Index: third_party/webgl/sdk/tests/conformance/buffers/index-validation-with-resized-buffer.html |
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--- third_party/webgl/sdk/tests/conformance/buffers/index-validation-with-resized-buffer.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/buffers/index-validation-with-resized-buffer.html (revision 0) |
@@ -0,0 +1,126 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<canvas id="example" width="1px" height="1px"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script id="vs" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+attribute vec4 vColor; |
+varying vec4 color; |
+void main() { |
+ gl_Position = vPosition; |
+ color = vColor; |
+} |
+</script> |
+<script id="fs" type="x-shader/x-fragment"> |
+precision mediump float; |
+varying vec4 color; |
+void main() { |
+ gl_FragColor = color; |
+} |
+</script> |
+<script> |
+description('Test that updating the size of a vertex buffer is properly noticed by the WebGL implementation.') |
+ |
+var gl = initWebGL("example"); |
+var program = setupProgram(gl, "vs", "fs", ["vPosition", "vColor"]); |
+glErrorShouldBe(gl, gl.NO_ERROR, "after initialization"); |
+ |
+var vertexObject = gl.createBuffer(); |
+gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+gl.bufferData(gl.ARRAY_BUFFER, new Float32Array( |
+ [-1,1,0, 1,1,0, -1,-1,0, |
+ -1,-1,0, 1,1,0, 1,-1,0]), gl.STATIC_DRAW); |
+gl.enableVertexAttribArray(0); |
+gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+glErrorShouldBe(gl, gl.NO_ERROR, "after vertex setup"); |
+ |
+var texCoordObject = gl.createBuffer(); |
+gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject); |
+gl.bufferData(gl.ARRAY_BUFFER, new Float32Array( |
+ [0,0, 1,0, 0,1, |
+ 0,1, 1,0, 1,1]), gl.STATIC_DRAW); |
+gl.enableVertexAttribArray(1); |
+gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0); |
+glErrorShouldBe(gl, gl.NO_ERROR, "after texture coord setup"); |
+ |
+// Now resize these buffers because we want to change what we're drawing. |
+gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
+ -1,1,0, 1,1,0, -1,-1,0, 1,-1,0, |
+ -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW); |
+glErrorShouldBe(gl, gl.NO_ERROR, "after vertex redefinition"); |
+gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject); |
+gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([ |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 0, 255, 0, 255, |
+ 0, 255, 0, 255, |
+ 0, 255, 0, 255, |
+ 0, 255, 0, 255]), gl.STATIC_DRAW); |
+gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0); |
+glErrorShouldBe(gl, gl.NO_ERROR, "after texture coordinate / color redefinition"); |
+ |
+var numQuads = 2; |
+var indices = new Uint8Array(numQuads * 6); |
+for (var ii = 0; ii < numQuads; ++ii) { |
+ var offset = ii * 6; |
+ var quad = (ii == (numQuads - 1)) ? 4 : 0; |
+ indices[offset + 0] = quad + 0; |
+ indices[offset + 1] = quad + 1; |
+ indices[offset + 2] = quad + 2; |
+ indices[offset + 3] = quad + 2; |
+ indices[offset + 4] = quad + 1; |
+ indices[offset + 5] = quad + 3; |
+} |
+var indexObject = gl.createBuffer(); |
+gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); |
+gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
+glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices"); |
+gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0); |
+glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); |
+ |
+debug("") |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/buffers/index-validation-with-resized-buffer.html |
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Added: svn:eol-style |
+ LF |