Index: third_party/webgl/sdk/tests/conformance/uniforms/uniform-location.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/uniforms/uniform-location.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/uniforms/uniform-location.html (revision 0) |
@@ -0,0 +1,107 @@ |
+<!-- |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+description("Tests the WebGLUniformLocation API"); |
+ |
+var contextA = create3DContext(); |
+var contextB = create3DContext(); |
+var programA1 = loadStandardProgram(contextA); |
+var programA2 = loadStandardProgram(contextA); |
+var programB = loadStandardProgram(contextB); |
+var programS = loadProgram(contextA, "../resources/structUniformShader.vert", "../resources/fragmentShader.frag"); |
+var programV = loadProgram(contextA, "../resources/floatUniformShader.vert", "../resources/noopUniformShader.frag"); |
+var locationA = contextA.getUniformLocation(programA1, 'u_modelViewProjMatrix'); |
+var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix'); |
+var locationSx = contextA.getUniformLocation(programS, "u_struct.x"); |
+var locationArray0 = contextA.getUniformLocation(programS, "u_array[0]"); |
+var locationArray1 = contextA.getUniformLocation(programS, "u_array[1]"); |
+var locationVec4 = contextA.getUniformLocation(programV, "fval4"); |
+ |
+var vec = [1, 2, 3, 4]; |
+var mat = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]; |
+ |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA2)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA1)"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(locationA, false, mat)"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(null, false, mat)"); |
+ |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray0, 4.0)"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray1, 5.0)"); |
+ |
+shouldBe("contextA.getUniform(programS, locationSx)", "3"); |
+shouldBe("contextA.getUniform(programS, locationArray0)", "4.0"); |
+shouldBe("contextA.getUniform(programS, locationArray1)", "5.0"); |
+ |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programV)"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform4fv(locationVec4, vec)"); |
+shouldBe("contextA.getUniform(programV, locationVec4)", "vec"); |
+ |
+shouldBeNull("contextA.getUniformLocation(programV, \"IDontExist\")"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programA1)"); |
+// After linking all boxes are bad. |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)"); |
+ |
+// after re-linking the same program, all uniform locations become invalid. |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programS)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(locationSx, 3)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programS, locationSx)"); |
+ |
+// Retrieve the locations again, and they should be good. |
+locationSx = contextA.getUniformLocation(programS, "u_struct.x"); |
+locationArray0 = contextA.getUniformLocation(programS, "u_array[0]"); |
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)"); |
+shouldBe("contextA.getUniform(programS, locationSx)", "3"); |
+ |
+// getUniformLocation should return a different object everytime, should not cache and return the same object |
+debug("Testing that getUniformLocation returns a different object everytime"); |
+locationSx = contextA.getUniformLocation(programS, "u_struct.x"); |
+locationSx2 = contextA.getUniformLocation(programS, "u_struct.x"); |
+shouldBeFalse("locationSx === locationSx2"); |
+locationSx.foo = {}; |
+locationSx2.foo = {}; |
+shouldBeFalse("locationSx.foo === locationSx2.foo"); |
+ |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/uniforms/uniform-location.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |