Index: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-long-line.html |
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--- third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-long-line.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-long-line.html (revision 0) |
@@ -0,0 +1,89 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL GLSL Conformance Tests</title> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
+<script src="../../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../resources/webgl-test-utils.js"></script> |
+<script src="../../resources/glsl-conformance-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="fshaderWithLongLine" type="text/something-not-javascript"> |
+precision mediump float; |
+uniform float fooo; |
+#if defined(someSymbolNotDefined) |
+#error long |
+#endif |
+void main() |
+{ |
+ gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0); |
+} |
+</script> |
+<script> |
+description("checks shader with long line succeeds"); |
+ |
+var wtu = WebGLTestUtils; |
+GLSLConformanceTester.runTests([ |
+ { vShaderId: undefined, |
+ vShaderSuccess: true, |
+ fShaderId: 'fshaderWithLongLine', |
+ fShaderSuccess: true, |
+ fShaderPrep: function(str) { |
+ function expand(str, re, replacement, count) { |
+ for (var ii = 0; ii < count; ++ii) { |
+ str = str.replace(re, replacement); |
+ } |
+ return str; |
+ } |
+ str = expand(str, new RegExp(" ", 'g'), " ", 12); |
+ var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2); |
+ str = expand(str, new RegExp("0", 'g'), manyZeros, 1); |
+ str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6); |
+ str = expand(str, new RegExp("long", 'g'), "longlong", 6); |
+ //debug("len:" + str.length); |
+ //debug(str); |
+ return str; |
+ }, |
+ linkSuccess: true, |
+ passMsg: 'shader that uses long lines should succeed', |
+ } |
+ ]); |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-long-line.html |
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Added: svn:eol-style |
+ LF |