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Side by Side Diff: third_party/webgl/sdk/tests/conformance/programs/gl-bind-attrib-location-long-names-test.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL BindAttribLocation Long Names Conformance Tests</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"></script>
36 <script src="../resources/webgl-test-utils.js"></script>
37 </head>
38 <body>
39 <div id="description"></div>
40 <div id="console"></div>
41 <canvas style="border: 1px solid black;" id="canvas" width="50" height="50"></ca nvas>
42 <script id="vshader" type="text/something-not-javascript">
43 attribute vec4 vPosition$(suffix);
44 attribute vec4 vColor$(suffix);
45 varying vec4 color;
46 void main()
47 {
48 gl_Position = vPosition$(suffix);
49 color = vColor$(suffix);
50 }
51 </script>
52 <script id="fshader" type="text/something-not-javascript">
53 precision mediump float;
54
55 varying vec4 color;
56 void main()
57 {
58 gl_FragColor = color;
59 }
60 </script>
61 <script>
62 description("This test checks using long names with bindAttribLocation work.");
63
64 debug("");
65 debug("Canvas.getContext");
66
67 var wtu = WebGLTestUtils;
68 var gl = create3DContext(document.getElementById("canvas"));
69 shouldBeNonNull("gl");
70
71 function fail(x,y, buf, shouldBe)
72 {
73 var i = (y*50+x) * 4;
74 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+", "+buf[i+3]+"), should be "+shouldBe;
75 testFailed(reason);
76 }
77
78 function pass()
79 {
80 testPassed("drawing is correct");
81 }
82
83 debug("");
84 debug("Checking gl.bindAttribLocation with long names.");
85
86 var program = gl.createProgram();
87
88 var suffix = "long";
89 for (var ii = 0; ii < 5; ++ii) {
90 suffix = suffix + suffix;
91 }
92 var replacements = {
93 suffix: suffix
94 };
95
96 var vsrc = wtu.replaceParams(wtu.getScript("vshader"), replacements);
97 var fsrc = wtu.replaceParams(wtu.getScript("fshader"), replacements);
98
99 var vs = wtu.loadShader(gl, vsrc, gl.VERTEX_SHADER);
100 var fs = wtu.loadShader(gl, fsrc, gl.FRAGMENT_SHADER);
101
102 var attribs = {
103 vPosition: "vPosition" + suffix,
104 vColor: "vColor" + suffix
105 };
106
107 gl.attachShader(program, vs);
108 gl.attachShader(program, fs);
109
110 var positions = gl.createBuffer();
111 gl.bindBuffer(gl.ARRAY_BUFFER, positions);
112 gl.bufferData(
113 gl.ARRAY_BUFFER,
114 new Float32Array(
115 [ 1.0, 1.0, 0.0,
116 -1.0, 1.0, 0.0,
117 -1.0, -1.0, 0.0,
118 1.0, 1.0, 0.0,
119 -1.0, -1.0, 0.0,
120 1.0, -1.0, 0.0]),
121 gl.STATIC_DRAW);
122
123 var colors = gl.createBuffer();
124 gl.bindBuffer(gl.ARRAY_BUFFER, colors);
125 gl.bufferData(
126 gl.ARRAY_BUFFER,
127 new Float32Array(
128 [ 0,1,0,1,
129 0,1,0,1,
130 0,1,0,1,
131 0,1,0,1,
132 0,1,0,1,
133 0,1,0,1]),
134 gl.STATIC_DRAW);
135
136 function setBindLocations(colorLocation, positionLocation) {
137 gl.bindAttribLocation(program, positionLocation, attribs.vPosition);
138 gl.bindAttribLocation(program, colorLocation, attribs.vColor);
139 gl.linkProgram(program);
140 gl.useProgram(program);
141 var linked = (gl.getProgramParameter(program, gl.LINK_STATUS) != 0);
142 assertMsg(linked, "program linked successfully");
143
144 debug("vPosition:" + gl.getAttribLocation(program, attribs.vPosition))
145 debug("vColor :" + gl.getAttribLocation(program, attribs.vColor))
146 assertMsg(gl.getAttribLocation(program, attribs.vPosition) == positionLocation ,
147 "location of vPosition should be " + positionLocation);
148 assertMsg(gl.getAttribLocation(program, attribs.vColor) == colorLocation,
149 "location of vColor should be " + colorLocation);
150
151 var ploc = gl.getAttribLocation(program, attribs.vPosition);
152 var cloc = gl.getAttribLocation(program, attribs.vColor);
153 gl.bindBuffer(gl.ARRAY_BUFFER, positions);
154 gl.enableVertexAttribArray(positionLocation);
155 gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 0, 0);
156 gl.bindBuffer(gl.ARRAY_BUFFER, colors);
157 gl.enableVertexAttribArray(colorLocation);
158 gl.vertexAttribPointer(colorLocation, 4, gl.FLOAT, false, 0, 0);
159 }
160
161 function checkDraw(colorLocation, positionLocation, r, g, b, a) {
162 wtu.drawQuad(gl);
163 wtu.checkCanvas(gl, [r, g, b, a], "should be green");
164
165 gl.disableVertexAttribArray(positionLocation);
166 gl.disableVertexAttribArray(colorLocation);
167 }
168
169 setBindLocations(2, 3);
170 checkDraw(2, 3, 0, 255, 0, 255);
171
172 setBindLocations(0, 3);
173 gl.disableVertexAttribArray(0);
174 gl.vertexAttrib4f(0, 1, 0, 0, 1);
175 checkDraw(0, 3, 255, 0, 0, 255);
176
177 glErrorShouldBe(gl, gl.NO_ERROR);
178
179 debug("");
180 successfullyParsed = true;
181
182 </script>
183 <script src="../../resources/js-test-post.js"></script>
184
185 </body>
186 </html>
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