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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL GLSL Conformance Tests</title>
33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
35 <script src="../../../resources/desktop-gl-constants.js" type="text/javascript"> </script>
36 <script src="../../../resources/js-test-pre.js"></script>
37 <script src="../../resources/webgl-test-utils.js"></script>
38 <script src="../../resources/glsl-conformance-test.js"></script>
39 </head>
40 <body>
41 <div id="description"></div>
42 <div id="console"></div>
43 <script id="fshaderWithLongLine" type="text/something-not-javascript">
44 precision mediump float;
45 uniform float fooo;
46 #if defined(someSymbolNotDefined)
47 #error long
48 #endif
49 void main()
50 {
51 gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo +fooo, 1.0);
52 }
53 </script>
54 <script>
55 description("checks shader with long line succeeds");
56
57 var wtu = WebGLTestUtils;
58 GLSLConformanceTester.runTests([
59 { vShaderId: undefined,
60 vShaderSuccess: true,
61 fShaderId: 'fshaderWithLongLine',
62 fShaderSuccess: true,
63 fShaderPrep: function(str) {
64 function expand(str, re, replacement, count) {
65 for (var ii = 0; ii < count; ++ii) {
66 str = str.replace(re, replacement);
67 }
68 return str;
69 }
70 str = expand(str, new RegExp(" ", 'g'), " ", 12);
71 var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2);
72 str = expand(str, new RegExp("0", 'g'), manyZeros, 1);
73 str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6);
74 str = expand(str, new RegExp("long", 'g'), "longlong", 6);
75 //debug("len:" + str.length);
76 //debug(str);
77 return str;
78 },
79 linkSuccess: true,
80 passMsg: 'shader that uses long lines should succeed',
81 }
82 ]);
83
84 debug("");
85 successfullyParsed = true;
86
87 </script>
88 </body>
89 </html>
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