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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>WebGL drawElements Test</title> |
| 33 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 34 <script src="../../resources/js-test-pre.js"></script> |
| 35 <script src="../resources/webgl-test.js"> </script> |
| 36 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"
></script> |
| 37 </head> |
| 38 <body> |
| 39 <canvas id="example" width="50" height="50"></canvas> |
| 40 <div id="description"></div> |
| 41 <div id="console"></div> |
| 42 <script id="vshader" type="x-shader/x-vertex"> |
| 43 attribute vec4 vPosition; |
| 44 void main() |
| 45 { |
| 46 gl_Position = vPosition; |
| 47 } |
| 48 </script> |
| 49 |
| 50 <script id="fshader" type="x-shader/x-fragment"> |
| 51 void main() |
| 52 { |
| 53 gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
| 54 } |
| 55 </script> |
| 56 |
| 57 <script> |
| 58 function init() |
| 59 { |
| 60 if (window.initNonKhronosFramework) { |
| 61 window.initNonKhronosFramework(false); |
| 62 } |
| 63 |
| 64 description(document.title); |
| 65 |
| 66 function checkDrawElements(mode, count, type, expect, msg) { |
| 67 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| 68 gl.drawElements(mode, count, type, 0); |
| 69 glErrorShouldBe(gl, expect, msg); |
| 70 } |
| 71 |
| 72 gl = initWebGL("example"); |
| 73 program = setupProgram(gl, "vshader", "fshader", [ "vPosition"]); |
| 74 |
| 75 var vertexObject = gl.createBuffer(); |
| 76 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
| 77 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5
,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
| 78 gl.enableVertexAttribArray(0); |
| 79 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
| 80 |
| 81 var vertexObject = gl.createBuffer(); |
| 82 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
| 83 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]),
gl.STATIC_DRAW); |
| 84 |
| 85 checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, |
| 86 gl.NO_ERROR, "can call gl.DrawElements with UNSIGN
ED_SHORT"); |
| 87 |
| 88 var vertexObject = gl.createBuffer(); |
| 89 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
| 90 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0])
, gl.STATIC_DRAW); |
| 91 |
| 92 checkDrawElements( |
| 93 gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, |
| 94 gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE"); |
| 95 checkDrawElements( |
| 96 desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE, |
| 97 gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return
INVALID_ENUM"); |
| 98 checkDrawElements( |
| 99 desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE, |
| 100 gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVAL
ID_ENUM"); |
| 101 checkDrawElements( |
| 102 desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE, |
| 103 gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INV
ALID_ENUM"); |
| 104 |
| 105 var vertexObject = gl.createBuffer(); |
| 106 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
| 107 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]),
gl.STATIC_DRAW); |
| 108 |
| 109 checkDrawElements( |
| 110 gl.TRIANGLES, 3, gl.UNSIGNED_INT, |
| 111 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM wit
h UNSIGNED_INT"); |
| 112 |
| 113 } |
| 114 |
| 115 init(); |
| 116 successfullyParsed = true; |
| 117 </script> |
| 118 <script src="../../resources/js-test-post.js"></script> |
| 119 |
| 120 </body> |
| 121 </html> |
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