Index: third_party/webgl/sdk/tests/conformance/rendering/gl-drawelements.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/rendering/gl-drawelements.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/rendering/gl-drawelements.html (revision 0) |
@@ -0,0 +1,121 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+ <head> |
+<meta charset="utf-8"> |
+ <title>WebGL drawElements Test</title> |
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+ <script src="../../resources/js-test-pre.js"></script> |
+ <script src="../resources/webgl-test.js"> </script> |
+ <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+</head> |
+<body> |
+<canvas id="example" width="50" height="50"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+ <script id="vshader" type="x-shader/x-vertex"> |
+ attribute vec4 vPosition; |
+ void main() |
+ { |
+ gl_Position = vPosition; |
+ } |
+ </script> |
+ |
+ <script id="fshader" type="x-shader/x-fragment"> |
+ void main() |
+ { |
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
+ } |
+ </script> |
+ |
+ <script> |
+ function init() |
+ { |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ description(document.title); |
+ |
+ function checkDrawElements(mode, count, type, expect, msg) { |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawElements(mode, count, type, 0); |
+ glErrorShouldBe(gl, expect, msg); |
+ } |
+ |
+ gl = initWebGL("example"); |
+ program = setupProgram(gl, "vshader", "fshader", [ "vPosition"]); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW); |
+ |
+ checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, |
+ gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_SHORT"); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW); |
+ |
+ checkDrawElements( |
+ gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, |
+ gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE"); |
+ checkDrawElements( |
+ desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE, |
+ gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM"); |
+ checkDrawElements( |
+ desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE, |
+ gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVALID_ENUM"); |
+ checkDrawElements( |
+ desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE, |
+ gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INVALID_ENUM"); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW); |
+ |
+ checkDrawElements( |
+ gl.TRIANGLES, 3, gl.UNSIGNED_INT, |
+ gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with UNSIGNED_INT"); |
+ |
+ } |
+ |
+ init(); |
+ successfullyParsed = true; |
+ </script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/rendering/gl-drawelements.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |