Index: third_party/webgl/sdk/tests/conformance/programs/gl-bind-attrib-location-long-names-test.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/programs/gl-bind-attrib-location-long-names-test.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/programs/gl-bind-attrib-location-long-names-test.html (revision 0) |
@@ -0,0 +1,186 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL BindAttribLocation Long Names Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas style="border: 1px solid black;" id="canvas" width="50" height="50"></canvas> |
+<script id="vshader" type="text/something-not-javascript"> |
+attribute vec4 vPosition$(suffix); |
+attribute vec4 vColor$(suffix); |
+varying vec4 color; |
+void main() |
+{ |
+ gl_Position = vPosition$(suffix); |
+ color = vColor$(suffix); |
+} |
+</script> |
+<script id="fshader" type="text/something-not-javascript"> |
+precision mediump float; |
+ |
+varying vec4 color; |
+void main() |
+{ |
+ gl_FragColor = color; |
+} |
+</script> |
+<script> |
+description("This test checks using long names with bindAttribLocation work."); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var wtu = WebGLTestUtils; |
+var gl = create3DContext(document.getElementById("canvas")); |
+shouldBeNonNull("gl"); |
+ |
+function fail(x,y, buf, shouldBe) |
+{ |
+ var i = (y*50+x) * 4; |
+ var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
+ testFailed(reason); |
+} |
+ |
+function pass() |
+{ |
+ testPassed("drawing is correct"); |
+} |
+ |
+debug(""); |
+debug("Checking gl.bindAttribLocation with long names."); |
+ |
+var program = gl.createProgram(); |
+ |
+var suffix = "long"; |
+for (var ii = 0; ii < 5; ++ii) { |
+ suffix = suffix + suffix; |
+} |
+var replacements = { |
+ suffix: suffix |
+}; |
+ |
+var vsrc = wtu.replaceParams(wtu.getScript("vshader"), replacements); |
+var fsrc = wtu.replaceParams(wtu.getScript("fshader"), replacements); |
+ |
+var vs = wtu.loadShader(gl, vsrc, gl.VERTEX_SHADER); |
+var fs = wtu.loadShader(gl, fsrc, gl.FRAGMENT_SHADER); |
+ |
+var attribs = { |
+ vPosition: "vPosition" + suffix, |
+ vColor: "vColor" + suffix |
+}; |
+ |
+gl.attachShader(program, vs); |
+gl.attachShader(program, fs); |
+ |
+var positions = gl.createBuffer(); |
+gl.bindBuffer(gl.ARRAY_BUFFER, positions); |
+gl.bufferData( |
+ gl.ARRAY_BUFFER, |
+ new Float32Array( |
+ [ 1.0, 1.0, 0.0, |
+ -1.0, 1.0, 0.0, |
+ -1.0, -1.0, 0.0, |
+ 1.0, 1.0, 0.0, |
+ -1.0, -1.0, 0.0, |
+ 1.0, -1.0, 0.0]), |
+ gl.STATIC_DRAW); |
+ |
+var colors = gl.createBuffer(); |
+gl.bindBuffer(gl.ARRAY_BUFFER, colors); |
+gl.bufferData( |
+ gl.ARRAY_BUFFER, |
+ new Float32Array( |
+ [ 0,1,0,1, |
+ 0,1,0,1, |
+ 0,1,0,1, |
+ 0,1,0,1, |
+ 0,1,0,1, |
+ 0,1,0,1]), |
+ gl.STATIC_DRAW); |
+ |
+function setBindLocations(colorLocation, positionLocation) { |
+ gl.bindAttribLocation(program, positionLocation, attribs.vPosition); |
+ gl.bindAttribLocation(program, colorLocation, attribs.vColor); |
+ gl.linkProgram(program); |
+ gl.useProgram(program); |
+ var linked = (gl.getProgramParameter(program, gl.LINK_STATUS) != 0); |
+ assertMsg(linked, "program linked successfully"); |
+ |
+ debug("vPosition:" + gl.getAttribLocation(program, attribs.vPosition)) |
+ debug("vColor :" + gl.getAttribLocation(program, attribs.vColor)) |
+ assertMsg(gl.getAttribLocation(program, attribs.vPosition) == positionLocation, |
+ "location of vPosition should be " + positionLocation); |
+ assertMsg(gl.getAttribLocation(program, attribs.vColor) == colorLocation, |
+ "location of vColor should be " + colorLocation); |
+ |
+ var ploc = gl.getAttribLocation(program, attribs.vPosition); |
+ var cloc = gl.getAttribLocation(program, attribs.vColor); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, positions); |
+ gl.enableVertexAttribArray(positionLocation); |
+ gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 0, 0); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, colors); |
+ gl.enableVertexAttribArray(colorLocation); |
+ gl.vertexAttribPointer(colorLocation, 4, gl.FLOAT, false, 0, 0); |
+} |
+ |
+function checkDraw(colorLocation, positionLocation, r, g, b, a) { |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, [r, g, b, a], "should be green"); |
+ |
+ gl.disableVertexAttribArray(positionLocation); |
+ gl.disableVertexAttribArray(colorLocation); |
+} |
+ |
+setBindLocations(2, 3); |
+checkDraw(2, 3, 0, 255, 0, 255); |
+ |
+setBindLocations(0, 3); |
+gl.disableVertexAttribArray(0); |
+gl.vertexAttrib4f(0, 1, 0, 0, 1); |
+checkDraw(0, 3, 255, 0, 0, 255); |
+ |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/programs/gl-bind-attrib-location-long-names-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |