message, reply);
87 }
88 }, 200);
89 });
90 }
91
92 // TODO(sigmund): introduce UI to control flakiness, then do:
93 // => Math.random() > 0.9;
94 bool randomlyFail() => false;
95 }
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