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Side by Side Diff: third_party/webgl/sdk/tests/conformance/glsl/variables/gl-fragcoord.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>gl-fragcoord Test</title>
33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
34 <script src="../../../resources/js-test-pre.js"></script>
35 <script src="../../resources/webgl-test.js"> </script>
36 <script src="../../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <canvas id="example" width="32" height="32">
40 </canvas>
41 <div id="description"></div>
42 <div id="console"></div>
43 <script id="vshader" type="x-shader/x-vertex">
44 attribute vec4 vPosition;
45 void main()
46 {
47 gl_Position = vPosition;
48 }
49 </script>
50
51 <script id="fshader" type="x-shader/x-fragment">
52 precision mediump float;
53 void main()
54 {
55 gl_FragColor = vec4(
56 floor(gl_FragCoord.x * 4.0 / 32.0) / 4.0,
57 floor(gl_FragCoord.y * 4.0 / 32.0) / 4.0,
58 floor(gl_FragCoord.z * 4.0) / 4.0,
59 1);
60 }
61 </script>
62
63 <script>
64 function init()
65 {
66 if (window.initNonKhronosFramework) {
67 window.initNonKhronosFramework(false);
68 }
69
70 description("tests gl_FragCoord");
71
72 wtu = WebGLTestUtils;
73 gl = initWebGL("example");
74 program = setupProgram(gl, "vshader", "fshader", [ "vPosition"]);
75
76 var vertexObject = gl.createBuffer();
77 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
78 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
79 [-1, -1, -1, 1, -1, 0, -1, 1, 0,
80 -1, 1, 0, 1, -1, 0, 1, 1, 1]),
81 gl.STATIC_DRAW);
82 gl.enableVertexAttribArray(0);
83 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
84
85 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
86 gl.drawArrays(gl.TRIANGLES, 0, 6);
87 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
88
89 for (var xx = 0; xx < 32; xx += 4) {
90 for (var yy = 0; yy < 32; yy += 4) {
91 var zz = (xx / 64) + (yy / 64);
92 var color = [
93 Math.floor(Math.floor(xx * 4.0 / 32.0) / 4 * 256),
94 Math.floor(Math.floor(yy * 4.0 / 32.0) / 4 * 256),
95 Math.floor(Math.floor(zz * 4.0) / 4 * 256)
96 ];
97 var msg = "should be " + color;
98 wtu.checkCanvasRect(
99 gl, xx, yy, 1, 1, color, msg, 4);
100 }
101 }
102 }
103
104 init();
105 successfullyParsed = true;
106 </script>
107 <script src="../../../resources/js-test-post.js"></script>
108
109 </body>
110 </html>
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