Index: content/common/gpu/media/vaapi_video_decode_accelerator.h |
=================================================================== |
--- content/common/gpu/media/vaapi_video_decode_accelerator.h (revision 138207) |
+++ content/common/gpu/media/vaapi_video_decode_accelerator.h (working copy) |
@@ -1,208 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
-// |
-// This file contains an implementation of VideoDecoderAccelerator |
-// that utilizes hardware video decoder present on Intel CPUs. |
- |
-#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ |
-#define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ |
- |
-#include <GL/glx.h> |
- |
-#include <queue> |
-#include <utility> |
-#include <vector> |
- |
-#include "base/logging.h" |
-#include "base/memory/ref_counted.h" |
-#include "base/message_loop.h" |
-#include "base/shared_memory.h" |
-#include "base/synchronization/condition_variable.h" |
-#include "base/synchronization/lock.h" |
-#include "base/threading/non_thread_safe.h" |
-#include "base/threading/thread.h" |
-#include "content/common/gpu/media/vaapi_h264_decoder.h" |
-#include "media/base/bitstream_buffer.h" |
-#include "media/video/picture.h" |
-#include "media/video/video_decode_accelerator.h" |
- |
-// Class to provide video decode acceleration for Intel systems with hardware |
-// support for it, and on which libva is available. |
-// Decoding tasks are performed in a separate decoding thread. |
-class VaapiVideoDecodeAccelerator : public media::VideoDecodeAccelerator { |
- public: |
- VaapiVideoDecodeAccelerator(Client* client); |
- |
- // media::VideoDecodeAccelerator implementation. |
- virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE; |
- virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; |
- virtual void AssignPictureBuffers( |
- const std::vector<media::PictureBuffer>& buffers) OVERRIDE; |
- virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; |
- virtual void Flush() OVERRIDE; |
- virtual void Reset() OVERRIDE; |
- virtual void Destroy() OVERRIDE; |
- |
- // Used by user of this class to pass X/GLX state. |
- void SetGlxState(Display* x_display, GLXContext glx_context); |
- |
- private: |
- virtual ~VaapiVideoDecodeAccelerator(); |
- |
- void NotifyInitializeDone(); |
- |
- // Notify the client that the input buffer has been consumed. |
- void NotifyInputBufferRead(int input_buffer_id); |
- |
- // Ensure data has been synced with the output texture and notify |
- // the client it is ready for displaying. |
- void SyncAndNotifyPictureReady(int32 input_id, int32 output_id); |
- |
- // Posted by the decoder thread to notify VAVDA that the decoder has |
- // initially parsed the stream and is ready to decode. If the pictures have |
- // not yet been requested, it will request the client to provide |num_pics| |
- // textures of given |size| and wait for them, otherwise will post |
- // a DecodeTask directly. |
- void ReadyToDecode(int num_pics, const gfx::Size& size); |
- |
- // Notify the client that an error has occurred and decoding cannot continue. |
- void NotifyError(Error error); |
- |
- // Map the received input buffer into this process' address space and |
- // queue it for decode. |
- void MapAndQueueNewInputBuffer( |
- const media::BitstreamBuffer& bitstream_buffer); |
- |
- // Get a new input buffer from the queue and set it up in decoder. This will |
- // sleep if no input buffers are available. Return true if a new buffer has |
- // been set up, false if an early exit has been requested (due to initiated |
- // reset/flush/destroy). |
- bool GetInputBuffer(); |
- |
- // Signal the client that the current buffer has been read and can be |
- // returned. Will also release the mapping. |
- void ReturnCurrInputBuffer(); |
- |
- // Get and set up one or more output buffers in the decoder. This will sleep |
- // if no buffers are available. Return true if buffers have been set up or |
- // false if an early exit has been requested (due to initiated |
- // reset/flush/destroy). |
- bool GetOutputBuffers(); |
- |
- // Initial decode task: get the decoder to the point in the stream from which |
- // it can start/continue decoding. Does not require output buffers and does |
