Chromium Code Reviews| Index: gpu/command_buffer/service/memory_program_cache_unittest.cc |
| diff --git a/gpu/command_buffer/service/memory_program_cache_unittest.cc b/gpu/command_buffer/service/memory_program_cache_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..4ded9712f598c5f936c94b7cc57ab8fccaa0f7e6 |
| --- /dev/null |
| +++ b/gpu/command_buffer/service/memory_program_cache_unittest.cc |
| @@ -0,0 +1,267 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "gpu/command_buffer/service/memory_program_cache.h" |
| + |
| +#include "gpu/command_buffer/common/gl_mock.h" |
| +#include "gpu/command_buffer/common/gles2_cmd_format.h" |
| +#include "gpu/command_buffer/service/gl_utils.h" |
| +#include "gpu/command_buffer/service/shader_translator.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/gl/gl_bindings.h" |
| + |
| +using ::testing::_; |
| +using ::testing::SetArgPointee; |
| +using ::testing::SetArrayArgument; |
| +using ::testing::ElementsAreArray; |
| + |
| +namespace gpu { |
| +namespace gles2 { |
| + |
| +// custom mock interface due to limitations of gmock with void* |
|
greggman
2012/07/10 21:43:30
What is the limitation of gmock with void*?
You c
dmurph
2012/07/11 23:32:52
Awesome, I was digging around forever to figure ou
|
| +class GLMockWithProgramBinary : public ::gfx::MockGLInterface { |
| + public: |
| + virtual void GetProgramBinary(GLuint program, |
| + GLsizei bufSize, |
|
greggman
2012/07/10 21:43:30
style: arguments are under_score
dmurph
2012/07/11 23:32:52
Done.
|
| + GLsizei* length, |
| + GLenum* binaryFormat, |
|
greggman
2012/07/10 21:43:30
style: arguments are under_score
dmurph
2012/07/11 23:32:52
Done.
|
| + GLvoid* binary) OVERRIDE { |
| + EXPECT_EQ(program_, program); |
| + EXPECT_EQ(length_, bufSize); |
| + *length = length_; |
| + *binaryFormat = format_; |
| + memcpy(binary, binary_, length_); |
| + get_called_ = true; |
| + } |
| + |
| + virtual void ProgramBinary(GLuint program, |
| + GLenum format, |
| + const GLvoid* binary, |
| + GLsizei length) OVERRIDE { |
| + const char* charBinary = static_cast<const char*>(binary); |
| + EXPECT_EQ(program_, program); |
| + EXPECT_EQ(format_, format); |
| + EXPECT_EQ(length_, length); |
| + for (int i = 0; i < length; i++) { |
| + char expected = binary_[i]; |
| + EXPECT_EQ(expected, charBinary[i]); |
| + } |
| + binary_called_ = true; |
| + } |
| + |
| + void ExpectAndPopulateProgramBinaryCalls(GLuint program, |
| + GLsizei length, |
| + GLenum format, |
| + char* binary) { |
| + program_ = program; |
| + length_ = length; |
| + format_ = format; |
| + binary_ = binary; |
| + get_called_ = binary_called_ = false; |
| + } |
| + |
| + bool get_called() const { |
| + return get_called_; |
| + } |
| + |
| + bool binary_called() const { |
| + return binary_called_; |
| + } |
| + |
| + private: |
| + bool get_called_; |
| + bool binary_called_; |
| + GLuint program_; |
| + GLsizei length_; |
| + GLenum format_; |
| + char* binary_; |
| +}; |
| + |
| +class MemoryProgramCacheTest : public testing::Test { |
| + public: |
| + static const size_t kCacheSizeBytes = 1024; |
