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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/app_list/app_list_bubble_border.h" | 5 #include "ui/app_list/app_list_bubble_border.h" |
| 6 | 6 |
| 7 #include "third_party/skia/include/core/SkPath.h" | 7 #include "third_party/skia/include/core/SkPath.h" |
| 8 #include "third_party/skia/include/core/SkPaint.h" | 8 #include "third_party/skia/include/core/SkPaint.h" |
| 9 #include "third_party/skia/include/effects/SkGradientShader.h" | 9 #include "third_party/skia/include/effects/SkGradientShader.h" |
| 10 #include "ui/gfx/canvas.h" | 10 #include "ui/gfx/canvas.h" |
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| 288 int arrow_tip_x = insets.left() + contents_size.width() / 2 + | 288 int arrow_tip_x = insets.left() + contents_size.width() / 2 + |
| 289 GetArrowOffset(); | 289 GetArrowOffset(); |
| 290 int arrow_tip_y = insets.top() + contents_size.height() / 2 + | 290 int arrow_tip_y = insets.top() + contents_size.height() / 2 + |
| 291 GetArrowOffset() + 1; | 291 GetArrowOffset() + 1; |
| 292 | 292 |
| 293 if (arrow_location() == views::BubbleBorder::TOP_LEFT || | 293 if (arrow_location() == views::BubbleBorder::TOP_LEFT || |
| 294 arrow_location() == views::BubbleBorder::TOP_RIGHT) { | 294 arrow_location() == views::BubbleBorder::TOP_RIGHT) { |
| 295 // Arrow at top. | 295 // Arrow at top. |
| 296 return gfx::Rect( | 296 return gfx::Rect( |
| 297 gfx::Point(anchor_center_x - arrow_tip_x, | 297 gfx::Point(anchor_center_x - arrow_tip_x, |
| 298 position_relative_to.bottom() - shadow_padding.top()), | 298 position_relative_to.bottom() - shadow_padding.top() - |
| 299 kArrowHeight), |
| 299 border_size); | 300 border_size); |
| 300 } else if (arrow_location() == views::BubbleBorder::BOTTOM_LEFT || | 301 } else if (arrow_location() == views::BubbleBorder::BOTTOM_LEFT || |
| 301 arrow_location() == views::BubbleBorder::BOTTOM_RIGHT) { | 302 arrow_location() == views::BubbleBorder::BOTTOM_RIGHT) { |
| 302 // Arrow at bottom. | 303 // Arrow at bottom. |
| 303 return gfx::Rect( | 304 return gfx::Rect( |
| 304 gfx::Point(anchor_center_x - arrow_tip_x, | 305 gfx::Point(anchor_center_x - arrow_tip_x, |
| 305 position_relative_to.y() - border_size.height() + | 306 position_relative_to.y() - border_size.height() + |
| 306 shadow_padding.bottom()), | 307 shadow_padding.bottom() + kArrowHeight), |
| 307 border_size); | 308 border_size); |
| 308 } else if (arrow_location() == views::BubbleBorder::LEFT_TOP || | 309 } else if (arrow_location() == views::BubbleBorder::LEFT_TOP || |
| 309 arrow_location() == views::BubbleBorder::LEFT_BOTTOM) { | 310 arrow_location() == views::BubbleBorder::LEFT_BOTTOM) { |
| 310 // Arrow on left. | 311 // Arrow on left. |
| 311 return gfx::Rect( | 312 return gfx::Rect( |
| 312 gfx::Point(position_relative_to.right() - shadow_padding.left(), | 313 gfx::Point(position_relative_to.right() - shadow_padding.left() - |
| 314 kArrowHeight, |
| 313 anchor_center_y - arrow_tip_y), | 315 anchor_center_y - arrow_tip_y), |
| 314 border_size); | 316 border_size); |
| 315 } else if (arrow_location() == views::BubbleBorder::RIGHT_TOP || | 317 } else if (arrow_location() == views::BubbleBorder::RIGHT_TOP || |
| 316 arrow_location() == views::BubbleBorder::RIGHT_BOTTOM) { | 318 arrow_location() == views::BubbleBorder::RIGHT_BOTTOM) { |
| 317 // Arrow on right. | 319 // Arrow on right. |
| 318 return gfx::Rect( | 320 return gfx::Rect( |
| 319 gfx::Point(position_relative_to.x() - border_size.width() + | 321 gfx::Point(position_relative_to.x() - border_size.width() + |
| 320 shadow_padding.right(), | 322 shadow_padding.right() + kArrowHeight, |
| 321 anchor_center_y - arrow_tip_y), | 323 anchor_center_y - arrow_tip_y), |
| 322 border_size); | 324 border_size); |
| 323 } | 325 } |
| 324 | 326 |
| 325 // No arrow bubble, center align with anchor. | 327 // No arrow bubble, center align with anchor. |
| 326 return position_relative_to.Center(border_size); | 328 return position_relative_to.Center(border_size); |
| 327 } | 329 } |
| 328 | 330 |
| 329 void AppListBubbleBorder::Paint(const views::View& view, | 331 void AppListBubbleBorder::Paint(const views::View& view, |
| 330 gfx::Canvas* canvas) const { | 332 gfx::Canvas* canvas) const { |
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| 363 // Use full bounds so that arrow is also painted. | 365 // Use full bounds so that arrow is also painted. |
| 364 const gfx::Rect& bounds = view.bounds(); | 366 const gfx::Rect& bounds = view.bounds(); |
| 365 PaintSearchBoxBackground(canvas, bounds); | 367 PaintSearchBoxBackground(canvas, bounds); |
| 366 PaintAppsGridBackground(canvas, bounds); | 368 PaintAppsGridBackground(canvas, bounds); |
| 367 PaintSearchResultListBackground(canvas, bounds); | 369 PaintSearchResultListBackground(canvas, bounds); |
| 368 | 370 |
| 369 canvas->Restore(); | 371 canvas->Restore(); |
| 370 } | 372 } |
| 371 | 373 |
| 372 } // namespace app_list | 374 } // namespace app_list |
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