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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 </head>
36 <body>
37 <canvas id="example" width="1px" height="1px"></canvas>
38 <div id="description"></div>
39 <div id="console"></div>
40
41 <script id="vs" type="x-shader/x-vertex">
42 attribute vec4 vPosition;
43 attribute vec4 vColor;
44 varying vec4 color;
45 void main() {
46 gl_Position = vPosition;
47 color = vColor;
48 }
49 </script>
50 <script id="fs" type="x-shader/x-fragment">
51 precision mediump float;
52 varying vec4 color;
53 void main() {
54 gl_FragColor = color;
55 }
56 </script>
57 <script>
58 description('Test that updating the size of a vertex buffer is properly noticed by the WebGL implementation.')
59
60 var gl = initWebGL("example");
61 var program = setupProgram(gl, "vs", "fs", ["vPosition", "vColor"]);
62 glErrorShouldBe(gl, gl.NO_ERROR, "after initialization");
63
64 var vertexObject = gl.createBuffer();
65 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
66 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
67 [-1,1,0, 1,1,0, -1,-1,0,
68 -1,-1,0, 1,1,0, 1,-1,0]), gl.STATIC_DRAW);
69 gl.enableVertexAttribArray(0);
70 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
71 glErrorShouldBe(gl, gl.NO_ERROR, "after vertex setup");
72
73 var texCoordObject = gl.createBuffer();
74 gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
75 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
76 [0,0, 1,0, 0,1,
77 0,1, 1,0, 1,1]), gl.STATIC_DRAW);
78 gl.enableVertexAttribArray(1);
79 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
80 glErrorShouldBe(gl, gl.NO_ERROR, "after texture coord setup");
81
82 // Now resize these buffers because we want to change what we're drawing.
83 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
84 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
85 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0,
86 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW);
87 glErrorShouldBe(gl, gl.NO_ERROR, "after vertex redefinition");
88 gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
89 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([
90 255, 0, 0, 255,
91 255, 0, 0, 255,
92 255, 0, 0, 255,
93 255, 0, 0, 255,
94 0, 255, 0, 255,
95 0, 255, 0, 255,
96 0, 255, 0, 255,
97 0, 255, 0, 255]), gl.STATIC_DRAW);
98 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0);
99 glErrorShouldBe(gl, gl.NO_ERROR, "after texture coordinate / color redefinition" );
100
101 var numQuads = 2;
102 var indices = new Uint8Array(numQuads * 6);
103 for (var ii = 0; ii < numQuads; ++ii) {
104 var offset = ii * 6;
105 var quad = (ii == (numQuads - 1)) ? 4 : 0;
106 indices[offset + 0] = quad + 0;
107 indices[offset + 1] = quad + 1;
108 indices[offset + 2] = quad + 2;
109 indices[offset + 3] = quad + 2;
110 indices[offset + 4] = quad + 1;
111 indices[offset + 5] = quad + 3;
112 }
113 var indexObject = gl.createBuffer();
114 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
115 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
116 glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices");
117 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0);
118 glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
119
120 debug("")
121 successfullyParsed = true;
122 </script>
123
124 <script src="../../resources/js-test-post.js"></script>
125 </body>
126 </html>
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