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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL drawElements Test</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../../resources/desktop-gl-constants.js" type="text/javascript" ></script>
37 </head>
38 <body>
39 <canvas id="example" width="50" height="50"></canvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="vshader" type="x-shader/x-vertex">
43 attribute vec4 vPosition;
44 void main()
45 {
46 gl_Position = vPosition;
47 }
48 </script>
49
50 <script id="fshader" type="x-shader/x-fragment">
51 void main()
52 {
53 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
54 }
55 </script>
56
57 <script>
58 function init()
59 {
60 if (window.initNonKhronosFramework) {
61 window.initNonKhronosFramework(false);
62 }
63
64 description(document.title);
65
66 function checkDrawElements(mode, count, type, expect, msg) {
67 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
68 gl.drawElements(mode, count, type, 0);
69 glErrorShouldBe(gl, expect, msg);
70 }
71
72 gl = initWebGL("example");
73 program = setupProgram(gl, "vshader", "fshader", [ "vPosition"]);
74
75 var vertexObject = gl.createBuffer();
76 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
77 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5 ,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
78 gl.enableVertexAttribArray(0);
79 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
80
81 var vertexObject = gl.createBuffer();
82 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
83 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW);
84
85 checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT,
86 gl.NO_ERROR, "can call gl.DrawElements with UNSIGN ED_SHORT");
87
88 var vertexObject = gl.createBuffer();
89 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
90 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]) , gl.STATIC_DRAW);
91
92 checkDrawElements(
93 gl.TRIANGLES, 3, gl.UNSIGNED_BYTE,
94 gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE");
95 checkDrawElements(
96 desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE,
97 gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM");
98 checkDrawElements(
99 desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE,
100 gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVAL ID_ENUM");
101 checkDrawElements(
102 desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE,
103 gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INV ALID_ENUM");
104
105 var vertexObject = gl.createBuffer();
106 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
107 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW);
108
109 checkDrawElements(
110 gl.TRIANGLES, 3, gl.UNSIGNED_INT,
111 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM wit h UNSIGNED_INT");
112
113 }
114
115 init();
116 successfullyParsed = true;
117 </script>
118 <script src="../../resources/js-test-post.js"></script>
119
120 </body>
121 </html>
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