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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "media/audio/async_socket_io_handler.h" |
| 6 |
| 7 #include <fcntl.h> |
| 8 #include "base/eintr_wrapper.h" |
| 9 |
| 10 namespace media { |
| 11 |
| 12 AsyncSocketIoHandler::AsyncSocketIoHandler() |
| 13 : socket_(base::SyncSocket::kInvalidHandle), |
| 14 is_watching_(false) {} |
| 15 |
| 16 AsyncSocketIoHandler::~AsyncSocketIoHandler() { |
| 17 DCHECK(CalledOnValidThread()); |
| 18 } |
| 19 |
| 20 void AsyncSocketIoHandler::OnFileCanReadWithoutBlocking(int socket) { |
| 21 DCHECK(CalledOnValidThread()); |
| 22 DCHECK_EQ(socket, socket_); |
| 23 if (!read_complete_.is_null()) { |
| 24 int bytes_read = HANDLE_EINTR(read(socket_, pending_buffer_, |
| 25 pending_buffer_len_)); |
| 26 DCHECK_GT(bytes_read, 0); |
| 27 read_complete_.Run(bytes_read > 0 ? bytes_read : 0); |
| 28 read_complete_.Reset(); |
| 29 } else { |
| 30 // We're getting notifications that we can read from the socket while |
| 31 // we're not waiting for data. In order to not starve the message loop, |
| 32 // let's stop watching the fd and restart the watch when Read() is called. |
| 33 is_watching_ = false; |
| 34 socket_watcher_.StopWatchingFileDescriptor(); |
| 35 } |
| 36 } |
| 37 |
| 38 bool AsyncSocketIoHandler::Read(char* buffer, int buffer_len, |
| 39 const ReadCompleteCallback& callback) { |
| 40 DCHECK(CalledOnValidThread()); |
| 41 DCHECK(read_complete_.is_null()); |
| 42 |
| 43 EnsureWatchingSocket(); |
| 44 |
| 45 int bytes_read = HANDLE_EINTR(read(socket_, buffer, buffer_len)); |
| 46 if (bytes_read < 0) { |
| 47 if (errno == EAGAIN) { |
| 48 read_complete_ = callback; |
| 49 pending_buffer_ = buffer; |
| 50 pending_buffer_len_ = buffer_len; |
| 51 } else { |
| 52 NOTREACHED() << "read(): " << errno; |
| 53 return false; |
| 54 } |
| 55 } else { |
| 56 callback.Run(bytes_read); |
| 57 } |
| 58 return true; |
| 59 } |
| 60 |
| 61 bool AsyncSocketIoHandler::Initialize(base::SyncSocket::Handle socket) { |
| 62 DCHECK_EQ(socket_, base::SyncSocket::kInvalidHandle); |
| 63 |
| 64 DetachFromThread(); |
| 65 |
| 66 socket_ = socket; |
| 67 |
| 68 // SyncSocket is blocking by default, so let's convert it to non-blocking. |
| 69 int value = fcntl(socket, F_GETFL); |
| 70 if (!(value & O_NONBLOCK)) { |
| 71 // Set the socket to be non-blocking so we can do async reads. |
| 72 if (fcntl(socket, F_SETFL, O_NONBLOCK) == -1) { |
| 73 NOTREACHED(); |
| 74 return false; |
| 75 } |
| 76 } |
| 77 |
| 78 return true; |
| 79 } |
| 80 |
| 81 void AsyncSocketIoHandler::EnsureWatchingSocket() { |
| 82 DCHECK(CalledOnValidThread()); |
| 83 if (!is_watching_ && socket_ != base::SyncSocket::kInvalidHandle) { |
| 84 is_watching_ = MessageLoopForIO::current()->WatchFileDescriptor( |
| 85 socket_, true, MessageLoopForIO::WATCH_READ, &socket_watcher_, this); |
| 86 } |
| 87 } |
| 88 |
| 89 } // namespace media. |
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