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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>GLSL mat4 to mat3 test</title> |
| 33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
| 35 <script src="../../../resources/js-test-pre.js"></script> |
| 36 <script src="../../resources/webgl-test.js"> </script> |
| 37 <script src="../../resources/webgl-test-utils.js"> </script> |
| 38 <script src="../../resources/glsl-generator.js"> </script> |
| 39 </head> |
| 40 <body> |
| 41 <div id="description"></div> |
| 42 <div id="console"></div> |
| 43 <script id="shader_emu" type="something-not-js"> |
| 44 mat3 mat3_emu(mat4 m4) { |
| 45 return mat3( |
| 46 m4[0][0], m4[0][1], m4[0][2], |
| 47 m4[1][0], m4[1][1], m4[1][2], |
| 48 m4[2][0], m4[2][1], m4[2][2]); |
| 49 } |
| 50 </script> |
| 51 <script id="shader_test" type="something-not-js"> |
| 52 mat4 m4 = mat4($(input), $(input).yzwx, $(input).zwxy, $(input).wxyz); |
| 53 mat3 m3 = $(conversion)(m4); |
| 54 vec3 c; |
| 55 if ($(input).y < 0.33) { |
| 56 c = m3[0]; |
| 57 } else if ($(input).y > 0.66) { |
| 58 c = m3[1]; |
| 59 } else { |
| 60 c = m3[2]; |
| 61 } |
| 62 $(output) = vec4(c, 1); |
| 63 </script> |
| 64 <script> |
| 65 // See resources glsl-generator runBasicTest for how this works |
| 66 var wtu = WebGLTestUtils; |
| 67 GLSLGenerator.runBasicTest({ |
| 68 gridRes: 8, |
| 69 tests: [ |
| 70 { |
| 71 name: "mat4 to mat3", |
| 72 reference: { |
| 73 shader: wtu.getScript("shader_test"), |
| 74 subs: { |
| 75 emu: wtu.getScript("shader_emu"), |
| 76 conversion: "mat3_emu" |
| 77 } |
| 78 }, |
| 79 test: { |
| 80 shader: wtu.getScript("shader_test"), |
| 81 subs: { |
| 82 conversion: "mat3" |
| 83 }, |
| 84 } |
| 85 } |
| 86 ] |
| 87 }); |
| 88 successfullyParsed = true; |
| 89 </script> |
| 90 </body> |
| 91 </html> |
| 92 |
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