| + static const GLuint kVertexShaderClientId = 90; |
| + static const GLuint kVertexShaderServiceId = 100; |
| + static const GLuint kFragmentShaderClientId = 91; |
| + static const GLuint kFragmentShaderServiceId = 100; |
| + |
| + MemoryProgramCacheTest() |
| + : cache_(new MemoryProgramCache(kCacheSizeBytes)), |
| + vertex_shader_(NULL), |
| + fragment_shader_(NULL) { } |
| + ~MemoryProgramCacheTest() { |
| + shader_manager_.Destroy(false); |
| + } |
| + |
| + protected: |
| + virtual void SetUp() { |
| + gl_.reset(new ::testing::StrictMock<GLMockWithProgramBinary>()); |
| + ::gfx::GLInterface::SetGLInterface(gl_.get()); |
| + |
| + vertex_shader_ = shader_manager_.CreateShaderInfo(kVertexShaderClientId, |
| + kVertexShaderServiceId, |
| + GL_VERTEX_SHADER); |
| + fragment_shader_ = shader_manager_.CreateShaderInfo( |
| + kFragmentShaderClientId, |
| + kFragmentShaderServiceId, |
| + GL_FRAGMENT_SHADER); |
| + ASSERT_TRUE(vertex_shader_ != NULL); |
| + ASSERT_TRUE(fragment_shader_ != NULL); |
| + typedef ShaderTranslatorInterface::VariableInfo VariableInfo; |
| + typedef ShaderTranslator::VariableMap VariableMap; |
| + VariableMap vertex_attrib_map; |
| + VariableMap vertex_uniform_map; |
| + VariableMap fragment_attrib_map; |
| + VariableMap fragment_uniform_map; |
| + |
| + vertex_attrib_map["a"] = VariableInfo(1, 34, "a"); |
| + vertex_uniform_map["a"] = VariableInfo(0, 10, "a"); |
| + vertex_uniform_map["b"] = VariableInfo(2, 3114, "b"); |
| + fragment_attrib_map["jjjbb"] = VariableInfo(463, 1114, "jjjbb"); |
| + fragment_uniform_map["k"] = VariableInfo(10, 34413, "k"); |
| + |
| + vertex_shader_->SetAttribMap(vertex_attrib_map); |
| + vertex_shader_->SetUniformMap(vertex_uniform_map); |
| + fragment_shader_->SetAttribMap(vertex_attrib_map); |
| + fragment_shader_->SetUniformMap(vertex_uniform_map); |
| + |
| + vertex_shader_->UpdateSource("bbbalsldkdkdkd"); |
| + fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); |
| + |
| + vertex_shader_->SetStatus(true, NULL, NULL); |
| + fragment_shader_->SetStatus(true, NULL, NULL); |
| + } |
| + |
| + virtual void TearDown() { |
| + ::gfx::GLInterface::SetGLInterface(NULL); |
| + gl_.reset(); |
| + } |
| + // Use StrictMock to make 100% sure we know how GL will be called. |
| + scoped_ptr< ::testing::StrictMock<GLMockWithProgramBinary> > gl_; |
| + scoped_ptr<MemoryProgramCache> cache_; |
| + ShaderManager shader_manager_; |
| + ShaderManager::ShaderInfo* vertex_shader_; |
| + ShaderManager::ShaderInfo* fragment_shader_; |
| +}; |
| + |
| +TEST_F(MemoryProgramCacheTest, MemoryProgramCacheSave) { |
| + const GLenum kFormat = 1; |
| + const int kProgramId = 10; |
| + const int kBinaryLength = 20; |
| + char testBinary[kBinaryLength]; |
| + for (int i = 0; i < kBinaryLength; ++i) { |
| + testBinary[i] = i; |
| + } |
| + EXPECT_CALL(*gl_.get(), |
| + GetProgramiv(kProgramId, GL_PROGRAM_BINARY_LENGTH_OES, _)) |
| + .WillOnce(SetArgPointee<2>(kBinaryLength)); |
| + gl_->ExpectAndPopulateProgramBinaryCalls(kProgramId, |
|
greggman
2012/07/10 21:43:30
Is seems better to use gmock for all this?
dmurph
2012/07/11 23:32:52
Definitely. Thanks for the tip above.