- // not produce output frames. Called either when starting with a new stream |
- // or when playback is to be resumed following a seek. |
- void InitialDecodeTask(); |
- |
- // Decoding task. Will continue decoding given input buffers and sleep |
- // waiting for input/output as needed. Will exit if a reset/flush/destroy |
- // is requested. |
- void DecodeTask(); |
- |
- // Scheduled after receiving a flush request and executed after the current |
- // decoding task finishes decoding pending inputs. Makes the decoder return |
- // all remaining output pictures and puts it in an idle state, ready |
- // to resume if needed and schedules a FinishFlush. |
- void FlushTask(); |
- |
- // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle |
- // state and notify the client that flushing has been finished. |
- void FinishFlush(); |
- |
- // Scheduled after receiving a reset request and executed after the current |
- // decoding task finishes decoding the current frame. Puts the decoder into |
- // an idle state, ready to resume if needed, discarding decoded but not yet |
- // outputted pictures (decoder keeps ownership of their associated picture |
- // buffers). Schedules a FinishReset afterwards. |
- void ResetTask(); |
- |
- // Scheduled by ResetTask after it's done putting VAVDA into an idle state. |
- // Drops remaining input buffers and notifies the client that reset has been |
- // finished. |
- void FinishReset(); |
- |
- // Scheduled on the decoder thread after receiving a Destroy() call from the |
- // client, executed after the current decoding task finishes decoding the |
- // current frame, ignoring any remaining inputs. Cleans up the decoder and |
- // frees all resources. |
- void DestroyTask(); |
- |
- // Scheduled by DestroyTask after it's done destroying the decoder, puts |
- // VAVDA into an uninitialized state. |
- void FinishDestroy(); |
- |
- // Client-provided X/GLX state. |
- Display* x_display_; |
- GLXContext glx_context_; |
- |
- // VAVDA state. |
- enum State { |
- // Initialize() not called yet or failed. |
- kUninitialized, |
- // Initialize() succeeded, no initial decode and no pictures requested. |
- kInitialized, |
- // Initial decode finished, requested pictures and waiting for them. |
- kPicturesRequested, |
- // Everything initialized, pictures received and assigned, in decoding. |
- kDecoding, |
- // Resetting, waiting for decoder to finish current task and cleanup. |
- kResetting, |
- // Flushing, waiting for decoder to finish current task and cleanup. |
- kFlushing, |
- // Idle, decoder in state ready to resume decoding. |
- kIdle, |
- // Destroying, waiting for the decoder to finish current task. |
- kDestroying, |
- }; |
- |
- State state_; |
- |
- // Protects input and output buffer queues and state_. |
- base::Lock lock_; |
- |
- // An input buffer awaiting consumption, provided by the client. |
- struct InputBuffer { |
- InputBuffer(); |
- ~InputBuffer(); |
- |
- int32 id; |
- size_t size; |
- scoped_ptr<base::SharedMemory> shm; |
- }; |
- |
- // Queue for incoming input buffers. |
- typedef std::queue<linked_ptr<InputBuffer> > InputBuffers; |
- InputBuffers input_buffers_; |
- // Signalled when input buffers are queued onto the input_buffers_ queue. |
- base::ConditionVariable input_ready_; |
- |
- // Current input buffer at decoder. |
- linked_ptr<InputBuffer> curr_input_buffer_; |
- |
- // Queue for incoming input buffers. |
- typedef std::queue<int32> OutputBuffers; |
- OutputBuffers output_buffers_; |
- // Signalled when output buffers are queued onto the output_buffers_ queue. |
- base::ConditionVariable output_ready_; |
- |
- // ChildThread's message loop |
- MessageLoop* message_loop_; |
- |
- // To expose client callbacks from VideoDecodeAccelerator. |
- // NOTE: all calls to this object *MUST* be executed on message_loop_. |
- Client* client_; |
- |
- base::Thread decoder_thread_; |
- content::VaapiH264Decoder decoder_; |
- |
- // Callback passed to the decoder, which it will use to signal readiness |
- // of an output picture to be displayed. |
- void OutputPicCallback(int32 input_id, int32 output_id); |
- |
- DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator); |
-}; |
- |
-#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ |
- |