Index: third_party/webgl/sdk/tests/conformance/glsl/variables/gl-fragcoord.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/glsl/variables/gl-fragcoord.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/glsl/variables/gl-fragcoord.html (revision 0) |
@@ -0,0 +1,110 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+ <title>gl-fragcoord Test</title> |
+ <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+ <script src="../../../resources/js-test-pre.js"></script> |
+ <script src="../../resources/webgl-test.js"> </script> |
+ <script src="../../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="32" height="32"> |
+</canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+ <script id="vshader" type="x-shader/x-vertex"> |
+ attribute vec4 vPosition; |
+ void main() |
+ { |
+ gl_Position = vPosition; |
+ } |
+ </script> |
+ |
+ <script id="fshader" type="x-shader/x-fragment"> |
+ precision mediump float; |
+ void main() |
+ { |
+ gl_FragColor = vec4( |
+ floor(gl_FragCoord.x * 4.0 / 32.0) / 4.0, |
+ floor(gl_FragCoord.y * 4.0 / 32.0) / 4.0, |
+ floor(gl_FragCoord.z * 4.0) / 4.0, |
+ 1); |
+ } |
+ </script> |
+ |
+ <script> |
+ function init() |
+ { |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ description("tests gl_FragCoord"); |
+ |
+ wtu = WebGLTestUtils; |
+ gl = initWebGL("example"); |
+ program = setupProgram(gl, "vshader", "fshader", [ "vPosition"]); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array( |
+ [-1, -1, -1, 1, -1, 0, -1, 1, 0, |
+ -1, 1, 0, 1, -1, 0, 1, 1, 1]), |
+ gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawArrays(gl.TRIANGLES, 0, 6); |
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw"); |
+ |
+ for (var xx = 0; xx < 32; xx += 4) { |
+ for (var yy = 0; yy < 32; yy += 4) { |
+ var zz = (xx / 64) + (yy / 64); |
+ var color = [ |
+ Math.floor(Math.floor(xx * 4.0 / 32.0) / 4 * 256), |
+ Math.floor(Math.floor(yy * 4.0 / 32.0) / 4 * 256), |
+ Math.floor(Math.floor(zz * 4.0) / 4 * 256) |
+ ]; |
+ var msg = "should be " + color; |
+ wtu.checkCanvasRect( |
+ gl, xx, yy, 1, 1, color, msg, 4); |
+ } |
+ } |
+ } |
+ |
+ init(); |
+ successfullyParsed = true; |
+ </script> |
+<script src="../../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/variables/gl-fragcoord.html |
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Added: svn:eol-style |
+ LF |