Index: third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html |
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--- third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html (revision 0) |
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+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+ <head> |
+<meta charset="utf-8"> |
+ <title>WebGL sampler uniforms conformance test.</title> |
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+ <script src="../../resources/js-test-pre.js"></script> |
+ <script src="../resources/webgl-test.js"> </script> |
+ <script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+ <script> |
+function init() |
+{ |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ description( |
+ "Tests that only Uniform1i and Uniform1iv can be used to set" + |
+ "sampler uniforms."); |
+ |
+ var canvas2d = document.getElementById("canvas2d"); |
+ |
+ var wtu = WebGLTestUtils; |
+ gl = wtu.create3DContext("example"); |
+ var program = wtu.setupTexturedQuad(gl); |
+ |
+ var textureLoc = gl.getUniformLocation(program, "tex"); |
+ |
+ gl.uniform1i(textureLoc, 1); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "uniform1i can set a sampler uniform"); |
+ gl.uniform1iv(textureLoc, [1]); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "uniform1iv can set a sampler uniform"); |
+ gl.uniform1f(textureLoc, 1); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, |
+ "uniform1f returns INVALID_OPERATION if attempting to set a sampler uniform"); |
+ gl.uniform1fv(textureLoc, [1]); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, |
+ "uniform1fv returns INVALID_OPERATION if attempting to set a sampler uniform"); |
+ |
+ var maxTextureUnits = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); |
+ |
+ var success = true; |
+ for (var ii = 0; ii < maxTextureUnits; ++ii) { |
+ gl.uniform1i(textureLoc, ii); |
+ success = success && (gl.getError() == gl.NO_ERROR); |
+ } |
+ expectTrue(success, "uniform1i works for any valid texture unit"); |
+ |
+ var success = true; |
+ for (var ii = 0; ii < maxTextureUnits; ++ii) { |
+ gl.uniform1iv(textureLoc, [ii]); |
+ success = success && (gl.getError() == gl.NO_ERROR); |
+ } |
+ expectTrue(success, "uniform1iv works for any valid texture unit"); |
+ |
+ var success = true; |
+ for (var ii = maxTextureUnits; ii < 0x10000; ++ii) { |
+ gl.uniform1i(textureLoc, ii); |
+ success = success && (gl.getError() == gl.INVALID_VALUE); |
+ } |
+ expectTrue(success, "uniform1i generates INVALID_VALUE for invalid texture units"); |
+ |
+ var success = true; |
+ for (var ii = maxTextureUnits; ii < 0x10000; ++ii) { |
+ gl.uniform1iv(textureLoc, [ii]); |
+ success = success && (gl.getError() == gl.INVALID_VALUE); |
+ } |
+ expectTrue(success, "uniform1iv generates INVALID_VALUE for invalid texture units"); |
+ |
+} |
+ |
+init(); |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
+ |
Property changes on: third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html |
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Added: svn:eol-style |
+ LF |