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Unified Diff: content/common/gpu/media/vaapi_video_decode_accelerator.h

Issue 10411066: Revert 137988 - VAVDA is the hardware video decode accelerator for Chrome on Linux and ChromeOS for… (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 7 months ago
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Index: content/common/gpu/media/vaapi_video_decode_accelerator.h
===================================================================
--- content/common/gpu/media/vaapi_video_decode_accelerator.h (revision 138207)
+++ content/common/gpu/media/vaapi_video_decode_accelerator.h (working copy)
@@ -1,208 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// This file contains an implementation of VideoDecoderAccelerator
-// that utilizes hardware video decoder present on Intel CPUs.
-
-#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
-#define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
-
-#include <GL/glx.h>
-
-#include <queue>
-#include <utility>
-#include <vector>
-
-#include "base/logging.h"
-#include "base/memory/ref_counted.h"
-#include "base/message_loop.h"
-#include "base/shared_memory.h"
-#include "base/synchronization/condition_variable.h"
-#include "base/synchronization/lock.h"
-#include "base/threading/non_thread_safe.h"
-#include "base/threading/thread.h"
-#include "content/common/gpu/media/vaapi_h264_decoder.h"
-#include "media/base/bitstream_buffer.h"
-#include "media/video/picture.h"
-#include "media/video/video_decode_accelerator.h"
-
-// Class to provide video decode acceleration for Intel systems with hardware
-// support for it, and on which libva is available.
-// Decoding tasks are performed in a separate decoding thread.
-class VaapiVideoDecodeAccelerator : public media::VideoDecodeAccelerator {
- public:
- VaapiVideoDecodeAccelerator(Client* client);
-
- // media::VideoDecodeAccelerator implementation.
- virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
- virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
- virtual void AssignPictureBuffers(
- const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
- virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
- virtual void Flush() OVERRIDE;
- virtual void Reset() OVERRIDE;
- virtual void Destroy() OVERRIDE;
-
- // Used by user of this class to pass X/GLX state.
- void SetGlxState(Display* x_display, GLXContext glx_context);
-
- private:
- virtual ~VaapiVideoDecodeAccelerator();
-
- void NotifyInitializeDone();
-
- // Notify the client that the input buffer has been consumed.
- void NotifyInputBufferRead(int input_buffer_id);
-
- // Ensure data has been synced with the output texture and notify
- // the client it is ready for displaying.
- void SyncAndNotifyPictureReady(int32 input_id, int32 output_id);
-
- // Posted by the decoder thread to notify VAVDA that the decoder has
- // initially parsed the stream and is ready to decode. If the pictures have
- // not yet been requested, it will request the client to provide |num_pics|
- // textures of given |size| and wait for them, otherwise will post
- // a DecodeTask directly.
- void ReadyToDecode(int num_pics, const gfx::Size& size);
-
- // Notify the client that an error has occurred and decoding cannot continue.
- void NotifyError(Error error);
-
- // Map the received input buffer into this process' address space and
- // queue it for decode.
- void MapAndQueueNewInputBuffer(
- const media::BitstreamBuffer& bitstream_buffer);
-
- // Get a new input buffer from the queue and set it up in decoder. This will
- // sleep if no input buffers are available. Return true if a new buffer has
- // been set up, false if an early exit has been requested (due to initiated
- // reset/flush/destroy).
- bool GetInputBuffer();
-
- // Signal the client that the current buffer has been read and can be
- // returned. Will also release the mapping.
- void ReturnCurrInputBuffer();
-
- // Get and set up one or more output buffers in the decoder. This will sleep
- // if no buffers are available. Return true if buffers have been set up or
- // false if an early exit has been requested (due to initiated
- // reset/flush/destroy).
- bool GetOutputBuffers();
-
- // Initial decode task: get the decoder to the point in the stream from which
- // it can start/continue decoding. Does not require output buffers and does
- // not produce output frames. Called either when starting with a new stream
- // or when playback is to be resumed following a seek.
- void InitialDecodeTask();
-
- // Decoding task. Will continue decoding given input buffers and sleep
- // waiting for input/output as needed. Will exit if a reset/flush/destroy
- // is requested.
- void DecodeTask();
-
- // Scheduled after receiving a flush request and executed after the current
- // decoding task finishes decoding pending inputs. Makes the decoder return
- // all remaining output pictures and puts it in an idle state, ready
- // to resume if needed and schedules a FinishFlush.
- void FlushTask();
-
- // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
- // state and notify the client that flushing has been finished.
- void FinishFlush();
-
- // Scheduled after receiving a reset request and executed after the current
- // decoding task finishes decoding the current frame. Puts the decoder into
- // an idle state, ready to resume if needed, discarding decoded but not yet
- // outputted pictures (decoder keeps ownership of their associated picture
- // buffers). Schedules a FinishReset afterwards.
- void ResetTask();
-
- // Scheduled by ResetTask after it's done putting VAVDA into an idle state.
- // Drops remaining input buffers and notifies the client that reset has been
- // finished.
- void FinishReset();
-
- // Scheduled on the decoder thread after receiving a Destroy() call from the
- // client, executed after the current decoding task finishes decoding the
- // current frame, ignoring any remaining inputs. Cleans up the decoder and
- // frees all resources.
- void DestroyTask();
-
- // Scheduled by DestroyTask after it's done destroying the decoder, puts
- // VAVDA into an uninitialized state.
- void FinishDestroy();
-
- // Client-provided X/GLX state.
- Display* x_display_;
- GLXContext glx_context_;
-
- // VAVDA state.
- enum State {
- // Initialize() not called yet or failed.
- kUninitialized,
- // Initialize() succeeded, no initial decode and no pictures requested.
- kInitialized,
- // Initial decode finished, requested pictures and waiting for them.
- kPicturesRequested,
- // Everything initialized, pictures received and assigned, in decoding.
- kDecoding,
- // Resetting, waiting for decoder to finish current task and cleanup.
- kResetting,
- // Flushing, waiting for decoder to finish current task and cleanup.
- kFlushing,
- // Idle, decoder in state ready to resume decoding.
- kIdle,
- // Destroying, waiting for the decoder to finish current task.
- kDestroying,
- };
-
- State state_;
-
- // Protects input and output buffer queues and state_.
- base::Lock lock_;
-
- // An input buffer awaiting consumption, provided by the client.
- struct InputBuffer {
- InputBuffer();
- ~InputBuffer();
-
- int32 id;
- size_t size;
- scoped_ptr<base::SharedMemory> shm;
- };
-
- // Queue for incoming input buffers.
- typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
- InputBuffers input_buffers_;
- // Signalled when input buffers are queued onto the input_buffers_ queue.
- base::ConditionVariable input_ready_;
-
- // Current input buffer at decoder.
- linked_ptr<InputBuffer> curr_input_buffer_;
-
- // Queue for incoming input buffers.
- typedef std::queue<int32> OutputBuffers;
- OutputBuffers output_buffers_;
- // Signalled when output buffers are queued onto the output_buffers_ queue.
- base::ConditionVariable output_ready_;
-
- // ChildThread's message loop
- MessageLoop* message_loop_;
-
- // To expose client callbacks from VideoDecodeAccelerator.
- // NOTE: all calls to this object *MUST* be executed on message_loop_.
- Client* client_;
-
- base::Thread decoder_thread_;
- content::VaapiH264Decoder decoder_;
-
- // Callback passed to the decoder, which it will use to signal readiness
- // of an output picture to be displayed.
- void OutputPicCallback(int32 input_id, int32 output_id);
-
- DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
-};
-
-#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
-
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