Index: media/audio/async_socket_io_handler.h |
diff --git a/media/audio/async_socket_io_handler.h b/media/audio/async_socket_io_handler.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2d6b39301799468db2577233bbc343e539e9ea22 |
--- /dev/null |
+++ b/media/audio/async_socket_io_handler.h |
@@ -0,0 +1,112 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_ |
+#define MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_ |
+ |
+#include "base/message_loop.h" |
+#include "base/sync_socket.h" |
+#include "base/threading/non_thread_safe.h" |
+#include "media/base/media_export.h" |
+ |
+namespace media { |
+ |
+// The message loop callback interface is different based on platforms. |
+#if defined(OS_WIN) |
+typedef MessageLoopForIO::IOHandler MessageLoopIOHandler; |
+#elif defined(OS_POSIX) |
+typedef MessageLoopForIO::Watcher MessageLoopIOHandler; |
+#endif |
+ |
+// Extends the CancelableSyncSocket class to allow reading from a socket |
+// asynchronously on a TYPE_IO message loop thread. This makes it easy to share |
+// a thread that uses a message loop (e.g. for IPC and other things) and not |
+// require a separate thread to read from the socket. |
+// |
+// Example usage (also see the unit tests): |
+// |
+// class SocketReader { |
+// public: |
+// SocketReader(base::CancelableSyncSocket* socket) |
+// : socket_(socket), buffer_() { |
+// io_handler.Initialize(socket_->handle()); |
+// } |
+// |
+// void AsyncRead() { |
+// CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_), |
+// base::Bind(&SocketReader::OnDataAvailable, |
+// base::Unretained(this))); |
+// } |
+// |
+// private: |
+// void OnDataAvailable(int bytes_read) { |
+// ProcessData(&buffer_[0], bytes_read); |
+// } |
+// |
+// media::AsyncSocketIoHandler io_handler; |
+// base::CancelableSyncSocket* socket_; |
+// char buffer_[kBufferSize]; |
+// }; |
+// |
+class MEDIA_EXPORT AsyncSocketIoHandler |
+ : public base::NonThreadSafe, |
+ public MessageLoopIOHandler { |
+ public: |
+ AsyncSocketIoHandler(); |
+ virtual ~AsyncSocketIoHandler(); |
+ |
+ // Initializes the AsyncSocketIoHandler by hooking it up to the current |
+ // thread's message loop (must be TYPE_IO), to do async reads from the socket |
+ // on the current thread. |
+ bool Initialize(base::SyncSocket::Handle socket); |
+ |
+ // Type definition for the callback. The parameter tells how many |
+ // bytes were read and is 0 if an error occurred. |
+ typedef base::Callback<void(int)> ReadCompleteCallback; |
+ |
+ // Attempts to read from the socket. The return value will be |false| |
+ // if an error occurred and |true| if data was read or a pending read |
+ // was issued. Regardless of async or sync operation, the callback will |
+ // be called when data is available. |
+ bool Read(char* buffer, int buffer_len, |
+ const ReadCompleteCallback& callback); |
+ |
+ private: |
+ // Private implementation. |
henrika (OOO until Aug 14)
2012/06/07 12:25:59
Remove comment?
tommi (sloooow) - chröme
2012/06/07 12:34:33
Done.
|
+ |
+#if defined(OS_WIN) |
+ // Implementation of IOHandler on Windows. |
+ virtual void OnIOCompleted(MessageLoopForIO::IOContext* context, |
+ DWORD bytes_transfered, |
+ DWORD error) OVERRIDE; |
+#elif defined(OS_POSIX) |
+ // Implementation of MessageLoopForIO::Watcher. |
+ virtual void OnFileCanWriteWithoutBlocking(int socket) OVERRIDE {} |
+ virtual void OnFileCanReadWithoutBlocking(int socket) OVERRIDE; |
+ |
+ void EnsureWatchingSocket(); |
+#endif |
+ |
+ // Member variables. |
henrika (OOO until Aug 14)
2012/06/07 12:25:59
Needed?
tommi (sloooow) - chröme
2012/06/07 12:34:33
Done.
|
+ |
+ base::SyncSocket::Handle socket_; |
+#if defined(OS_WIN) |
+ MessageLoopForIO::IOContext* context_; |
+#elif defined(OS_POSIX) |
+ MessageLoopForIO::FileDescriptorWatcher socket_watcher_; |
+ // |pending_buffer_| and |pending_buffer_len_| are valid only between |
+ // Read() and OnFileCanReadWithoutBlocking(). |
+ char* pending_buffer_; |
+ int pending_buffer_len_; |
+ // |true| iff the message loop is watching the socket for IO events. |
+ bool is_watching_; |
+#endif |
+ ReadCompleteCallback read_complete_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler); |
+}; |
+ |
+} // namespace media. |
+ |
+#endif // MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_ |