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Unified Diff: third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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Index: third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html (revision 0)
+++ third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html (revision 0)
@@ -0,0 +1,113 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+ <head>
+<meta charset="utf-8">
+ <title>WebGL sampler uniforms conformance test.</title>
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/>
+ <script src="../../resources/js-test-pre.js"></script>
+ <script src="../resources/webgl-test.js"> </script>
+ <script src="../resources/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+
+ <script>
+function init()
+{
+ if (window.initNonKhronosFramework) {
+ window.initNonKhronosFramework(false);
+ }
+
+ description(
+ "Tests that only Uniform1i and Uniform1iv can be used to set" +
+ "sampler uniforms.");
+
+ var canvas2d = document.getElementById("canvas2d");
+
+ var wtu = WebGLTestUtils;
+ gl = wtu.create3DContext("example");
+ var program = wtu.setupTexturedQuad(gl);
+
+ var textureLoc = gl.getUniformLocation(program, "tex");
+
+ gl.uniform1i(textureLoc, 1);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "uniform1i can set a sampler uniform");
+ gl.uniform1iv(textureLoc, [1]);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "uniform1iv can set a sampler uniform");
+ gl.uniform1f(textureLoc, 1);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "uniform1f returns INVALID_OPERATION if attempting to set a sampler uniform");
+ gl.uniform1fv(textureLoc, [1]);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "uniform1fv returns INVALID_OPERATION if attempting to set a sampler uniform");
+
+ var maxTextureUnits = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
+
+ var success = true;
+ for (var ii = 0; ii < maxTextureUnits; ++ii) {
+ gl.uniform1i(textureLoc, ii);
+ success = success && (gl.getError() == gl.NO_ERROR);
+ }
+ expectTrue(success, "uniform1i works for any valid texture unit");
+
+ var success = true;
+ for (var ii = 0; ii < maxTextureUnits; ++ii) {
+ gl.uniform1iv(textureLoc, [ii]);
+ success = success && (gl.getError() == gl.NO_ERROR);
+ }
+ expectTrue(success, "uniform1iv works for any valid texture unit");
+
+ var success = true;
+ for (var ii = maxTextureUnits; ii < 0x10000; ++ii) {
+ gl.uniform1i(textureLoc, ii);
+ success = success && (gl.getError() == gl.INVALID_VALUE);
+ }
+ expectTrue(success, "uniform1i generates INVALID_VALUE for invalid texture units");
+
+ var success = true;
+ for (var ii = maxTextureUnits; ii < 0x10000; ++ii) {
+ gl.uniform1iv(textureLoc, [ii]);
+ success = success && (gl.getError() == gl.INVALID_VALUE);
+ }
+ expectTrue(success, "uniform1iv generates INVALID_VALUE for invalid texture units");
+
+}
+
+init();
+successfullyParsed = true;
+</script>
+<script src="../../resources/js-test-post.js"></script>
+</body>
+</html>
+
Property changes on: third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html
___________________________________________________________________
Added: svn:eol-style
+ LF

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