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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>WebGL sampler uniforms conformance test.</title> |
| 33 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 34 <script src="../../resources/js-test-pre.js"></script> |
| 35 <script src="../resources/webgl-test.js"> </script> |
| 36 <script src="../resources/webgl-test-utils.js"></script> |
| 37 </head> |
| 38 <body> |
| 39 <canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></c
anvas> |
| 40 <div id="description"></div> |
| 41 <div id="console"></div> |
| 42 |
| 43 <script> |
| 44 function init() |
| 45 { |
| 46 if (window.initNonKhronosFramework) { |
| 47 window.initNonKhronosFramework(false); |
| 48 } |
| 49 |
| 50 description( |
| 51 "Tests that only Uniform1i and Uniform1iv can be used to set" + |
| 52 "sampler uniforms."); |
| 53 |
| 54 var canvas2d = document.getElementById("canvas2d"); |
| 55 |
| 56 var wtu = WebGLTestUtils; |
| 57 gl = wtu.create3DContext("example"); |
| 58 var program = wtu.setupTexturedQuad(gl); |
| 59 |
| 60 var textureLoc = gl.getUniformLocation(program, "tex"); |
| 61 |
| 62 gl.uniform1i(textureLoc, 1); |
| 63 glErrorShouldBe(gl, gl.NO_ERROR, |
| 64 "uniform1i can set a sampler uniform"); |
| 65 gl.uniform1iv(textureLoc, [1]); |
| 66 glErrorShouldBe(gl, gl.NO_ERROR, |
| 67 "uniform1iv can set a sampler uniform"); |
| 68 gl.uniform1f(textureLoc, 1); |
| 69 glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| 70 "uniform1f returns INVALID_OPERATION if attempting to set a sampler
uniform"); |
| 71 gl.uniform1fv(textureLoc, [1]); |
| 72 glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| 73 "uniform1fv returns INVALID_OPERATION if attempting to set a sampler
uniform"); |
| 74 |
| 75 var maxTextureUnits = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); |
| 76 |
| 77 var success = true; |
| 78 for (var ii = 0; ii < maxTextureUnits; ++ii) { |
| 79 gl.uniform1i(textureLoc, ii); |
| 80 success = success && (gl.getError() == gl.NO_ERROR); |
| 81 } |
| 82 expectTrue(success, "uniform1i works for any valid texture unit"); |
| 83 |
| 84 var success = true; |
| 85 for (var ii = 0; ii < maxTextureUnits; ++ii) { |
| 86 gl.uniform1iv(textureLoc, [ii]); |
| 87 success = success && (gl.getError() == gl.NO_ERROR); |
| 88 } |
| 89 expectTrue(success, "uniform1iv works for any valid texture unit"); |
| 90 |
| 91 var success = true; |
| 92 for (var ii = maxTextureUnits; ii < 0x10000; ++ii) { |
| 93 gl.uniform1i(textureLoc, ii); |
| 94 success = success && (gl.getError() == gl.INVALID_VALUE); |
| 95 } |
| 96 expectTrue(success, "uniform1i generates INVALID_VALUE for invalid texture uni
ts"); |
| 97 |
| 98 var success = true; |
| 99 for (var ii = maxTextureUnits; ii < 0x10000; ++ii) { |
| 100 gl.uniform1iv(textureLoc, [ii]); |
| 101 success = success && (gl.getError() == gl.INVALID_VALUE); |
| 102 } |
| 103 expectTrue(success, "uniform1iv generates INVALID_VALUE for invalid texture un
its"); |
| 104 |
| 105 } |
| 106 |
| 107 init(); |
| 108 successfullyParsed = true; |
| 109 </script> |
| 110 <script src="../../resources/js-test-post.js"></script> |
| 111 </body> |
| 112 </html> |
| 113 |
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