|
| + kBinaryLength, |
| + kFormat, |
| + testBinary); |
| + |
| + cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); |
| + EXPECT_TRUE(gl_->get_called()); |
| + |
| + EXPECT_EQ(ProgramCache::LINK_SUCCEEDED, cache_->GetLinkedProgramStatus( |
| + *vertex_shader_->source(), |
| + *fragment_shader_->source(), |
| + NULL)); |
| +} |
| + |
| +TEST_F(MemoryProgramCacheTest, MemoryProgramCacheLoad) { |
| + typedef ShaderTranslator::VariableMap VariableMap; |
| + const GLenum kFormat = 1; |
| + const int kProgramId = 10; |
| + const int kBinaryLength = 20; |
| + char testBinary[kBinaryLength]; |
| + for (int i = 0; i < kBinaryLength; ++i) { |
| + testBinary[i] = i; |
| + } |
| + EXPECT_CALL(*gl_.get(), |
| + GetProgramiv(kProgramId, GL_PROGRAM_BINARY_LENGTH_OES, _)) |
| + .WillOnce(SetArgPointee<2>(kBinaryLength)); |
| + gl_->ExpectAndPopulateProgramBinaryCalls(kProgramId, |
| + kBinaryLength, |
| + kFormat, |
| + testBinary); |
| + |
| + cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); |
| + |
| + VariableMap vertex_attrib_map = vertex_shader_->attrib_map(); |
| + VariableMap vertex_uniform_map = vertex_shader_->uniform_map(); |
| + VariableMap fragment_attrib_map = fragment_shader_->attrib_map(); |
| + VariableMap fragment_uniform_map = fragment_shader_->uniform_map(); |
| + |
| + vertex_shader_->SetAttribMap(VariableMap()); |
| + vertex_shader_->SetUniformMap(VariableMap()); |
| + fragment_shader_->SetAttribMap(VariableMap()); |
| + fragment_shader_->SetUniformMap(VariableMap()); |
| + |
| + ProgramCache::ProgramLoadResult result = cache_->LoadLinkedProgram( |
| + kProgramId, |
| + vertex_shader_, |
| + fragment_shader_, |
| + NULL); |
| + |
| + EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS, result); |
| + EXPECT_EQ(vertex_attrib_map, vertex_shader_->attrib_map()); |
| + |
| + EXPECT_TRUE(gl_->binary_called()); |
| +} |
|
greggman
2012/07/10 21:43:30
Should there be a checks that
*) The binary saved
dmurph
2012/07/11 23:32:52
Implemented. Also, I list all of my tests in the
|
| + |
| +TEST_F(MemoryProgramCacheTest, MemoryProgramCacheEviction) { |
| + typedef ShaderTranslator::VariableMap VariableMap; |
| + const GLenum kFormat = 1; |
| + const int kProgramId = 10; |
| + const int kBinaryLength = 20; |
| + char testBinary[kBinaryLength]; |
| + for (int i = 0; i < kBinaryLength; ++i) { |
| + testBinary[i] = i; |
| + } |
| + EXPECT_CALL(*gl_.get(), |
| + GetProgramiv(kProgramId, GL_PROGRAM_BINARY_LENGTH_OES, _)) |
| + .WillOnce(SetArgPointee<2>(kBinaryLength)); |
| + gl_->ExpectAndPopulateProgramBinaryCalls(kProgramId, |
| + kBinaryLength, |
| + kFormat, |
| + testBinary); |
| + |
| + cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); |
| + |
| + const int kEvictingProgramId = 11; |
| + const size_t kEvictingBinaryLength = kCacheSizeBytes - kBinaryLength + 1; |
| + |
| + // save old source and modify for new program |
| + std::string old_source(*vertex_shader_->source()); |
| + vertex_shader_->UpdateSource("alkjdk"); |
| + |
| + scoped_array<char> bigTestBinary = |
| + scoped_array<char>(new char[kEvictingBinaryLength]); |
| + for (size_t i = 0; i < kEvictingBinaryLength; ++i) { |
| + bigTestBinary[i] = i % 250; |
| + } |
| + EXPECT_CALL(*gl_.get(), |
| + GetProgramiv(kEvictingProgramId, GL_PROGRAM_BINARY_LENGTH_OES, _)) |
| + .WillOnce(SetArgPointee<2>(kEvictingBinaryLength)); |
| + gl_->ExpectAndPopulateProgramBinaryCalls(kEvictingProgramId, |
| + kEvictingBinaryLength, |
| + kFormat, |
| + bigTestBinary.get()); |
| + cache_->SaveLinkedProgram(kEvictingProgramId, |
| + vertex_shader_, |
| + fragment_shader_, |
| + NULL); |
| + EXPECT_EQ(ProgramCache::LINK_SUCCEEDED, cache_->GetLinkedProgramStatus( |
| + *vertex_shader_->source(), |
| + *fragment_shader_->source(), |
| + NULL)); |
| + EXPECT_EQ(ProgramCache::LINK_UNKNOWN, cache_->GetLinkedProgramStatus( |
| + old_source, |
| + *fragment_shader_->source(), |
| + NULL)); |
| +} |
| + |
| +} // namespace gles2 |
| +} // namespace gpu |