Index: third_party/webgl/sdk/tests/conformance/glsl/matrices/glsl-mat4-to-mat3.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/glsl/matrices/glsl-mat4-to-mat3.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/glsl/matrices/glsl-mat4-to-mat3.html (revision 0) |
@@ -0,0 +1,92 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+ <title>GLSL mat4 to mat3 test</title> |
+ <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+ <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
+ <script src="../../../resources/js-test-pre.js"></script> |
+ <script src="../../resources/webgl-test.js"> </script> |
+ <script src="../../resources/webgl-test-utils.js"> </script> |
+ <script src="../../resources/glsl-generator.js"> </script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="shader_emu" type="something-not-js"> |
+mat3 mat3_emu(mat4 m4) { |
+ return mat3( |
+ m4[0][0], m4[0][1], m4[0][2], |
+ m4[1][0], m4[1][1], m4[1][2], |
+ m4[2][0], m4[2][1], m4[2][2]); |
+} |
+</script> |
+<script id="shader_test" type="something-not-js"> |
+ mat4 m4 = mat4($(input), $(input).yzwx, $(input).zwxy, $(input).wxyz); |
+ mat3 m3 = $(conversion)(m4); |
+ vec3 c; |
+ if ($(input).y < 0.33) { |
+ c = m3[0]; |
+ } else if ($(input).y > 0.66) { |
+ c = m3[1]; |
+ } else { |
+ c = m3[2]; |
+ } |
+ $(output) = vec4(c, 1); |
+</script> |
+<script> |
+// See resources glsl-generator runBasicTest for how this works |
+var wtu = WebGLTestUtils; |
+GLSLGenerator.runBasicTest({ |
+ gridRes: 8, |
+ tests: [ |
+ { |
+ name: "mat4 to mat3", |
+ reference: { |
+ shader: wtu.getScript("shader_test"), |
+ subs: { |
+ emu: wtu.getScript("shader_emu"), |
+ conversion: "mat3_emu" |
+ } |
+ }, |
+ test: { |
+ shader: wtu.getScript("shader_test"), |
+ subs: { |
+ conversion: "mat3" |
+ }, |
+ } |
+ } |
+ ] |
+}); |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/matrices/glsl-mat4-to-mat3.html |
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Added: svn:eol-style |
+ LF |